Player Matchup

Thor
Thor
Gold III
Athanatos8
Thor
Gold III
Level 149
God Stats
55W - 42L
1,615 SR
Queue Stats
271W - 278L
1,477 MMR
Solo
Freya
Freya
Gold I
ChaosRegaila
Freya
Gold I
Level 180
God Stats
3W - 1L
1,649 SR
Queue Stats
61W - 62L
1,557 MMR
Solo
Ares
Ares
Gold II
ELIT3xWCHx30997
Ares
Gold II
Level 153
God Stats
8W - 9L
1,585 SR
Queue Stats
177W - 179L
1,471 MMR
Solo
Mulan
Mulan
Gold I
Masterbruce11
Mulan
Gold I
Level 161
God Stats
16W - 19L
1,530 SR
Queue Stats
435W - 434L
1,499 MMR
Solo
Artemis
Artemis
Gold III
MrNiklauss
Artemis
Gold III
Level 155
God Stats
6W - 5L
1,637 SR
Queue Stats
341W - 334L
1,508 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 160
1,603 SR
1,502 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 174
1,533 SR
1,502 MMR
Ix Chel
Ix Chel
Gold IV
DolFyn00
Ix Chel
Gold IV
Level 111
God Stats
17W - 19L
1,586 SR
Queue Stats
52W - 54L
1,531 MMR
Solo
Neith
Neith
Bronze III
Loving3mbrace
Neith
Bronze III
Level 159
God Stats
0W - 1L
1,668 SR
Queue Stats
1W - 1L
1,546 MMR
Solo
Hun Batz
Hun Batz
Gold III
Yoshihiko04
Hun Batz
Gold III
Level 223
God Stats
3W - 5L
1,508 SR
Queue Stats
76W - 70L
1,450 MMR
Solo
Apollo
Apollo
Gold II
dmm18-
Apollo
Gold II
Level 159
God Stats
11W - 8L
1,622 SR
Queue Stats
291W - 287L
1,512 MMR
Solo
Bellona
Bellona
Gold II
都是夜里听了巴赫的错
Bellona
Gold II
Level 216
God Stats
0W - 3L
1,280 SR
Queue Stats
320W - 316L
1,475 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 3
5,761
576
4,288
8,888
3,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 2
5,376
538
3,381
5,867
1,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

10
2 / 3 / 3
5,894
589
4,259
9,426
7,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
4 / 0 / 0
7,504
750
8,121
8,155
7,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Artemis
MrNiklauss
Artemis
12
4 / 2 / 1
6,663
666
6,420
9,205
2,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
KuzenboErlang ShenChang'e

VS

Bans
MedusaAwilixAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DolFyn00
Ix Chel
11
1 / 2 / 4
5,999
600
6,230
7,604
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 2
6,547
655
6,763
6,516
1,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hun Batz
Yoshihiko04
Hun Batz
12
1 / 1 / 4
5,842
584
3,622
7,105
2,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
dmm18-
Apollo
9
0 / 3 / 0
5,088
509
1,154
7,105
2,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
5 / 4 / 0
6,219
622
6,994
10,747
5,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
19
11
Kills
9
9
Deaths
11
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
2
3
1.25
W
0
2
2
0.5
L
Ix Chel
DolFyn00
Ix Chel
1
2
4
1.5
W
2
3
3
1.17
L
2
1
2
3
W
4
0
0
4
W
Artemis
MrNiklauss
Artemis
4
2
1
2.25
L
Hun Batz
Yoshihiko04
Hun Batz
1
1
4
3
L
Apollo
dmm18-
Apollo
0
3
0
0
L
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,469
Damage
24,763
41,541
Taken
39,077
22,048
Mitigated
13,997
13,321
Healing
15,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,288
587
0
3,786
8,888
3,063
0
1,341
7,357
0
40,936
W
3,381
792
0
1,742
5,867
1,750
0
0
5,867
27,085
0
L
Ix Chel
DolFyn00
Ix Chel
6,230
448
831
3,928
7,604
2,378
0
1,156
6,448
33,703
0
W
4,259
294
0
2,315
9,426
7,213
0
1,662
7,606
15,516
0
L
6,763
2,718
0
2,043
6,516
1,837
270
3,097
3,185
0
46,625
W
8,121
1,152
0
2,590
8,155
7,329
0
0
8,155
0
53,407
W
Artemis
MrNiklauss
Artemis
6,420
1,810
0
2,888
9,205
2,693
0
2,533
6,326
0
41,137
L
Hun Batz
Yoshihiko04
Hun Batz
3,622
865
0
3,390
7,105
2,404
0
1,413
5,652
0
50,794
L
Apollo
dmm18-
Apollo
1,154
648
0
2,678
7,105
2,010
0
0
6,696
0
25,437
L
6,994
3,157
0
3,105
10,747
5,368
0
1,666
8,810
0
39,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,198
Gold Earned
29,695
332
Minions Killed
348
0
Camps Cleared
0
1,072,246
Distance Traveled
1,017,665
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,761
576
79
8
0
239,983
1
W
Freya
5,376
538
69
7
0
212,706
2
L
Ix Chel
5,999
600
73
7
0
219,930
0
W
Ares
5,894
589
10
1
0
219,807
4
L
Neith
6,547
655
83
8
0
188,188
1
W
Mulan
7,504
750
97
10
0
200,007
0
W
Artemis
6,663
666
77
8
0
199,743
1
L
Hun Batz
5,842
584
89
9
0
234,327
0
L
Apollo
5,088
509
47
5
0
145,166
1
L
Bellona
6,219
622
56
6
0
230,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role