Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
SeufertBeast
Medusa
Level 164
God Stats
2W - 3L
1,421 SR
Queue Stats
49W - 54L
1,455 Elo+
Solo
Ao Kuang
Ao Kuang
SolsticeDraws
Ao Kuang
Level 157
God Stats
1W - 4L
1,372 SR
Queue Stats
144W - 126L
1,532 Elo+
Party 1
Nemesis
Nemesis
mugue26333
Nemesis
Level 127
God Stats
1W - 2L
1,443 SR
Queue Stats
143W - 148L
1,535 Elo+
Solo
Erlang Shen
Erlang Shen
rezxn
Erlang Shen
Level 206
God Stats
1W - 3L
1,465 SR
Queue Stats
214W - 191L
1,501 Elo+
Party 1
Team Averages
Level 160
1,440 SR
1,505 Elo+

VS

Team Averages
Level 144
1,596 SR
1,513 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
LordYukii
Zeus
Level 145
God Stats
3W - 2L
1,725 SR
Queue Stats
230W - 206L
1,486 Elo+
Solo
Pele
Pele
MKDub13
Pele
Level 128
God Stats
120W - 86L
1,642 SR
Queue Stats
123W - 90L
1,564 Elo+
Solo
Rama
Rama
NiceSkin
Rama
Level 175
God Stats
21W - 26L
1,539 SR
Queue Stats
326W - 322L
1,534 Elo+
Solo
Shiva
Shiva
tøp4life
Shiva
Level 124
God Stats
268W - 194L
1,575 SR
Queue Stats
421W - 403L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
5 / 2 / 3
7,784
599
7,421
7,369
3,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
12
4 / 1 / 2
7,217
555
6,553
5,636
1,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
SolsticeDraws
Ao Kuang
10
1 / 3 / 2
6,259
481
5,790
10,517
7,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nemesis
mugue26333
Nemesis
12
3 / 4 / 3
6,929
533
6,538
11,386
3,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
rezxn
Erlang Shen
11
1 / 4 / 8
6,406
493
6,408
12,240
8,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
1 / 4 / 4
6,193
476
6,742
12,393
8,317
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zeus
11
2 / 4 / 3
6,799
523
4,333
6,808
1,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pele
MKDub13
Pele
13
9 / 1 / 1
7,838
603
9,574
7,872
2,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Rama
13
2 / 2 / 2
7,338
564
4,429
8,915
2,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shiva
tøp4life
Shiva
10
0 / 3 / 2
6,155
473
6,262
9,271
5,110
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
26
14
Kills
14
14
Deaths
14
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
5
2
3
3.25
W
Kuzenbo
 
Kuzenbo
1
4
4
0.75
W
Zeus
2
4
3
0.88
W
Pele
MKDub13
Pele
9
1
1
9.5
W
Rama
2
2
2
1.5
L
Medusa
4
1
2
5
L
Ao Kuang
SolsticeDraws
Ao Kuang
1
3
2
0.67
L
Nemesis
mugue26333
Nemesis
3
4
3
1.13
L
Erlang Shen
rezxn
Erlang Shen
1
4
8
1.25
W
Shiva
tøp4life
Shiva
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,710
Damage
31,340
47,148
Taken
45,259
24,340
Mitigated
19,594
15,178
Healing
12,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
7,421
117
388
3,750
7,369
3,008
301
2,903
4,146
45,547
1,579
W
Kuzenbo
 
Kuzenbo
6,742
2,559
0
2,661
12,393
8,317
12
4,779
7,509
15,058
351
W
Zeus
4,333
649
0
1,058
6,808
1,624
0
2,755
4,053
41,420
1,259
W
Pele
MKDub13
Pele
9,574
3,024
0
2,484
7,872
2,152
0
1,056
6,738
0
43,373
W
Rama
4,429
3,447
0
3,511
8,915
2,391
0
472
8,443
0
53,007
L
Medusa
6,553
1,436
0
1,574
5,636
1,687
1,059
810
4,826
0
48,469
L
Ao Kuang
SolsticeDraws
Ao Kuang
5,790
1,591
0
2,672
10,517
7,745
0
1,204
9,313
26,545
2,517
L
Nemesis
mugue26333
Nemesis
6,538
2,478
0
1,490
11,386
3,536
0
2,436
8,950
0
42,452
L
Erlang Shen
rezxn
Erlang Shen
6,408
3,563
0
5,304
12,240
8,364
0
2,897
9,022
0
33,383
W
Shiva
tøp4life
Shiva
6,262
562
274
2,594
9,271
5,110
0
3,404
5,401
0
33,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,595
Gold Earned
34,323
330
Minions Killed
321
0
Camps Cleared
0
1,302,606
Distance Traveled
1,328,003
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,784
599
81
6
0
244,239
0
W
Kuzenbo
6,193
476
14
1
0
290,771
0
W
Zeus
6,799
523
82
6
0
242,427
3
W
Pele
7,838
603
66
5
0
310,982
0
W
Rama
7,338
564
101
8
0
237,954
3
L
Medusa
7,217
555
76
6
0
272,032
2
L
Ao Kuang
6,259
481
49
4
0
222,507
0
L
Nemesis
6,929
533
73
6
0
288,309
0
L
Erlang Shen
6,406
493
51
4
0
275,519
0
W
Shiva
6,155
473
58
4
0
245,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role