Player Matchup

Shiva
Shiva
 
Shiva
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Kevin269Hun
Nemesis
Level 125
God Stats
7W - 14L
1,500 SR
Queue Stats
165W - 188L
1,336 Elo+
Solo
Nu Wa
Nu Wa
Pan0ptikum87
Nu Wa
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 112
1,500 SR
1,445 Elo+

VS

Team Averages
Level 65
1,523 SR
1,288 Elo+
Da Ji
Da Ji
LittleBoy1
Da Ji
Level 69
God Stats
21W - 13L
1,569 SR
Queue Stats
93W - 72L
1,420 Elo+
Solo
Ymir
Ymir
MUFFINMAN999999
Ymir
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 15L
1,236 Elo+
Party 1
Olorun
Olorun
Slugozz
Olorun
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
7W - 13L
1,207 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
2 / 4 / 0
6,818
758
7,779
7,519
5,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nemesis
Kevin269Hun
Nemesis
11
1 / 3 / 2
6,581
731
1,934
5,160
2,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
0 / 2 / 3
6,780
753
4,488
3,999
1,117
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
8 / 0 / 0
8,552
950
4,997
5,484
2,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

13
1 / 2 / 7
7,213
801
5,463
8,986
7,464
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Olorun
Slugozz
Olorun
13
0 / 1 / 7
7,036
782
1,860
4,479
1,486
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
3
Kills
9
9
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
2
4
0
0.5
L
Nemesis
Kevin269Hun
Nemesis
1
3
2
0.67
W
Da Ji
8
0
0
8
W
1
2
7
2.25
L
0
2
3
0.75
W
Olorun
Slugozz
Olorun
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,201
Damage
12,320
16,678
Taken
18,949
9,267
Mitigated
11,427
1,277
Healing
3,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
7,779
1,334
0
889
7,519
5,816
0
3,649
3,870
0
22,746
L
Nemesis
Kevin269Hun
Nemesis
1,934
162
0
248
5,160
2,334
0
2,757
2,403
0
10,287
W
Da Ji
4,997
1,492
0
1,316
5,484
2,477
0
1,295
3,971
0
19,934
W
5,463
505
0
250
8,986
7,464
0
2,080
6,552
19,326
1,294
L
4,488
920
0
140
3,999
1,117
0
638
3,361
20,124
0
W
Olorun
Slugozz
Olorun
1,860
1,053
90
1,347
4,479
1,486
0
1,178
3,212
15,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,179
Gold Earned
22,801
78
Minions Killed
99
0
Camps Cleared
0
447,147
Distance Traveled
501,107
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,818
758
32
4
0
150,735
4
L
Nemesis
6,581
731
22
2
0
136,369
0
W
Da Ji
8,552
950
37
4
0
196,303
0
W
Ymir
7,213
801
24
3
0
166,153
0
L
Nu Wa
6,780
753
24
3
0
160,043
0
W
Olorun
7,036
782
38
4
0
138,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role