Player Matchup

Poseidon
Poseidon
Drsakthi
Poseidon
Level 68
God Stats
23W - 20L
1,454 SR
Queue Stats
268W - 298L
1,394 Elo+
Solo
Fenrir
Fenrir
Esckrow
Fenrir
Level 64
God Stats
7W - 8L
1,458 SR
Queue Stats
199W - 187L
1,504 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Jakelilpen
Ah Muzen Cab
Level 34
God Stats
4W - 4L
1,604 SR
Queue Stats
78W - 95L
1,470 Elo+
Solo
Cerberus
Cerberus
MeoMap1801
Cerberus
Level 58
God Stats
3W - 5L
1,569 SR
Queue Stats
20W - 51L
1,307 Elo+
Solo
King Arthur
King Arthur
MiraellaTheryatt
King Arthur
Level 50
God Stats
5W - 11L
1,511 SR
Queue Stats
179W - 205L
1,466 Elo+
Solo
Team Averages
Level 55
1,519 SR
1,428 Elo+

VS

Team Averages
Level 97
1,500 SR
1,445 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
NAO-_xMONKEYY
Hun Batz
Level 103
God Stats
10W - 11L
1,357 SR
Queue Stats
49W - 44L
1,405 Elo+
Solo
Cthulhu
Cthulhu
NotEpicBalls
Cthulhu
Level 94
God Stats
21W - 17L
1,717 SR
Queue Stats
40W - 44L
1,533 Elo+
Solo
Neith
Neith
dappled_maths1
Neith
Level 37
God Stats
19W - 30L
1,362 SR
Queue Stats
35W - 55L
1,299 Elo+
Solo
Ra
Ra
xwaterdragonx11
Ra
Level 144
God Stats
13W - 12L
1,565 SR
Queue Stats
370W - 342L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Drsakthi
Poseidon
13
0 / 3 / 2
7,854
561
3,544
6,289
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Esckrow
Fenrir
12
4 / 6 / 1
7,041
503
7,049
13,550
5,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Jakelilpen
Ah Muzen Cab
12
3 / 3 / 2
6,551
468
8,257
12,036
3,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cerberus
MeoMap1801
Cerberus
12
1 / 4 / 3
6,949
496
5,443
13,419
10,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
MiraellaTheryatt
King Arthur
12
0 / 7 / 0
6,509
465
2,772
17,005
10,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
15
5 / 0 / 4
9,166
655
11,592
8,235
5,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
NAO-_xMONKEYY
Hun Batz
13
6 / 1 / 6
8,207
586
3,309
7,462
2,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
NotEpicBalls
Cthulhu
12
3 / 1 / 7
7,403
529
12,467
11,261
8,022
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

13
1 / 4 / 4
7,369
526
5,669
9,284
2,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
8 / 3 / 1
8,907
636
9,120
8,890
2,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
8
Kills
23
23
Deaths
9
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
5
0
4
7
L
Poseidon
Drsakthi
Poseidon
0
3
2
0.33
L
Fenrir
Esckrow
Fenrir
4
6
1
0.75
L
Ah Muzen Cab
Jakelilpen
Ah Muzen Cab
3
3
2
1.33
L
Cerberus
MeoMap1801
Cerberus
1
4
3
0.63
L
King Arthur
MiraellaTheryatt
King Arthur
0
7
0
0
W
Hun Batz
NAO-_xMONKEYY
Hun Batz
6
1
6
9
W
Cthulhu
NotEpicBalls
Cthulhu
3
1
7
6.5
W
1
4
4
0.75
W
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,065
Damage
42,157
62,299
Taken
45,132
31,850
Mitigated
22,137
13,787
Healing
11,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
11,592
4,221
0
2,862
8,235
5,589
1,018
94
8,141
3,390
51,528
L
Poseidon
Drsakthi
Poseidon
3,544
194
0
1,830
6,289
1,808
833
3,040
2,896
54,607
625
L
Fenrir
Esckrow
Fenrir
7,049
1,079
0
4,547
13,550
5,067
0
4,449
8,957
0
43,188
L
Ah Muzen Cab
Jakelilpen
Ah Muzen Cab
8,257
3,055
0
1,955
12,036
3,757
0
5,613
6,423
0
45,285
L
Cerberus
MeoMap1801
Cerberus
5,443
364
0
3,809
13,419
10,877
0
3,122
10,201
23,987
0
L
King Arthur
MiraellaTheryatt
King Arthur
2,772
400
0
1,646
17,005
10,341
0
3,319
12,672
0
28,062
W
Hun Batz
NAO-_xMONKEYY
Hun Batz
3,309
477
0
621
7,462
2,984
35
924
6,538
0
45,712
W
Cthulhu
NotEpicBalls
Cthulhu
12,467
929
0
3,549
11,261
8,022
0
2,300
8,961
29,716
2,938
W
5,669
2,174
0
1,280
9,284
2,660
427
2,866
6,418
0
51,515
W
9,120
982
773
2,352
8,890
2,882
320
2,748
6,142
61,427
850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,904
Gold Earned
41,052
346
Minions Killed
441
0
Camps Cleared
0
1,348,872
Distance Traveled
1,474,456
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,166
655
105
8
0
299,890
0
L
Poseidon
7,854
561
118
8
0
278,676
7
L
Fenrir
7,041
503
68
5
0
300,984
0
L
Ah Muzen Cab
6,551
468
58
4
0
277,979
0
L
Cerberus
6,949
496
53
4
0
250,658
0
L
King Arthur
6,509
465
49
4
0
240,575
2
W
Hun Batz
8,207
586
80
6
0
329,867
8
W
Cthulhu
7,403
529
49
4
0
328,071
2
W
Neith
7,369
526
90
6
0
234,378
0
W
Ra
8,907
636
117
8
0
282,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role