Player Matchup

He Bo
He Bo
Bamidelee
He Bo
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,609 Elo+
Solo
Geb
Geb
CelestialCRL
Geb
Level 126
God Stats
10W - 11L
1,485 SR
Queue Stats
441W - 533L
1,465 Elo+
Party 1
Tiamat
Tiamat
PuddinTator
Tiamat
Level 159
God Stats
1W - 1L
1,578 SR
Queue Stats
84W - 75L
1,551 Elo+
Solo
Neith
Neith
TheCoolGhost15
Neith
Level 146
God Stats
5W - 5L
1,645 SR
Queue Stats
96W - 79L
1,537 Elo+
Solo
Set
Set
unbanBongRipErik
Set
Level 14
God Stats
2W - 4L
1,500 SR
Queue Stats
58W - 44L
1,667 Elo+
Party 1
Team Averages
Level 119
1,542 SR
1,566 Elo+

VS

Team Averages
Level 142
1,615 SR
1,554 Elo+
Kuzenbo
Kuzenbo
MyRedHypothesis
Kuzenbo
Level 143
God Stats
100W - 99L
1,510 SR
Queue Stats
306W - 276L
1,523 Elo+
Party 2
Baron Samedi
Baron Samedi
Simp4Healz
Baron Samedi
Level 116
God Stats
284W - 185L
1,604 SR
Queue Stats
704W - 622L
1,559 Elo+
Solo
Loki
Loki
Somski
Loki
Level 147
God Stats
3W - 0L
1,692 SR
Queue Stats
172W - 156L
1,546 Elo+
Solo
Danzaburou
Danzaburou
StocktonSlap
Danzaburou
Level 154
God Stats
14W - 8L
1,629 SR
Queue Stats
269W - 217L
1,594 Elo+
Solo
Mulan
Mulan
blackeon1
Mulan
Level 149
God Stats
30W - 24L
1,638 SR
Queue Stats
455W - 439L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Bamidelee
He Bo
10
0 / 7 / 0
4,932
493
3,614
8,771
2,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
0 / 1 / 0
4,804
480
1,560
5,089
3,493
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
10
0 / 1 / 0
5,271
527
1,211
4,217
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 3 / 0
5,240
524
4,883
8,657
2,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 4 / 0
5,006
501
3,257
7,041
4,083
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 6
5,552
555
3,505
4,717
3,849
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Simp4Healz
Baron Samedi
12
3 / 0 / 4
6,506
651
3,839
4,230
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
Somski
Loki
11
5 / 1 / 5
6,370
637
4,971
6,419
1,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
StocktonSlap
Danzaburou
11
3 / 0 / 2
6,529
653
6,516
5,768
1,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
blackeon1
Mulan
11
5 / 0 / 1
6,682
668
4,279
7,608
5,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
34
1
Kills
16
16
Deaths
1
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
He Bo
Bamidelee
He Bo
0
7
0
0
L
0
1
0
0
W
0
0
6
3
L
Tiamat
0
1
0
0
W
Baron Samedi
Simp4Healz
Baron Samedi
3
0
4
5
W
Loki
Somski
Loki
5
1
5
7.5
W
Danzaburou
StocktonSlap
Danzaburou
3
0
2
4
L
1
3
0
0.33
W
Mulan
blackeon1
Mulan
5
0
1
5.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,525
Damage
23,110
33,775
Taken
28,742
13,445
Mitigated
14,703
9,939
Healing
12,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Bamidelee
He Bo
3,614
338
0
2,132
8,771
2,146
0
2,004
6,619
36,655
0
L
1,560
117
0
1,044
5,089
3,493
0
853
4,232
12,663
0
W
3,505
1,153
0
1,549
4,717
3,849
161
882
3,835
13,781
1,802
L
Tiamat
1,211
221
0
1,757
4,217
1,440
0
1,118
2,962
32,130
0
W
Baron Samedi
Simp4Healz
Baron Samedi
3,839
97
52
1,514
4,230
1,588
0
2,478
1,745
43,339
778
W
Loki
Somski
Loki
4,971
2,237
0
3,522
6,419
1,916
0
2,189
4,222
0
38,844
W
Danzaburou
StocktonSlap
Danzaburou
6,516
3,194
0
4,268
5,768
1,848
1,155
821
4,947
0
51,031
L
4,883
1,538
0
2,534
8,657
2,283
0
2,109
6,498
0
34,286
W
Mulan
blackeon1
Mulan
4,279
243
0
1,806
7,608
5,502
0
0
7,608
769
39,089
L
3,257
1,796
0
2,472
7,041
4,083
0
688
6,353
0
29,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,253
Gold Earned
31,639
308
Minions Killed
348
0
Camps Cleared
0
1,008,542
Distance Traveled
1,104,190
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,932
493
73
7
0
203,641
0
L
Geb
4,804
480
14
1
0
208,129
2
W
Kuzenbo
5,552
555
24
2
0
226,465
8
L
Tiamat
5,271
527
77
8
0
212,381
2
W
Baron Samedi
6,506
651
95
10
0
214,995
2
W
Loki
6,370
637
71
7
0
259,502
0
W
Danzaburou
6,529
653
87
9
0
194,075
3
L
Neith
5,240
524
83
8
0
184,231
0
W
Mulan
6,682
668
71
7
0
209,153
3
L
Set
5,006
501
61
6
0
200,160
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role