Player Matchup

Ares
Ares
 
Ares
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AleiMJ
Hercules
Level 106
God Stats
1W - 2L
1,453 SR
Queue Stats
267W - 237L
1,634 Elo+
Party 2
Mulan
Mulan
HlyGstRdr79
Mulan
Level 31
God Stats
1W - 3L
1,032 SR
Queue Stats
21W - 36L
1,474 Elo+
Solo
Rama
Rama
NiceSkin
Rama
Level 175
God Stats
13W - 16L
1,553 SR
Queue Stats
303W - 286L
1,543 Elo+
Solo
Scylla
Scylla
badbitxhsonly
Scylla
Level 91
God Stats
29W - 21L
1,649 SR
Queue Stats
235W - 218L
1,598 Elo+
Party 2
Team Averages
Level 89
1,437 SR
1,550 Elo+

VS

Team Averages
Level 167
1,679 SR
1,548 Elo+
Nu Wa
Nu Wa
CHAOSG387
Nu Wa
Level 201
God Stats
218W - 207L
1,578 SR
Queue Stats
259W - 267L
1,490 Elo+
Solo
Anubis
Anubis
SolsticeDraws
Anubis
Level 157
God Stats
3W - 2L
1,618 SR
Queue Stats
126W - 113L
1,521 Elo+
Party 1
Charybdis
Charybdis
monstrule1
Charybdis
Level 165
God Stats
17W - 10L
1,695 SR
Queue Stats
36W - 35L
1,610 Elo+
Party 3
Geb
Geb
papitew369
Geb
Level 107
God Stats
2W - 0L
1,719 SR
Queue Stats
131W - 100L
1,627 Elo+
Party 3
Ymir
Ymir
rezxn
Ymir
Level 206
God Stats
9W - 3L
1,787 SR
Queue Stats
200W - 183L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
1 / 5 / 0
5,157
516
2,886
9,181
5,653
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
AleiMJ
Hercules
11
2 / 2 / 1
5,823
582
2,839
7,598
2,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 2 / 1
6,110
611
4,158
10,214
7,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
10
0 / 4 / 0
5,552
555
3,227
7,035
2,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 4 / 1
5,727
573
1,628
5,103
968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
CHAOSG387
Nu Wa
11
1 / 1 / 6
6,436
644
5,618
5,587
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
5 / 1 / 0
6,405
641
3,547
3,992
1,552
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charybdis
monstrule1
Charybdis
11
5 / 0 / 3
6,692
669
7,371
5,895
1,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
4 / 1 / 5
6,721
672
4,483
6,603
4,200
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ymir
rezxn
Ymir
13
2 / 0 / 2
6,498
650
3,973
7,286
3,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
17
17
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
5
0
0.2
L
Hercules
AleiMJ
Hercules
2
2
1
1.25
W
Nu Wa
CHAOSG387
Nu Wa
1
1
6
4
L
0
2
1
0.25
L
Rama
0
4
0
0
W
5
1
0
5
L
0
4
1
0.13
W
Charybdis
monstrule1
Charybdis
5
0
3
6.5
W
4
1
5
6.5
W
Ymir
rezxn
Ymir
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,738
Damage
24,992
39,131
Taken
29,363
19,106
Mitigated
12,972
13,166
Healing
14,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,886
357
116
1,365
9,181
5,653
0
2,106
7,075
11,426
0
L
Hercules
AleiMJ
Hercules
2,839
798
0
4,004
7,598
2,529
0
3,133
4,465
0
32,813
W
Nu Wa
CHAOSG387
Nu Wa
5,618
2,855
0
1,991
5,587
2,337
0
0
5,587
37,642
0
L
4,158
639
0
4,710
10,214
7,708
0
5,849
4,365
0
54,379
L
Rama
3,227
2,646
0
2,061
7,035
2,248
0
2,007
5,028
0
43,711
W
3,547
270
0
1,774
3,992
1,552
0
242
3,698
38,848
853
L
1,628
188
0
910
5,103
968
0
4,253
850
34,516
89
W
Charybdis
monstrule1
Charybdis
7,371
4,428
0
2,176
5,895
1,734
958
1,629
4,266
0
51,590
W
4,483
923
0
2,162
6,603
4,200
0
1,257
5,346
12,899
638
W
Ymir
rezxn
Ymir
3,973
1,031
0
6,284
7,286
3,149
0
1,098
6,022
63,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,369
Gold Earned
32,752
374
Minions Killed
348
0
Camps Cleared
0
996,827
Distance Traveled
995,821
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,157
516
12
1
0
206,283
4
L
Hercules
5,823
582
67
7
0
239,704
1
W
Nu Wa
6,436
644
69
7
0
180,449
4
L
Mulan
6,110
611
111
11
0
181,613
0
L
Rama
5,552
555
98
10
0
173,793
2
W
Anubis
6,405
641
63
6
0
191,881
4
L
Scylla
5,727
573
86
9
0
195,434
2
W
Charybdis
6,692
669
89
9
0
184,613
3
W
Geb
6,721
672
14
1
0
212,074
0
W
Ymir
6,498
650
113
11
0
226,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role