Player Matchup

Bastet
Bastet
 
Bastet
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Doe Boi SS
Merlin
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,353 Elo+
Solo
Hun Batz
Hun Batz
f1ipbabyt00th
Hun Batz
Level 222
God Stats
4W - 0L
1,878 SR
Queue Stats
157W - 150L
1,544 Elo+
Solo
Chiron
Chiron
mOs_DatsJuju
Chiron
Level 148
God Stats
1W - 1L
1,288 SR
Queue Stats
129W - 103L
1,532 Elo+
Solo
Team Averages
Level 166
1,533 SR
1,486 Elo+

VS

Team Averages
Level 154
1,489 SR
1,517 Elo+
Geb
Geb
 
Geb
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Coolaidrizz
Lancelot
Level 190
God Stats
1W - 3L
1,352 SR
Queue Stats
698W - 738L
1,481 Elo+
Solo
Cabrakan
Cabrakan
I_AM_CHEDDA
Cabrakan
Level 142
God Stats
2W - 2L
1,660 SR
Queue Stats
548W - 539L
1,490 Elo+
Solo
Thoth
Thoth
mokata12
Thoth
Level 142
God Stats
3W - 4L
1,343 SR
Queue Stats
209W - 237L
1,547 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
sintyre
Ah Muzen Cab
Level 144
God Stats
13W - 7L
1,590 SR
Queue Stats
305W - 302L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
3 / 1 / 12
7,677
960
8,079
11,331
4,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thor
 
Thor
13
4 / 1 / 10
7,580
948
8,408
6,743
2,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Doe Boi SS
Merlin
13
2 / 1 / 7
7,330
916
6,922
4,465
1,455
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hun Batz
f1ipbabyt00th
Hun Batz
15
6 / 2 / 8
8,749
1,094
5,770
7,932
3,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chiron
13
3 / 3 / 9
7,583
948
10,841
7,885
2,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
1 / 3 / 3
6,724
841
7,054
13,450
8,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
Coolaidrizz
Lancelot
10
1 / 3 / 3
6,268
784
3,316
8,599
5,294
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
I_AM_CHEDDA
Cabrakan
11
1 / 4 / 3
7,104
888
3,618
8,954
9,409
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
mokata12
Thoth
11
0 / 4 / 4
6,356
795
3,857
5,732
1,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
sintyre
Ah Muzen Cab
14
3 / 4 / 2
7,742
968
11,479
7,860
2,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
21
18
Kills
6
8
Deaths
18
46
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
1
12
9
W
Thor
 
Thor
4
1
10
9
L
Geb
 
Geb
1
3
3
0.83
L
Lancelot
Coolaidrizz
Lancelot
1
3
3
0.83
W
Merlin
Doe Boi SS
Merlin
2
1
7
5.5
L
Cabrakan
I_AM_CHEDDA
Cabrakan
1
4
3
0.63
W
Hun Batz
f1ipbabyt00th
Hun Batz
6
2
8
5
W
Chiron
3
3
9
2.5
L
Thoth
mokata12
Thoth
0
4
4
0.5
L
Ah Muzen Cab
sintyre
Ah Muzen Cab
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,020
Damage
29,324
38,356
Taken
44,595
13,702
Mitigated
27,189
13,907
Healing
11,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
8,079
1,501
1,098
4,027
11,331
4,160
272
3,099
7,939
0
11,965
W
Thor
 
Thor
8,408
1,514
418
194
6,743
2,239
45
2,566
4,057
0
13,484
L
Geb
 
Geb
7,054
692
390
4,612
13,450
8,618
0
3,039
10,411
12,457
0
L
Lancelot
Coolaidrizz
Lancelot
3,316
531
20
2,520
8,599
5,294
0
1,122
7,477
0
6,866
W
Merlin
Doe Boi SS
Merlin
6,922
874
635
1,540
4,465
1,455
429
1,239
3,106
17,643
610
L
Cabrakan
I_AM_CHEDDA
Cabrakan
3,618
397
0
1,402
8,954
9,409
0
1,029
7,925
8,623
367
W
Hun Batz
f1ipbabyt00th
Hun Batz
5,770
777
915
1,282
7,932
3,479
528
3,219
4,637
0
16,146
W
Chiron
10,841
3,590
1,268
2,530
7,885
2,369
661
3,337
4,355
0
19,434
L
Thoth
mokata12
Thoth
3,857
103
325
996
5,732
1,559
0
270
5,462
9,675
0
L
Ah Muzen Cab
sintyre
Ah Muzen Cab
11,479
2,523
205
711
7,860
2,309
0
1,104
6,756
0
26,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,919
Gold Earned
34,194
108
Minions Killed
91
0
Camps Cleared
0
811,649
Distance Traveled
742,144
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,677
960
23
3
0
176,681
0
W
Thor
7,580
948
13
2
0
164,563
0
L
Geb
6,724
841
10
1
0
161,405
0
L
Lancelot
6,268
784
11
1
0
146,566
0
W
Merlin
7,330
916
32
4
0
132,236
0
L
Cabrakan
7,104
888
10
1
0
135,537
0
W
Hun Batz
8,749
1,094
25
3
0
180,338
0
W
Chiron
7,583
948
15
2
0
157,831
0
L
Thoth
6,356
795
19
2
0
140,187
0
L
Ah Muzen Cab
7,742
968
41
5
0
158,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role