Player Matchup

Medusa
Medusa
 
Medusa
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
GRENWA
Jing Wei
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,500 Elo+
Solo
Maui
Maui
Ornishtein
Maui
Level 89
God Stats
2W - 5L
1,402 SR
Queue Stats
190W - 199L
1,467 Elo+
Solo
Kukulkan
Kukulkan
aneisva
Kukulkan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 134L
1,297 Elo+
Solo
Aphrodite
Aphrodite
schantig3
Aphrodite
Level 147
God Stats
0W - 1L
1,824 SR
Queue Stats
6W - 11L
1,427 Elo+
Solo
Team Averages
Level 103
1,545 SR
1,438 Elo+

VS

Team Averages
Level 84
1,572 SR
1,458 Elo+
Hun Batz
Hun Batz
BE774297
Hun Batz
Level 107
God Stats
10W - 8L
1,608 SR
Queue Stats
821W - 853L
1,522 Elo+
Solo
Yemoja
Yemoja
Mateo001
Yemoja
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 51L
1,440 Elo+
Solo
Scylla
Scylla
Misi4210
Scylla
Level 57
God Stats
2W - 1L
1,652 SR
Queue Stats
12W - 28L
1,351 Elo+
Solo
Izanami
Izanami
SmitePolijou
Izanami
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 61L
1,485 Elo+
Party 1
Neith
Neith
TaiyoBear
Neith
Level 107
God Stats
14W - 9L
1,597 SR
Queue Stats
452W - 426L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 9 / 3
7,576
631
6,748
12,524
4,620
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jing Wei
GRENWA
Jing Wei
15
2 / 7 / 2
8,705
725
6,796
11,401
4,877
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

14
2 / 6 / 3
8,610
718
9,266
17,241
17,238
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
aneisva
Kukulkan
15
0 / 3 / 4
7,815
651
11,264
11,331
6,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Aphrodite
schantig3
Aphrodite
15
1 / 3 / 1
8,113
676
5,160
12,783
11,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BE774297
Hun Batz
18
9 / 2 / 18
11,778
982
16,228
16,774
17,309
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
Mateo001
Yemoja
16
2 / 1 / 15
9,596
800
6,415
8,704
6,223
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Scylla
Misi4210
Scylla
16
6 / 1 / 10
10,551
879
14,946
10,350
4,202
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Izanami
SmitePolijou
Izanami
17
7 / 1 / 19
10,552
879
15,150
12,197
5,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
TaiyoBear
Neith
16
4 / 2 / 17
9,927
827
9,593
12,885
5,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
107
6
Kills
28
28
Deaths
7
13
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
9
3
0.28
W
Hun Batz
BE774297
Hun Batz
9
2
18
9
L
Jing Wei
GRENWA
Jing Wei
2
7
2
0.43
W
Yemoja
Mateo001
Yemoja
2
1
15
9.5
W
Scylla
Misi4210
Scylla
6
1
10
11
L
2
6
3
0.58
W
Izanami
SmitePolijou
Izanami
7
1
19
16.5
W
Neith
TaiyoBear
Neith
4
2
17
6.25
L
Kukulkan
aneisva
Kukulkan
0
3
4
0.67
L
Aphrodite
schantig3
Aphrodite
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,234
Damage
62,332
65,280
Taken
60,910
44,349
Mitigated
38,328
20,187
Healing
31,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,748
1,477
377
799
12,524
4,620
0
3,171
9,353
0
14,340
W
Hun Batz
BE774297
Hun Batz
16,228
1,046
5,252
3,723
16,774
17,309
85
5,007
10,439
6,141
19,312
L
Jing Wei
GRENWA
Jing Wei
6,796
4,326
548
638
11,401
4,877
0
4,852
6,549
0
17,294
W
Yemoja
Mateo001
Yemoja
6,415
786
10,226
2,800
8,704
6,223
247
3,674
5,030
14,558
0
W
Scylla
Misi4210
Scylla
14,946
1,652
1,271
2,365
10,350
4,202
1,531
5,646
4,704
30,750
428
L
9,266
1,887
582
606
17,241
17,238
0
5,886
11,355
13,372
0
W
Izanami
SmitePolijou
Izanami
15,150
8,415
0
2,225
12,197
5,055
3,833
5,272
6,925
0
37,971
W
Neith
TaiyoBear
Neith
9,593
2,538
0
3,142
12,885
5,539
1,039
6,043
6,842
0
27,543
L
Kukulkan
aneisva
Kukulkan
11,264
898
822
2,534
11,331
6,592
0
5,353
5,978
24,783
0
L
Aphrodite
schantig3
Aphrodite
5,160
612
6,302
6,979
12,783
11,022
0
6,416
6,367
16,274
106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,819
Gold Earned
52,404
108
Minions Killed
158
0
Camps Cleared
0
1,034,532
Distance Traveled
1,157,580
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,576
631
16
1
0
185,093
0
W
Hun Batz
11,778
982
27
2
0
274,710
0
L
Jing Wei
8,705
725
17
1
0
212,468
0
W
Yemoja
9,596
800
11
1
0
201,285
0
W
Scylla
10,551
879
42
4
0
225,404
0
L
Maui
8,610
718
12
1
0
199,326
0
W
Izanami
10,552
879
56
5
0
226,188
0
W
Neith
9,927
827
22
2
0
229,993
0
L
Kukulkan
7,815
651
45
4
0
206,154
0
L
Aphrodite
8,113
676
18
2
0
231,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role