Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
 
Heimdallr
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
FullRandy
Gilgamesh
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,187 Elo+
Solo
Bacchus
Bacchus
Nezuxfr
Bacchus
Level 14
God Stats
0W - 2L
1,313 SR
Queue Stats
6W - 8L
1,427 Elo+
Party 1
Hercules
Hercules
SemajiKe
Hercules
Level 64
God Stats
2W - 3L
1,604 SR
Queue Stats
10W - 10L
1,507 Elo+
Party 1
Team Averages
Level 95
1,483 SR
1,424 Elo+

VS

Team Averages
Level 157
1,621 SR
1,546 Elo+
Loki
Loki
Kenioon
Loki
Level 141
God Stats
2W - 0L
1,489 SR
Queue Stats
53W - 43L
1,582 Elo+
Solo
Cthulhu
Cthulhu
Luckkyman
Cthulhu
Level 148
God Stats
3W - 1L
1,690 SR
Queue Stats
7W - 6L
1,569 Elo+
Solo
Nu Wa
Nu Wa
Quagsire1990
Nu Wa
Level 241
God Stats
48W - 38L
1,624 SR
Queue Stats
506W - 499L
1,592 Elo+
Solo
Skadi
Skadi
Shun75
Skadi
Level 97
God Stats
5W - 3L
1,577 SR
Queue Stats
389W - 376L
1,460 Elo+
Solo
Cupid
Cupid
Vitas7Element
Cupid
Level 159
God Stats
12W - 5L
1,724 SR
Queue Stats
351W - 334L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
0 / 2 / 2
5,543
554
2,732
4,130
1,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Heimdallr
 
Heimdallr
9
0 / 1 / 0
4,813
481
616
2,773
791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
FullRandy
Gilgamesh
11
3 / 1 / 0
5,618
562
3,016
7,427
2,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
Nezuxfr
Bacchus
7
0 / 3 / 1
4,549
455
785
4,223
2,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
SemajiKe
Hercules
10
0 / 0 / 0
5,681
568
1,286
8,008
4,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Kenioon
Loki
11
0 / 0 / 1
5,866
587
1,041
6,162
1,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
Luckkyman
Cthulhu
10
1 / 0 / 5
5,866
587
4,326
5,262
2,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 1 / 1
6,281
628
4,866
2,414
498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
Shun75
Skadi
11
2 / 2 / 0
6,319
632
3,194
5,175
1,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
4 / 0 / 0
7,323
732
1,994
2,749
1,070
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
3
Kills
7
7
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
2
2
0.5
L
Heimdallr
 
Heimdallr
0
1
0
0
L
Gilgamesh
FullRandy
Gilgamesh
3
1
0
3
W
Loki
Kenioon
Loki
0
0
1
0.5
W
Cthulhu
Luckkyman
Cthulhu
1
0
5
3.5
L
Bacchus
Nezuxfr
Bacchus
0
3
1
0.17
W
0
1
1
0.5
L
Hercules
SemajiKe
Hercules
0
0
0
0
W
Skadi
Shun75
Skadi
2
2
0
1
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,435
Damage
15,421
26,561
Taken
21,762
12,102
Mitigated
7,690
7,388
Healing
7,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
2,732
127
0
500
4,130
1,287
0
975
3,009
39,670
0
L
Heimdallr
 
Heimdallr
616
109
0
657
2,773
791
0
1,030
1,519
0
30,812
L
Gilgamesh
FullRandy
Gilgamesh
3,016
902
0
2,735
7,427
2,614
0
447
6,900
0
31,289
W
Loki
Kenioon
Loki
1,041
171
0
4,199
6,162
1,850
0
1,041
5,093
0
42,238
W
Cthulhu
Luckkyman
Cthulhu
4,326
295
0
375
5,262
2,721
30
1,106
4,156
23,458
537
L
Bacchus
Nezuxfr
Bacchus
785
55
0
900
4,223
2,571
0
1,311
2,693
5,042
0
W
4,866
1,169
0
450
2,414
498
0
0
2,296
39,018
1,738
L
Hercules
SemajiKe
Hercules
1,286
445
0
2,596
8,008
4,839
0
3,977
3,474
0
44,006
W
Skadi
Shun75
Skadi
3,194
751
0
560
5,175
1,551
4
1,370
3,805
0
42,234
W
1,994
1,448
0
1,814
2,749
1,070
657
0
2,749
0
57,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,204
Gold Earned
31,655
302
Minions Killed
395
0
Camps Cleared
0
1,036,819
Distance Traveled
1,117,143
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,543
554
93
9
0
203,692
0
L
Heimdallr
4,813
481
50
5
0
192,978
0
L
Gilgamesh
5,618
562
55
6
0
230,850
0
W
Loki
5,866
587
92
9
0
251,257
0
W
Cthulhu
5,866
587
44
4
0
248,312
0
L
Bacchus
4,549
455
6
1
0
212,429
3
W
Nu Wa
6,281
628
70
7
0
213,908
4
L
Hercules
5,681
568
98
10
0
196,870
0
W
Skadi
6,319
632
78
8
0
198,932
4
W
Cupid
7,323
732
111
11
0
204,734
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role