Player Matchup

Fafnir
Fafnir
FalseLaws
Fafnir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,458 Elo+
Party 2
Ne Zha
Ne Zha
IcyxDragon
Ne Zha
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 58L
1,499 Elo+
Solo
Zhong Kui
Zhong Kui
PapaCheeto
Zhong Kui
Level 129
God Stats
2W - 2L
1,541 SR
Queue Stats
113W - 115L
1,543 Elo+
Solo
Izanami
Izanami
Swain999
Izanami
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hades
Hades
XxMcNabb49xX
Hades
Level 161
God Stats
1W - 3L
1,758 SR
Queue Stats
102W - 87L
1,503 Elo+
Solo
Team Averages
Level 136
1,560 SR
1,501 Elo+

VS

Team Averages
Level 162
1,553 SR
1,573 Elo+
Anubis
Anubis
 
Anubis
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
K0N7nookazu_4545
Ares
Level 102
God Stats
11W - 8L
1,539 SR
Queue Stats
233W - 235L
1,494 Elo+
Party 1
Izanami
Izanami
alvines
Izanami
Level 158
God Stats
6W - 6L
1,726 SR
Queue Stats
189W - 190L
1,590 Elo+
Solo
Loki
Loki
momomomomomomomo
Loki
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,780 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
FalseLaws
Fafnir
6
0 / 5 / 0
4,425
443
1,662
8,872
5,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
IcyxDragon
Ne Zha
10
0 / 4 / 1
5,091
509
3,558
9,184
2,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
PapaCheeto
Zhong Kui
10
1 / 4 / 0
5,378
538
2,626
7,208
4,041
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Izanami
Swain999
Izanami
7
0 / 3 / 0
4,626
463
2,810
5,630
1,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 0
6,182
618
2,991
6,054
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
3 / 1 / 5
6,597
660
5,467
2,718
1,098
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Fafnir
 
Fafnir
10
1 / 0 / 0
5,620
562
1,245
7,969
5,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
5 / 0 / 4
6,450
645
4,815
7,461
5,201
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
alvines
Izanami
11
3 / 0 / 3
6,105
611
5,647
5,600
1,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
5 / 0 / 5
6,195
620
6,026
6,477
1,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
1
Kills
17
17
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
1
5
5.5
W
Fafnir
 
Fafnir
1
0
0
1
L
Fafnir
FalseLaws
Fafnir
0
5
0
0
L
Ne Zha
IcyxDragon
Ne Zha
0
4
1
0.13
W
5
0
4
7
L
Zhong Kui
PapaCheeto
Zhong Kui
1
4
0
0.25
L
Izanami
Swain999
Izanami
0
3
0
0
L
0
1
0
0
W
Izanami
alvines
Izanami
3
0
3
4.5
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,647
Damage
23,200
36,948
Taken
30,225
15,667
Mitigated
15,260
10,675
Healing
12,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,467
349
0
1,446
2,718
1,098
0
1,280
1,438
42,304
361
W
Fafnir
 
Fafnir
1,245
271
0
4,138
7,969
5,707
0
2,394
5,575
28,767
0
L
Fafnir
FalseLaws
Fafnir
1,662
567
137
1,261
8,872
5,744
0
4,193
4,679
4,400
186
L
Ne Zha
IcyxDragon
Ne Zha
3,558
2,013
0
1,492
9,184
2,794
0
1,866
7,318
0
36,850
W
4,815
661
0
1,529
7,461
5,201
0
866
6,595
22,476
1,752
L
Zhong Kui
PapaCheeto
Zhong Kui
2,626
0
0
2,760
7,208
4,041
0
2,456
4,752
30,633
868
L
Izanami
Swain999
Izanami
2,810
1,824
0
478
5,630
1,204
0
1,643
3,987
0
29,985
L
2,991
1,022
0
4,547
6,054
1,884
0
1,245
4,809
40,004
2,263
W
Izanami
alvines
Izanami
5,647
4,614
0
2,680
5,600
1,505
223
716
4,884
0
44,879
W
6,026
1,853
0
3,060
6,477
1,749
0
1,668
4,809
0
35,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,702
Gold Earned
30,967
291
Minions Killed
330
0
Camps Cleared
0
935,076
Distance Traveled
1,000,019
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,597
660
86
9
0
192,667
2
W
Fafnir
5,620
562
60
6
0
169,711
0
L
Fafnir
4,425
443
9
1
0
195,511
0
L
Ne Zha
5,091
509
68
7
0
215,109
0
W
Ares
6,450
645
26
3
0
220,346
1
L
Zhong Kui
5,378
538
73
7
0
186,259
0
L
Izanami
4,626
463
57
6
0
171,762
2
L
Hades
6,182
618
84
8
0
166,435
0
W
Izanami
6,105
611
89
9
0
184,767
2
W
Loki
6,195
620
69
7
0
232,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role