Player Matchup

Charybdis
Charybdis
Antiy
Charybdis
Level 68
God Stats
57W - 27L
1,594 SR
Queue Stats
199W - 80L
1,524 Elo+
Party 2
Discordia
Discordia
DKhaleessi
Discordia
Level 126
God Stats
35W - 22L
1,548 SR
Queue Stats
65W - 68L
1,436 Elo+
Solo
Surtr
Surtr
EmersonB
Surtr
Level 149
God Stats
8W - 2L
1,659 SR
Queue Stats
129W - 40L
1,597 Elo+
Party 2
Chang'e
Chang'e
Imbastis
Chang'e
Level 86
God Stats
3W - 4L
1,517 SR
Queue Stats
129W - 135L
1,447 Elo+
Solo
Arachne
Arachne
looser_ger_1
Arachne
Level 63
God Stats
6W - 5L
1,631 SR
Queue Stats
88W - 109L
1,480 Elo+
Solo
Team Averages
Level 98
1,590 SR
1,497 Elo+

VS

Team Averages
Level 87
1,490 SR
1,394 Elo+
Ares
Ares
Evgen0405
Ares
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Rama
Rama
JetBlueDragon
Rama
Level 99
God Stats
7W - 14L
1,404 SR
Queue Stats
155W - 122L
1,499 Elo+
Solo
Sol
Sol
Shenisha
Sol
Level 118
God Stats
18W - 30L
1,377 SR
Queue Stats
21W - 38L
1,324 Elo+
Party 1
Agni
Agni
StreetsofRage22
Agni
Level 158
God Stats
47W - 33L
1,669 SR
Queue Stats
901W - 953L
1,477 Elo+
Solo
Poseidon
Poseidon
papabearss
Poseidon
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 23L
1,170 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Antiy
Charybdis
17
5 / 1 / 19
10,447
1,161
12,257
5,119
1,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
DKhaleessi
Discordia
17
7 / 0 / 21
10,650
1,183
16,353
2,127
693
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
EmersonB
Surtr
16
11 / 0 / 13
11,041
1,227
15,934
9,482
7,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Chang'e
Imbastis
Chang'e
16
4 / 0 / 19
10,143
1,127
6,517
6,173
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
looser_ger_1
Arachne
17
6 / 0 / 16
10,188
1,132
6,938
8,363
3,705
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Team 1 Tickets

394

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
0 / 9 / 0
8,163
907
1,901
20,252
18,270
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

13
0 / 10 / 0
8,376
931
10,056
22,940
8,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 8 / 0
8,609
957
6,807
13,043
4,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
0 / 0 / 0
7,752
861
354
863
193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Poseidon
papabearss
Poseidon
13
0 / 6 / 0
7,933
881
6,233
5,581
1,349
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
1
33
Kills
1
1
Deaths
33
88
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Antiy
Charybdis
5
1
19
14.5
W
Discordia
DKhaleessi
Discordia
7
0
21
17.5
W
Surtr
EmersonB
Surtr
11
0
13
17.5
L
Ares
0
9
0
0
W
Chang'e
Imbastis
Chang'e
4
0
19
13.5
L
0
10
0
0
L
1
8
0
0.13
L
0
0
0
0
W
Arachne
looser_ger_1
Arachne
6
0
16
14
L
Poseidon
papabearss
Poseidon
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,999
Damage
25,351
31,264
Taken
62,679
16,213
Mitigated
32,760
15,306
Healing
3,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Antiy
Charybdis
12,257
6,557
0
1,064
5,119
1,730
0
2,974
2,145
0
38,652
W
Discordia
DKhaleessi
Discordia
16,353
197
715
488
2,127
693
0
601
1,526
39,149
0
W
Surtr
EmersonB
Surtr
15,934
5,103
0
1,016
9,482
7,992
0
3,804
5,678
2,637
20,914
L
Ares
1,901
373
0
193
20,252
18,270
0
8,215
12,037
9,704
0
W
Chang'e
Imbastis
Chang'e
6,517
547
5,454
3,775
6,173
2,093
0
3,559
2,614
18,067
1,229
L
10,056
7,976
0
2,673
22,940
8,229
0
8,779
14,161
0
36,106
L
6,807
1,402
0
938
13,043
4,719
0
5,097
7,946
25,582
1,290
L
354
35
0
0
863
193
0
286
577
1,456
0
W
Arachne
looser_ger_1
Arachne
6,938
4,748
0
2,794
8,363
3,705
0
4,316
4,047
0
14,497
L
Poseidon
papabearss
Poseidon
6,233
1,221
0
0
5,581
1,349
0
2,360
3,221
15,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,469
Gold Earned
40,833
192
Minions Killed
136
9
Camps Cleared
3
933,784
Distance Traveled
444,795
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,447
1,161
65
7
2
153,609
0
W
Discordia
10,650
1,183
59
7
2
181,797
0
W
Surtr
11,041
1,227
21
2
3
205,013
0
L
Ares
8,163
907
13
1
0
125,360
0
W
Chang'e
10,143
1,127
30
3
0
197,080
0
L
Rama
8,376
931
49
5
0
128,176
0
L
Sol
8,609
957
55
6
3
91,576
0
L
Agni
7,752
861
5
1
0
34,560
0
W
Arachne
10,188
1,132
17
2
2
196,285
1
L
Poseidon
7,933
881
14
2
0
65,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role