Player Matchup

Zhong Kui
Zhong Kui
Platinum II
Atticusfin
Zhong Kui
Platinum II
Level 159
God Stats
24W - 11L
1,686 SR
Queue Stats
156W - 155L
1,887 MMR
Party 1
Geb
Geb
Gold I
Grey_5ive_Nine
Geb
Gold I
Level 154
God Stats
12W - 4L
1,838 SR
Queue Stats
27W - 18L
1,846 MMR
Solo
Awilix
Awilix
Diamond V
Miah29V11-15
Awilix
Diamond V
Level 221
God Stats
45W - 43L
1,633 SR
Queue Stats
834W - 826L
1,972 MMR
Solo
Amaterasu
Amaterasu
Platinum III
Y0S3N
Amaterasu
Platinum III
Level 159
God Stats
63W - 58L
1,575 SR
Queue Stats
166W - 162L
1,771 MMR
Party 1
Charybdis
Charybdis
Platinum V
bentmidget
Charybdis
Platinum V
Level 140
God Stats
43W - 29L
1,598 SR
Queue Stats
90W - 83L
1,768 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 167
1,666 SR
1,849 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,542 SR
1,849 MMR
Thor
Thor
Platinum III
BigFattPanda
Thor
Platinum III
Level 143
God Stats
0W - 2L
1,185 SR
Queue Stats
192W - 188L
1,761 MMR
Solo
Bacchus
Bacchus
Gold III
Col7
Bacchus
Gold III
Level 173
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 8L
1,865 MMR
Party 2
Chernobog
Chernobog
Platinum III
FireChoux
Chernobog
Platinum III
Level 121
God Stats
33W - 29L
1,645 SR
Queue Stats
196W - 186L
1,907 MMR
Solo
Janus
Janus
Gold I
ScorpionKing480
Janus
Gold I
Level 182
God Stats
7W - 4L
1,931 SR
Queue Stats
40W - 22L
1,935 MMR
Party 2
Artio
Artio
Platinum V
beasty lV
Artio
Platinum V
Level 128
God Stats
2W - 4L
1,450 SR
Queue Stats
356W - 344L
1,774 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Atticusfin
Zhong Kui
14
6 / 1 / 6
8,464
564
8,650
7,128
4,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
0 / 1 / 12
7,444
496
3,152
9,642
7,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Awilix
16
10 / 2 / 7
9,284
619
14,829
10,424
4,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Amaterasu
Y0S3N
Amaterasu
15
3 / 1 / 6
9,454
630
11,972
19,700
11,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
bentmidget
Charybdis
16
5 / 1 / 3
9,817
654
9,698
5,998
2,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
King ArthurThothMedusaChang'e

VS

Bans
Erlang ShenCu ChulainnMulanSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 3
6,888
459
5,319
13,530
4,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Col7
Bacchus
11
1 / 2 / 2
7,345
490
5,174
11,082
9,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chernobog
FireChoux
Chernobog
12
1 / 4 / 2
7,192
479
5,474
9,636
2,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
3 / 3 / 1
8,426
562
6,869
8,389
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Artio
beasty lV
Artio
11
0 / 8 / 1
6,903
460
7,850
20,336
14,029
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
24
Kills
6
6
Deaths
24
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Atticusfin
Zhong Kui
6
1
6
9
L
1
7
3
0.36
L
Bacchus
Col7
Bacchus
1
2
2
1
L
Chernobog
FireChoux
Chernobog
1
4
2
0.5
W
0
1
12
6
W
Awilix
10
2
7
6.75
L
3
3
1
1.17
W
Amaterasu
Y0S3N
Amaterasu
3
1
6
6
L
Artio
beasty lV
Artio
0
8
1
0.06
W
Charybdis
bentmidget
Charybdis
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,301
Damage
30,686
52,892
Taken
62,973
29,392
Mitigated
33,260
21,457
Healing
19,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Atticusfin
Zhong Kui
8,650
598
198
3,362
7,128
4,719
94
2,555
4,371
43,365
1,324
L
5,319
1,137
0
3,992
13,530
4,320
0
2,853
10,517
0
43,881
L
Bacchus
Col7
Bacchus
5,174
662
0
3,654
11,082
9,855
0
2,628
8,286
17,613
0
L
Chernobog
FireChoux
Chernobog
5,474
3,831
0
2,571
9,636
2,390
0
1,500
8,114
0
54,007
W
3,152
463
0
2,735
9,642
7,101
31
3,916
5,594
13,156
0
W
Awilix
14,829
5,749
0
754
10,424
4,120
389
4,027
6,267
0
72,727
L
6,869
388
0
2,311
8,389
2,666
0
2,889
5,126
61,266
0
W
Amaterasu
Y0S3N
Amaterasu
11,972
6,219
0
10,448
19,700
11,194
0
7,337
12,307
0
76,349
L
Artio
beasty lV
Artio
7,850
1,288
322
6,284
20,336
14,029
0
832
19,408
39,961
0
W
Charybdis
bentmidget
Charybdis
9,698
5,717
0
3,960
5,998
2,258
259
1,676
4,272
0
88,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,463
Gold Earned
36,754
492
Minions Killed
414
0
Camps Cleared
0
1,560,292
Distance Traveled
1,493,612
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,464
564
101
7
0
293,579
4
L
Thor
6,888
459
82
5
0
299,994
0
L
Bacchus
7,345
490
16
1
0
311,083
3
L
Chernobog
7,192
479
104
7
0
284,706
0
W
Geb
7,444
496
16
1
0
336,723
0
W
Awilix
9,284
619
99
7
0
348,807
2
L
Janus
8,426
562
140
9
0
324,405
3
W
Amaterasu
9,454
630
116
8
0
297,401
4
L
Artio
6,903
460
72
5
0
273,424
0
W
Charybdis
9,817
654
160
11
0
283,782
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role