Player Matchup

Anhur
Anhur
Platinum II
CaptainKoppcha
Anhur
Platinum II
Level 148
God Stats
97W - 77L
1,668 SR
Queue Stats
253W - 228L
1,947 MMR
Solo
Baron Samedi
Baron Samedi
Diamond II
DieHаrdLife
Baron Samedi
Diamond II
Level 144
God Stats
8W - 2L
2,025 SR
Queue Stats
273W - 252L
2,203 MMR
Party 1
Shiva
Shiva
Diamond I
Zarfani
Shiva
Diamond I
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 51L
2,304 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 135
1,731 SR
2,151 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,741 SR
1,897 MMR
Guan Yu
Guan Yu
Platinum V
Amarak
Guan Yu
Platinum V
Level 159
God Stats
0W - 1L
1,718 SR
Queue Stats
24W - 15L
1,821 MMR
Party 2
Cabrakan
Cabrakan
Platinum I
Blinkstaa
Cabrakan
Platinum I
Level 167
God Stats
14W - 11L
1,690 SR
Queue Stats
186W - 222L
1,996 MMR
Solo
Kukulkan
Kukulkan
Platinum V
FireBoomer
Kukulkan
Platinum V
Level 106
God Stats
5W - 1L
1,816 SR
Queue Stats
24W - 15L
1,875 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 3
12,260
817
12,588
16,626
5,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
DieHаrdLife
Baron Samedi
20
5 / 3 / 3
12,958
864
12,792
14,584
7,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Shiva
Zarfani
Shiva
18
1 / 3 / 6
11,686
779
15,097
18,294
20,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
Ne ZhaSerqetKuzenboCthulhu

VS

Bans
ThothMedusaXbalanqueAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Amarak
Guan Yu
18
3 / 3 / 6
11,196
746
12,957
21,313
24,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cabrakan
Blinkstaa
Cabrakan
18
5 / 3 / 5
11,703
780
12,244
19,370
28,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Kukulkan
FireBoomer
Kukulkan
18
2 / 3 / 5
11,515
768
14,664
9,383
3,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
9
Kills
10
10
Deaths
9
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Amarak
Guan Yu
3
3
6
2
L
Cabrakan
Blinkstaa
Cabrakan
5
3
5
2.5
W
3
4
3
1.13
W
Baron Samedi
DieHаrdLife
Baron Samedi
5
3
3
2.17
L
Kukulkan
FireBoomer
Kukulkan
2
3
5
1.5
W
Shiva
Zarfani
Shiva
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,477
Damage
39,865
49,504
Taken
50,066
34,147
Mitigated
56,491
17,285
Healing
12,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Amarak
Guan Yu
12,957
815
1,820
6,348
21,313
24,096
393
4,107
16,485
2,856
32,321
L
Cabrakan
Blinkstaa
Cabrakan
12,244
1,028
0
4,126
19,370
28,737
392
5,129
13,852
31,442
639
W
12,588
7,869
0
4,898
16,626
5,703
1,280
8,064
8,153
0
45,979
W
Baron Samedi
DieHаrdLife
Baron Samedi
12,792
969
1,245
6,044
14,584
7,669
48
9,842
4,246
55,966
266
L
Kukulkan
FireBoomer
Kukulkan
14,664
790
0
677
9,383
3,658
612
3,436
5,668
56,719
740
W
Shiva
Zarfani
Shiva
15,097
2,755
652
4,446
18,294
20,775
287
8,853
8,823
0
44,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,904
Gold Earned
34,414
189
Minions Killed
184
0
Camps Cleared
0
809,935
Distance Traveled
858,100
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
11,196
746
47
3
0
319,232
8
L
Cabrakan
11,703
780
31
2
0
273,311
0
W
Anhur
12,260
817
62
4
0
242,604
0
W
Baron Samedi
12,958
864
84
6
0
265,802
0
L
Kukulkan
11,515
768
106
7
0
265,557
0
W
Shiva
11,686
779
43
3
0
301,529
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role