Player Matchup

Nox
Nox
Cameroncfc
Nox
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 98L
1,515 Elo+
Solo
Cthulhu
Cthulhu
Dawgwater1373
Cthulhu
Level 66
God Stats
156W - 145L
1,513 SR
Queue Stats
351W - 343L
1,478 Elo+
Party 2
Apollo
Apollo
Maico Angst
Apollo
Level 128
God Stats
7W - 7L
1,299 SR
Queue Stats
122W - 115L
1,430 Elo+
Solo
Arachne
Arachne
Ult is down
Arachne
Level 82
God Stats
12W - 5L
1,681 SR
Queue Stats
798W - 788L
1,492 Elo+
Party 2
Sun Wukong
Sun Wukong
xXHyPothaRaPorXx
Sun Wukong
Level 158
God Stats
26W - 24L
1,432 SR
Queue Stats
442W - 460L
1,422 Elo+
Solo
Team Averages
Level 114
1,485 SR
1,467 Elo+

VS

Team Averages
Level 86
1,525 SR
1,425 Elo+
Charon
Charon
 
Charon
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Fehj
Sun Wukong
Level 13
God Stats
2W - 6L
1,703 SR
Queue Stats
8W - 21L
1,387 Elo+
Party 1
Pele
Pele
Highwayninja424
Pele
Level 86
God Stats
6W - 7L
1,522 SR
Queue Stats
309W - 361L
1,435 Elo+
Party 1
Chronos
Chronos
ScorpionReapR
Chronos
Level 121
God Stats
27W - 22L
1,522 SR
Queue Stats
412W - 404L
1,440 Elo+
Solo
Agni
Agni
stonk V
Agni
Level 57
God Stats
3W - 9L
1,377 SR
Queue Stats
167W - 202L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 3
6,351
635
1,720
5,208
1,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
9
1 / 1 / 2
5,661
566
2,606
7,888
4,479
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apollo
9
2 / 1 / 1
5,398
540
4,786
5,187
1,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Ult is down
Arachne
10
3 / 0 / 2
5,705
571
2,629
5,742
1,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sun Wukong
xXHyPothaRaPorXx
Sun Wukong
11
3 / 0 / 1
6,427
643
6,121
7,228
4,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
5
0 / 1 / 0
4,292
429
2,481
3,466
1,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Fehj
Sun Wukong
8
0 / 1 / 0
4,620
462
3,011
6,665
2,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

9
1 / 4 / 1
4,980
498
3,033
7,900
2,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
8
2 / 2 / 1
4,720
472
4,062
5,833
1,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Agni
stonk V
Agni
9
0 / 4 / 1
4,847
485
3,020
3,938
1,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
12
Kills
3
3
Deaths
12
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
1
0
0
W
3
1
3
4.5
W
Cthulhu
1
1
2
2
L
Sun Wukong
Fehj
Sun Wukong
0
1
0
0
L
1
4
1
0.38
W
Apollo
2
1
1
2.5
L
Chronos
2
2
1
1.25
W
Arachne
Ult is down
Arachne
3
0
2
4
L
Agni
stonk V
Agni
0
4
1
0.13
W
Sun Wukong
xXHyPothaRaPorXx
Sun Wukong
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,862
Damage
15,607
31,253
Taken
27,802
13,720
Mitigated
10,406
9,576
Healing
5,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
2,481
453
0
1,124
3,466
1,832
0
491
2,975
12,119
372
W
1,720
137
0
500
5,208
1,643
582
1,578
3,384
35,092
1,069
W
Cthulhu
2,606
153
105
1,962
7,888
4,479
92
2,536
5,257
20,426
1,183
L
Sun Wukong
Fehj
Sun Wukong
3,011
476
0
1,917
6,665
2,906
0
0
6,665
0
22,445
L
3,033
899
0
1,574
7,900
2,753
0
724
7,176
0
30,576
W
Apollo
4,786
2,974
0
2,342
5,187
1,767
825
3,251
1,876
0
33,961
L
Chronos
4,062
962
0
786
5,833
1,791
0
1,361
4,472
17,059
2,944
W
Arachne
Ult is down
Arachne
2,629
1,695
0
3,580
5,742
1,557
69
1,104
4,510
0
28,167
L
Agni
stonk V
Agni
3,020
235
0
350
3,938
1,124
0
1,540
2,398
23,589
0
W
Sun Wukong
xXHyPothaRaPorXx
Sun Wukong
6,121
1,408
0
1,087
7,228
4,274
66
287
6,941
0
43,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,542
Gold Earned
23,459
276
Minions Killed
212
0
Camps Cleared
0
985,270
Distance Traveled
872,070
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
4,292
429
13
1
0
72,809
2
W
Nox
6,351
635
77
8
0
200,884
0
W
Cthulhu
5,661
566
22
2
0
206,551
2
L
Sun Wukong
4,620
462
44
4
0
200,731
0
L
Pele
4,980
498
57
6
0
219,290
0
W
Apollo
5,398
540
56
6
0
171,201
1
L
Chronos
4,720
472
41
4
0
186,217
1
W
Arachne
5,705
571
47
5
0
216,922
1
L
Agni
4,847
485
57
6
0
193,023
0
W
Sun Wukong
6,427
643
74
7
0
189,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role