Player Matchup

Ix Chel
Ix Chel
Clapmedaddy
Ix Chel
Level 181
God Stats
0W - 1L
1,163 SR
Queue Stats
81W - 81L
1,504 Elo+
Party 1
Cernunnos
Cernunnos
ExpressConnect
Cernunnos
Level 159
God Stats
0W - 3L
1,184 SR
Queue Stats
115W - 111L
1,534 Elo+
Party 1
Thor
Thor
Kobodolo34
Thor
Level 125
God Stats
17W - 17L
1,498 SR
Queue Stats
184W - 175L
1,517 Elo+
Party 1
Tsukuyomi
Tsukuyomi
NerdyG1nger
Tsukuyomi
Level 140
God Stats
38W - 28L
1,626 SR
Queue Stats
172W - 160L
1,579 Elo+
Solo
Bacchus
Bacchus
RoyalTe
Bacchus
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 74L
1,523 Elo+
Party 1
Team Averages
Level 145
1,394 SR
1,532 Elo+

VS

Team Averages
Level 128
1,722 SR
1,508 Elo+
Bakasura
Bakasura
 
Bakasura
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
AMAZINGDOT
Olorun
Level 46
God Stats
6W - 0L
1,793 SR
Queue Stats
108W - 102L
1,490 Elo+
Solo
Baron Samedi
Baron Samedi
FellTurtle82469
Baron Samedi
Level 157
God Stats
10W - 2L
1,876 SR
Queue Stats
565W - 512L
1,536 Elo+
Solo
Zhong Kui
Zhong Kui
TwistedKombat_
Zhong Kui
Level 142
God Stats
26W - 20L
1,679 SR
Queue Stats
397W - 427L
1,449 Elo+
Solo
Serqet
Serqet
la23victima
Serqet
Level 146
God Stats
3W - 4L
1,761 SR
Queue Stats
106W - 113L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Clapmedaddy
Ix Chel
10
0 / 6 / 1
6,496
433
5,946
17,290
11,844
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cernunnos
ExpressConnect
Cernunnos
15
2 / 6 / 0
8,510
567
9,050
15,589
5,119
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 1
6,746
450
4,748
10,677
3,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tsukuyomi
NerdyG1nger
Tsukuyomi
12
4 / 3 / 0
7,771
518
9,420
13,603
4,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
RoyalTe
Bacchus
12
0 / 5 / 1
6,775
452
5,164
11,662
4,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
8 / 1 / 4
9,418
628
10,586
14,713
6,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Olorun
AMAZINGDOT
Olorun
18
2 / 1 / 5
10,408
694
12,289
10,102
3,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
FellTurtle82469
Baron Samedi
16
7 / 0 / 7
9,780
652
12,756
7,031
3,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Zhong Kui
TwistedKombat_
Zhong Kui
16
2 / 4 / 3
9,453
630
8,589
10,993
8,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
14
4 / 0 / 7
8,526
568
7,213
12,649
7,085
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
49
6
Kills
23
23
Deaths
6
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
8
1
4
10
W
Olorun
AMAZINGDOT
Olorun
2
1
5
4.5
L
Ix Chel
Clapmedaddy
Ix Chel
0
6
1
0.08
L
Cernunnos
ExpressConnect
Cernunnos
2
6
0
0.33
W
Baron Samedi
FellTurtle82469
Baron Samedi
7
0
7
10.5
L
0
3
1
0.17
L
Tsukuyomi
NerdyG1nger
Tsukuyomi
4
3
0
1.33
L
Bacchus
RoyalTe
Bacchus
0
5
1
0.1
W
Zhong Kui
TwistedKombat_
Zhong Kui
2
4
3
0.88
W
Serqet
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,328
Damage
51,433
68,821
Taken
55,488
29,387
Mitigated
29,383
18,974
Healing
27,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,586
6,952
0
9,109
14,713
6,577
984
2,281
12,336
0
51,316
W
Olorun
AMAZINGDOT
Olorun
12,289
6,242
120
7,267
10,102
3,628
2,042
2,169
7,933
86,864
10,779
L
Ix Chel
Clapmedaddy
Ix Chel
5,946
1,079
656
5,475
17,290
11,844
0
7,854
7,982
26,837
0
L
Cernunnos
ExpressConnect
Cernunnos
9,050
4,651
0
4,727
15,589
5,119
0
7,392
7,467
0
70,181
W
Baron Samedi
FellTurtle82469
Baron Samedi
12,756
892
788
2,366
7,031
3,524
0
2,601
4,223
67,679
1,362
L
4,748
1,054
0
4,118
10,677
3,021
0
2,312
7,517
0
44,591
L
Tsukuyomi
NerdyG1nger
Tsukuyomi
9,420
2,273
0
2,674
13,603
4,533
0
8,341
5,066
0
57,108
L
Bacchus
RoyalTe
Bacchus
5,164
485
0
1,324
11,662
4,870
0
5,201
5,464
34,954
607
W
Zhong Kui
TwistedKombat_
Zhong Kui
8,589
2,232
0
5,605
10,993
8,569
96
110
10,883
60,515
11,104
W
Serqet
7,213
1,549
0
2,737
12,649
7,085
0
3,430
9,019
0
36,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,298
Gold Earned
47,585
433
Minions Killed
587
0
Camps Cleared
0
1,436,054
Distance Traveled
1,576,626
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,418
628
117
8
0
357,684
0
W
Olorun
10,408
694
177
12
0
290,340
0
L
Ix Chel
6,496
433
41
3
0
265,460
0
L
Cernunnos
8,510
567
126
8
0
279,710
2
W
Baron Samedi
9,780
652
121
8
0
324,198
4
L
Thor
6,746
450
82
5
0
319,557
0
L
Tsukuyomi
7,771
518
87
6
0
243,070
1
L
Bacchus
6,775
452
97
6
0
328,257
0
W
Zhong Kui
9,453
630
132
9
0
256,296
2
W
Serqet
8,526
568
40
3
0
348,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role