Player Matchup

Gilgamesh
Gilgamesh
Silver I
 
Gilgamesh
Silver I
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold V
Gabucho_el_yucho
Ra
Gold V
Level 143
God Stats
86W - 75L
1,503 SR
Queue Stats
516W - 526L
1,293 MMR
Solo
Eset
Eset
Bronze III
MistySalamander
Eset
Bronze III
Level 135
God Stats
3W - 3L
1,516 SR
Queue Stats
11W - 13L
1,323 MMR
Party 2
Artemis
Artemis
Silver I
MuguiwaraNoRuby
Artemis
Silver I
Level 118
God Stats
42W - 37L
1,583 SR
Queue Stats
117W - 120L
1,293 MMR
Solo
Thor
Thor
Silver V
joseph_Vein
Thor
Silver V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,174 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 138
1,520 SR
1,317 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,476 SR
1,275 MMR
Geb
Geb
Silver IV
CRiMe09
Geb
Silver IV
Level 125
God Stats
1W - 1L
1,691 SR
Queue Stats
20W - 27L
1,256 MMR
Solo
Shiva
Shiva
Silver I
Forky083105
Shiva
Silver I
Level 137
God Stats
1W - 1L
1,181 SR
Queue Stats
236W - 242L
1,231 MMR
Solo
Skadi
Skadi
Gold III
TFXAdinho
Skadi
Gold III
Level 125
God Stats
12W - 10L
1,556 SR
Queue Stats
259W - 257L
1,478 MMR
Party 1
Hera
Hera
Silver I
TFXRafa04
Hera
Silver I
Level 118
God Stats
19W - 17L
1,489 SR
Queue Stats
59W - 65L
1,183 MMR
Party 1
Ymir
Ymir
Gold V
correctedmat
Ymir
Gold V
Level 97
God Stats
10W - 11L
1,466 SR
Queue Stats
157W - 154L
1,225 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
1
0 / 0 / 0
2,433
487
0
0
0
7
0 / 1 / 0
3,675
735
1,086
2,133
513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
0 / 0 / 0
3,138
628
1,205
2,390
993
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 0 / 0
3,154
631
1,728
1,432
354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 1 / 0
2,919
584
479
3,637
1,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AgniHorusPoseidonChang'e

VS

Bans
SusanoAo KuangAwilixFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
5
0 / 0 / 0
3,416
683
694
3,436
1,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 0 / 0
4,132
826
0
1,308
477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
TFXAdinho
Skadi
6
0 / 0 / 0
3,176
635
1,727
2,310
532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hera
7
2 / 0 / 0
4,220
844
1,402
1,186
228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

6
0 / 0 / 1
3,351
670
1,922
3,781
1,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
2
2
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
0
0
0
W
Geb
0
0
0
0
W
0
0
0
0
L
0
1
0
0
L
0
0
0
0
L
0
0
0
0
W
Skadi
TFXAdinho
Skadi
0
0
0
0
W
Hera
2
0
0
2
W
0
0
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,498
Damage
5,745
9,592
Taken
12,021
2,962
Mitigated
4,031
2,781
Healing
5,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
Geb
694
29
0
1,887
3,436
1,576
0
553
2,883
7,281
0
W
0
0
0
45
1,308
477
0
0
1,308
0
23,024
L
1,086
0
108
727
2,133
513
0
1,387
658
18,451
0
L
1,205
331
0
719
2,390
993
0
652
1,738
7,378
0
L
1,728
701
0
750
1,432
354
0
411
1,021
0
15,930
W
Skadi
TFXAdinho
Skadi
1,727
346
0
760
2,310
532
0
481
1,829
0
17,612
W
Hera
1,402
294
0
592
1,186
228
0
288
753
21,276
0
W
1,922
589
0
2,434
3,781
1,218
0
732
2,957
14,558
0
L
479
100
0
477
3,637
1,102
0
1,436
2,157
0
11,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,319
Gold Earned
18,295
112
Minions Killed
155
0
Camps Cleared
0
419,906
Distance Traveled
534,097
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
2,433
487
0
0
0
0
0
W
Geb
3,416
683
12
2
0
108,877
0
W
Shiva
4,132
826
39
8
0
105,329
0
L
Ra
3,675
735
50
10
0
102,987
0
L
Eset
3,138
628
17
3
0
110,961
4
L
Artemis
3,154
631
24
5
0
92,255
0
W
Skadi
3,176
635
30
6
0
102,291
0
W
Hera
4,220
844
45
9
0
101,613
0
W
Ymir
3,351
670
29
6
0
115,987
0
L
Thor
2,919
584
21
4
0
113,703
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role