Player Matchup

Cthulhu
Cthulhu
Gold IV
Luvdmon
Cthulhu
Gold IV
Level 126
God Stats
22W - 22L
1,593 SR
Queue Stats
50W - 59L
1,367 MMR
Party 1
King Arthur
King Arthur
Gold V
Ramirooo 7
King Arthur
Gold V
Level 142
God Stats
23W - 25L
1,536 SR
Queue Stats
214W - 247L
1,335 MMR
Party 1
Zeus
Zeus
Silver III
RekziiPlayz
Zeus
Silver III
Level 122
God Stats
4W - 5L
1,560 SR
Queue Stats
76W - 89L
1,088 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,563 SR
1,263 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,583 SR
1,301 MMR
Fafnir
Fafnir
Silver III
 
Fafnir
Silver III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver V
JaylowDutch420
Danzaburou
Silver V
Level 129
God Stats
7W - 10L
1,537 SR
Queue Stats
15W - 19L
1,196 MMR
Solo
Chaac
Chaac
Silver V
Sap My Meat
Chaac
Silver V
Level 96
God Stats
12W - 9L
1,713 SR
Queue Stats
40W - 71L
1,206 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Luvdmon
Cthulhu
17
0 / 2 / 3
10,786
674
17,400
18,883
22,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
Ramirooo 7
King Arthur
17
3 / 2 / 0
11,051
691
16,239
20,992
23,282
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 4 / 3
10,388
649
8,716
8,385
4,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AchillesAmaterasuMulanVulcanShiva

VS

Bans
ScyllaIx ChelPersephoneHeraAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
19
2 / 0 / 6
11,925
745
10,833
17,933
26,459
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
JaylowDutch420
Danzaburou
20
5 / 0 / 2
13,315
832
18,920
11,802
4,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
1 / 3 / 3
11,003
688
8,420
19,990
23,352
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
3
Kills
8
8
Deaths
3
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
0
6
5
W
Danzaburou
JaylowDutch420
Danzaburou
5
0
2
6
L
Cthulhu
Luvdmon
Cthulhu
0
2
3
0.75
L
King Arthur
Ramirooo 7
King Arthur
3
2
0
1.5
L
0
4
3
0.38
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,355
Damage
38,173
48,260
Taken
49,725
50,417
Mitigated
54,682
8,631
Healing
16,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
10,833
3,522
0
7,443
17,933
26,459
982
7,664
9,552
30,235
2,561
W
Danzaburou
JaylowDutch420
Danzaburou
18,920
5,000
0
3,372
11,802
4,871
2,357
7,836
3,434
0
66,461
L
Cthulhu
Luvdmon
Cthulhu
17,400
506
916
3,296
18,883
22,814
96
2,473
16,398
52,927
919
L
King Arthur
Ramirooo 7
King Arthur
16,239
1,950
133
3,537
20,992
23,282
77
2,900
18,062
0
37,887
L
8,716
472
79
670
8,385
4,321
352
4,635
3,738
33,485
576
W
8,420
971
0
6,114
19,990
23,352
250
8,540
10,741
0
30,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,225
Gold Earned
36,243
173
Minions Killed
160
0
Camps Cleared
0
861,140
Distance Traveled
894,958
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,925
745
30
2
0
280,675
0
W
Danzaburou
13,315
832
97
6
0
319,066
0
L
Cthulhu
10,786
674
68
4
0
319,453
0
L
King Arthur
11,051
691
43
3
0
283,956
0
L
Zeus
10,388
649
62
4
0
257,731
5
W
Chaac
11,003
688
33
2
0
295,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role