Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
 
Ullr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
ByStoker33
Thor
Level 14
God Stats
4W - 8L
1,255 SR
Queue Stats
17W - 22L
1,273 Elo+
Party 1
Team Averages
Level 111
1,451 SR
1,455 Elo+

VS

Team Averages
Level 107
1,584 SR
1,534 Elo+
Arachne
Arachne
Boorzik_71
Arachne
Level 109
God Stats
61W - 56L
1,551 SR
Queue Stats
421W - 421L
1,467 Elo+
Solo
Ganesha
Ganesha
MACACOUMADELICIA
Ganesha
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
338W - 353L
1,490 Elo+
Solo
Chernobog
Chernobog
PelexOTG
Chernobog
Level 65
God Stats
2W - 1L
1,724 SR
Queue Stats
163W - 143L
1,565 Elo+
Party 2
King Arthur
King Arthur
boycurt
King Arthur
Level 97
God Stats
7W - 8L
1,522 SR
Queue Stats
261W - 248L
1,547 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
tzolai
Morgan Le Fay
Level 157
God Stats
3W - 5L
1,622 SR
Queue Stats
46W - 42L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 0 / 0
7,179
718
3,641
6,307
3,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ullr
 
Ullr
12
2 / 1 / 1
6,967
697
2,829
5,522
1,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
 
Janus
11
4 / 2 / 2
6,569
657
6,628
6,001
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
 
Amaterasu
9
3 / 1 / 2
6,041
604
7,579
7,465
6,139
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 1 / 2
5,613
561
2,325
6,033
2,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Boorzik_71
Arachne
8
0 / 3 / 2
4,707
471
2,412
5,886
1,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 0 / 4
5,689
569
2,721
7,084
3,721
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chernobog
PelexOTG
Chernobog
11
4 / 4 / 1
6,544
654
6,671
7,521
2,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
boycurt
King Arthur
10
1 / 3 / 0
5,173
517
2,069
8,403
4,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Morgan Le Fay
tzolai
Morgan Le Fay
8
0 / 4 / 0
4,669
467
1,986
5,557
1,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
14
Kills
5
5
Deaths
14
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
0
3
W
Ullr
 
Ullr
2
1
1
2.5
W
Janus
 
Janus
4
2
2
2.5
W
Amaterasu
 
Amaterasu
3
1
2
4
L
Arachne
Boorzik_71
Arachne
0
3
2
0.33
W
2
1
2
3
L
0
0
4
2
L
Chernobog
PelexOTG
Chernobog
4
4
1
1.13
L
King Arthur
boycurt
King Arthur
1
3
0
0.33
L
Morgan Le Fay
tzolai
Morgan Le Fay
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,002
Damage
15,859
31,328
Taken
34,451
15,225
Mitigated
12,754
7,045
Healing
7,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,641
1,227
0
1,580
6,307
3,037
188
0
6,307
0
43,311
W
Ullr
 
Ullr
2,829
668
0
1,364
5,522
1,770
0
532
4,990
0
47,794
W
Janus
 
Janus
6,628
661
0
1,981
6,001
1,827
0
1,944
4,057
40,652
1,581
W
Amaterasu
 
Amaterasu
7,579
1,425
0
2,120
7,465
6,139
0
1,754
5,711
449
19,200
L
Arachne
Boorzik_71
Arachne
2,412
1,799
0
948
5,886
1,663
0
809
4,953
0
20,766
W
2,325
999
0
0
6,033
2,452
0
437
5,596
0
38,818
L
2,721
489
0
2,750
7,084
3,721
0
900
6,104
13,769
863
L
Chernobog
PelexOTG
Chernobog
6,671
2,819
0
1,094
7,521
2,067
315
1,467
5,874
0
45,783
L
King Arthur
boycurt
King Arthur
2,069
434
0
1,574
8,403
4,036
0
53
8,350
0
31,499
L
Morgan Le Fay
tzolai
Morgan Le Fay
1,986
83
0
773
5,557
1,267
0
2,917
2,277
22,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,369
Gold Earned
26,782
344
Minions Killed
246
0
Camps Cleared
0
1,114,050
Distance Traveled
1,020,867
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,179
718
82
8
0
199,334
2
W
Ullr
6,967
697
89
9
0
204,138
0
W
Janus
6,569
657
81
8
0
221,436
4
W
Amaterasu
6,041
604
27
3
0
238,504
1
L
Arachne
4,707
471
40
4
0
204,169
0
W
Thor
5,613
561
65
7
0
250,638
0
L
Ganesha
5,689
569
4
0
0
236,147
0
L
Chernobog
6,544
654
93
9
0
209,222
0
L
King Arthur
5,173
517
67
7
0
198,963
1
L
Morgan Le Fay
4,669
467
42
4
0
172,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role