Player Matchup

Sun Wukong
Sun Wukong
Platinum V
CapulloDeMetal
Sun Wukong
Platinum V
Level 137
God Stats
14W - 10L
1,750 SR
Queue Stats
81W - 80L
1,820 MMR
Solo
Medusa
Medusa
Gold I
CatPicks
Medusa
Gold I
Level 60
God Stats
2W - 1L
1,704 SR
Queue Stats
51W - 33L
1,802 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum III
Makkis5243
Erlang Shen
Platinum III
Level 157
God Stats
2W - 1L
1,538 SR
Queue Stats
148W - 128L
1,824 MMR
Party 1
Janus
Janus
Platinum III
Miltete
Janus
Platinum III
Level 192
God Stats
47W - 44L
1,606 SR
Queue Stats
345W - 341L
1,871 MMR
Solo
Cerberus
Cerberus
Platinum II
我没有梦想丶
Cerberus
Platinum II
Level 98
God Stats
13W - 10L
1,621 SR
Queue Stats
426W - 426L
1,812 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,644 SR
1,826 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,663 SR
1,755 MMR
Shiva
Shiva
Platinum V
 
Shiva
Platinum V
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold I
HERETIKsound
He Bo
Gold I
Level 158
God Stats
16W - 7L
1,663 SR
Queue Stats
88W - 68L
1,738 MMR
Party 2
Apollo
Apollo
Platinum III
Hexaphosphinine
Apollo
Platinum III
Level 54
God Stats
2W - 1L
1,888 SR
Queue Stats
61W - 44L
1,804 MMR
Solo
Charon
Charon
Platinum II
lyba11
Charon
Platinum II
Level 121
God Stats
13W - 5L
1,768 SR
Queue Stats
386W - 376L
1,869 MMR
Party 2
Ix Chel
Ix Chel
Platinum II
露易丝法兰西斯
Ix Chel
Platinum II
Level 158
God Stats
7W - 9L
1,495 SR
Queue Stats
158W - 148L
1,864 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CapulloDeMetal
Sun Wukong
15
2 / 1 / 2
9,083
649
7,819
12,076
8,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Medusa
CatPicks
Medusa
16
9 / 1 / 3
9,904
707
12,012
10,259
3,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Erlang Shen
Makkis5243
Erlang Shen
15
6 / 0 / 5
8,133
581
4,434
8,342
3,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
Miltete
Janus
15
5 / 1 / 2
8,824
630
6,051
5,949
1,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 2 / 12
7,052
504
5,558
12,741
8,603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
SusanoCharybdisKing Arthur

VS

Bans
FreyaThorChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
0 / 2 / 2
7,058
504
7,288
11,576
9,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 6 / 1
7,280
520
3,849
11,063
2,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 7 / 0
5,934
424
4,288
9,742
2,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Charon
lyba11
Charon
10
3 / 4 / 2
7,241
517
6,509
11,005
8,916
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 1
7,420
530
5,717
8,385
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
23
Kills
5
5
Deaths
23
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
2
2
0.5
W
Sun Wukong
CapulloDeMetal
Sun Wukong
2
1
2
3
W
Medusa
CatPicks
Medusa
9
1
3
10.5
L
1
6
1
0.25
L
0
7
0
0
W
Erlang Shen
Makkis5243
Erlang Shen
6
0
5
8.5
W
Janus
Miltete
Janus
5
1
2
6
L
Charon
lyba11
Charon
3
4
2
1
W
1
2
12
3.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,874
Damage
27,651
49,367
Taken
51,771
26,349
Mitigated
26,224
11,582
Healing
12,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
7,288
1,217
0
3,032
11,576
9,360
0
0
11,576
0
46,963
W
Sun Wukong
CapulloDeMetal
Sun Wukong
7,819
1,805
0
2,154
12,076
8,483
58
712
10,584
0
69,022
W
Medusa
CatPicks
Medusa
12,012
5,914
0
3,727
10,259
3,722
2,280
3,400
6,859
0
83,355
L
3,849
205
0
3,437
11,063
2,801
0
1,601
9,378
71,963
0
L
4,288
3,174
0
2,065
9,742
2,924
0
945
8,797
0
32,723
W
Erlang Shen
Makkis5243
Erlang Shen
4,434
2,527
0
1,969
8,342
3,734
371
2,684
5,624
0
51,424
W
Janus
Miltete
Janus
6,051
303
0
730
5,949
1,807
483
3,777
2,138
67,755
1,152
L
Charon
lyba11
Charon
6,509
1,165
0
1,583
11,005
8,916
0
3,440
7,373
21,780
0
W
5,558
383
0
3,002
12,741
8,603
69
5,866
6,875
22,580
724
L
5,717
490
490
1,983
8,385
2,223
0
5,135
3,062
62,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,996
Gold Earned
34,933
533
Minions Killed
421
0
Camps Cleared
0
1,497,454
Distance Traveled
1,267,299
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,058
504
91
7
0
242,345
2
W
Sun Wukong
9,083
649
126
9
0
250,864
1
W
Medusa
9,904
707
129
9
0
282,604
1
L
He Bo
7,280
520
125
9
0
293,491
0
L
Apollo
5,934
424
57
4
0
163,483
0
W
Erlang Shen
8,133
581
89
6
0
347,622
0
W
Janus
8,824
630
143
10
0
298,606
1
L
Charon
7,241
517
28
2
0
291,187
3
W
Cerberus
7,052
504
46
3
0
317,758
8
L
Ix Chel
7,420
530
120
9
0
276,793
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role