Player Matchup

Medusa
Medusa
 
Medusa
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
LemonSlice10
Atlas
Level 99
God Stats
8W - 10L
1,346 SR
Queue Stats
277W - 262L
1,391 Elo+
Solo
Nemesis
Nemesis
Nandothamc
Nemesis
Level 166
God Stats
1W - 2L
1,772 SR
Queue Stats
188W - 183L
1,468 Elo+
Solo
Thanatos
Thanatos
PsychRN5976
Thanatos
Level 125
God Stats
22W - 17L
1,558 SR
Queue Stats
513W - 505L
1,383 Elo+
Solo
Olorun
Olorun
RCG Primetime
Olorun
Level 109
God Stats
0W - 1L
1,768 SR
Queue Stats
7W - 11L
1,507 Elo+
Solo
Team Averages
Level 136
1,589 SR
1,450 Elo+

VS

Team Averages
Level 117
1,555 SR
1,462 Elo+
Nu Wa
Nu Wa
Aha_ha_Biggums
Nu Wa
Level 117
God Stats
6W - 1L
1,876 SR
Queue Stats
516W - 458L
1,420 Elo+
Solo
Cthulhu
Cthulhu
NappyHammer
Cthulhu
Level 61
God Stats
62W - 60L
1,587 SR
Queue Stats
117W - 140L
1,529 Elo+
Solo
Rama
Rama
SHulk12
Rama
Level 221
God Stats
8W - 13L
1,314 SR
Queue Stats
343W - 341L
1,431 Elo+
Solo
Charon
Charon
SMOKENUNDERCUT
Charon
Level 89
God Stats
3W - 3L
1,500 SR
Queue Stats
105W - 107L
1,516 Elo+
Party 1
Serqet
Serqet
YTimmanuel
Serqet
Level 96
God Stats
5W - 2L
1,500 SR
Queue Stats
126W - 138L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
0 / 1 / 1
3,766
628
1,692
3,621
607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
0 / 0 / 1
3,562
594
2,315
3,252
1,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
Nandothamc
Nemesis
6
0 / 2 / 0
3,511
585
1,348
5,166
1,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Thanatos
PsychRN5976
Thanatos
6
2 / 1 / 1
3,810
635
1,547
4,330
1,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

3
1 / 0 / 0
3,229
538
982
1,247
233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 1
4,565
761
4,591
3,387
679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
NappyHammer
Cthulhu
8
1 / 0 / 1
4,612
769
2,406
2,865
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rama
SHulk12
Rama
6
0 / 1 / 0
3,625
604
815
3,106
801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 1 / 0
4,093
682
1,399
5,153
1,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
YTimmanuel
Serqet
5
1 / 0 / 0
3,513
586
685
1,699
359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
3
Kills
4
4
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
1
1
0.5
W
2
1
1
2.5
L
0
0
1
0.5
L
Nemesis
Nandothamc
Nemesis
0
2
0
0
W
Cthulhu
NappyHammer
Cthulhu
1
0
1
1.5
L
Thanatos
PsychRN5976
Thanatos
2
1
1
2.5
L
1
0
0
1
W
Rama
SHulk12
Rama
0
1
0
0
W
0
1
0
0
W
Serqet
YTimmanuel
Serqet
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,884
Damage
9,896
17,616
Taken
16,210
5,393
Mitigated
5,067
6,340
Healing
6,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
1,692
211
0
831
3,621
607
0
2,446
955
0
21,322
W
4,591
2,003
0
1,145
3,387
679
0
0
3,387
19,680
1,472
L
2,315
1,173
100
884
3,252
1,674
0
1,217
1,975
10,300
0
L
Nemesis
Nandothamc
Nemesis
1,348
276
0
1,547
5,166
1,673
0
2,111
2,615
0
12,298
W
Cthulhu
NappyHammer
Cthulhu
2,406
276
0
1,000
2,865
1,675
0
0
2,624
20,298
334
L
Thanatos
PsychRN5976
Thanatos
1,547
270
99
2,579
4,330
1,206
0
1,125
3,083
0
14,360
L
982
563
0
300
1,247
233
0
483
704
4,513
0
W
Rama
SHulk12
Rama
815
759
0
814
3,106
801
0
1,512
1,594
0
18,256
W
1,399
343
796
1,703
5,153
1,553
0
1,618
3,535
11,511
1,979
W
Serqet
YTimmanuel
Serqet
685
196
0
744
1,699
359
0
167
1,532
0
7,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,878
Gold Earned
20,408
101
Minions Killed
171
0
Camps Cleared
0
563,752
Distance Traveled
599,597
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,766
628
25
4
0
121,681
2
W
Nu Wa
4,565
761
47
8
0
117,894
0
L
Atlas
3,562
594
11
2
0
129,496
0
L
Nemesis
3,511
585
27
5
0
138,219
0
W
Cthulhu
4,612
769
40
7
0
117,701
0
L
Thanatos
3,810
635
28
5
0
145,790
0
L
Olorun
3,229
538
10
2
0
28,566
0
W
Rama
3,625
604
39
7
0
99,869
0
W
Charon
4,093
682
24
4
0
126,161
1
W
Serqet
3,513
586
21
4
0
137,972
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role