Player Matchup

Khepri
Khepri
Diamond V
 
Khepri
Diamond V
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Platinum V
LordRune
Cupid
Platinum V
Level 201
God Stats
1W - 0L
1,412 SR
Queue Stats
18W - 4L
1,976 MMR
Party 2
Apollo
Apollo
Diamond IV
Slankyy
Apollo
Diamond IV
Level 144
God Stats
2W - 2L
1,618 SR
Queue Stats
77W - 58L
1,968 MMR
Party 3
Sylvanus
Sylvanus
Diamond IV
Vilcan
Sylvanus
Diamond IV
Level 162
God Stats
7W - 7L
1,674 SR
Queue Stats
111W - 87L
2,011 MMR
Party 2
Chronos
Chronos
Platinum II
butterchickenzz
Chronos
Platinum II
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 19L
2,010 MMR
Party 3
Team Averages
Platinum I
Platinum I
Average Tier
Level 146
1,541 SR
1,893 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 109
1,418 SR
1,990 MMR
Zhong Kui
Zhong Kui
Diamond IV
Cоconut
Zhong Kui
Diamond IV
Level 88
God Stats
1W - 4L
1,534 SR
Queue Stats
66W - 45L
1,989 MMR
Party 1
Artemis
Artemis
Platinum II
KeKo701
Artemis
Platinum II
Level 127
God Stats
3W - 11L
1,273 SR
Queue Stats
480W - 484L
2,021 MMR
Solo
Da Ji
Da Ji
Platinum II
RinaRay
Da Ji
Platinum II
Level 159
God Stats
3W - 6L
1,474 SR
Queue Stats
252W - 251L
1,982 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
SN0WMANS
Kuzenbo
Platinum IV
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 22L
1,898 MMR
Solo
Ra
Ra
Diamond V
Уubel
Ra
Diamond V
Level 67
God Stats
0W - 2L
1,311 SR
Queue Stats
70W - 51L
2,059 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
0 / 0 / 7
5,674
567
2,825
4,054
1,647
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
LordRune
Cupid
10
0 / 1 / 1
5,513
551
2,667
5,134
1,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Apollo
Slankyy
Apollo
12
5 / 0 / 1
6,904
690
5,664
5,934
2,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Vilcan
Sylvanus
11
2 / 1 / 3
5,864
586
4,103
6,392
3,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
3 / 1 / 0
6,129
613
5,542
6,562
2,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
LokiMulanGaneshaAthenaArtio

VS

Bans
MedusaFreyaChang'eSerqetThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cоconut
Zhong Kui
11
2 / 1 / 0
6,361
636
3,334
5,328
3,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Artemis
KeKo701
Artemis
8
0 / 3 / 0
4,887
489
4,147
7,198
1,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Da Ji
RinaRay
Da Ji
8
1 / 1 / 1
4,878
488
3,920
7,697
2,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Kuzenbo
SN0WMANS
Kuzenbo
7
0 / 2 / 2
4,638
464
2,074
6,114
4,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ra
7
0 / 3 / 2
4,601
460
2,615
5,164
1,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
10
Kills
3
3
Deaths
10
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
0
7
3.5
L
Zhong Kui
Cоconut
Zhong Kui
2
1
0
2
L
Artemis
KeKo701
Artemis
0
3
0
0
W
Cupid
LordRune
Cupid
0
1
1
0.5
L
Da Ji
RinaRay
Da Ji
1
1
1
1.5
L
Kuzenbo
SN0WMANS
Kuzenbo
0
2
2
0.5
W
Apollo
Slankyy
Apollo
5
0
1
5.5
W
Sylvanus
Vilcan
Sylvanus
2
1
3
3.5
W
3
1
0
3
L
Ra
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,801
Damage
16,090
28,076
Taken
31,501
10,521
Mitigated
13,905
13,853
Healing
9,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
2,825
646
1,969
1,929
4,054
1,647
0
713
3,261
12,934
0
L
Zhong Kui
Cоconut
Zhong Kui
3,334
1,191
0
3,600
5,328
3,808
0
833
4,495
38,023
9,733
L
Artemis
KeKo701
Artemis
4,147
1,441
0
807
7,198
1,732
0
2,749
4,449
0
33,990
W
Cupid
LordRune
Cupid
2,667
1,539
25
2,650
5,134
1,446
0
2,285
2,849
0
38,315
L
Da Ji
RinaRay
Da Ji
3,920
1,136
0
2,947
7,697
2,039
0
3,274
4,275
0
20,285
L
Kuzenbo
SN0WMANS
Kuzenbo
2,074
793
0
838
6,114
4,819
7
967
5,090
14,524
0
W
Apollo
Slankyy
Apollo
5,664
4,076
0
3,413
5,934
2,214
0
1,238
4,696
0
58,547
W
Sylvanus
Vilcan
Sylvanus
4,103
1,344
60
2,645
6,392
3,057
0
637
5,673
33,885
17,692
W
5,542
2,049
0
1,162
6,562
2,157
0
2,378
3,906
44,012
2,846
L
Ra
2,615
348
288
991
5,164
1,507
0
3,816
1,150
21,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,084
Gold Earned
25,365
399
Minions Killed
260
0
Camps Cleared
0
1,039,375
Distance Traveled
981,082
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,674
567
17
2
0
226,673
2
L
Zhong Kui
6,361
636
91
9
0
187,013
0
L
Artemis
4,887
489
59
6
0
190,223
0
W
Cupid
5,513
551
76
8
0
189,454
0
L
Da Ji
4,878
488
42
4
0
208,467
2
L
Kuzenbo
4,638
464
30
3
0
215,265
0
W
Apollo
6,904
690
120
12
0
195,491
3
W
Sylvanus
5,864
586
87
9
0
228,806
0
W
Chronos
6,129
613
99
10
0
198,951
1
L
Ra
4,601
460
38
4
0
180,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role