Player Matchup

Ratatoskr
Ratatoskr
Blurrymemes
Ratatoskr
Level 117
God Stats
4W - 3L
1,500 SR
Queue Stats
250W - 245L
1,536 Elo+
Solo
Izanami
Izanami
Devemon77
Izanami
Level 121
God Stats
0W - 3L
1,285 SR
Queue Stats
71W - 65L
1,555 Elo+
Solo
Aphrodite
Aphrodite
NeroEden
Aphrodite
Level 57
God Stats
20W - 26L
1,487 SR
Queue Stats
158W - 175L
1,481 Elo+
Party 2
Cupid
Cupid
Ophar14
Cupid
Level 120
God Stats
1W - 2L
1,559 SR
Queue Stats
164W - 161L
1,458 Elo+
Party 2
Ares
Ares
WhatThaHhell
Ares
Level 67
God Stats
42W - 45L
1,476 SR
Queue Stats
167W - 177L
1,480 Elo+
Party 2
Team Averages
Level 96
1,462 SR
1,502 Elo+

VS

Team Averages
Level 104
1,534 SR
1,484 Elo+
Neith
Neith
Aspire15
Neith
Level 127
God Stats
5W - 1L
1,689 SR
Queue Stats
167W - 152L
1,492 Elo+
Solo
Baron Samedi
Baron Samedi
IHO Il OWI
Baron Samedi
Level 89
God Stats
2W - 2L
1,260 SR
Queue Stats
92W - 98L
1,470 Elo+
Party 1
Kali
Kali
Killboom89
Kali
Level 128
God Stats
7W - 4L
1,841 SR
Queue Stats
152W - 154L
1,488 Elo+
Solo
Cabrakan
Cabrakan
Mr Meepsta
Cabrakan
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 122L
1,501 Elo+
Party 1
Freya
Freya
sahgey
Freya
Level 101
God Stats
4W - 6L
1,382 SR
Queue Stats
173W - 156L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Blurrymemes
Ratatoskr
15
3 / 1 / 2
9,327
518
12,171
19,738
11,244
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Izanami
Devemon77
Izanami
17
1 / 5 / 1
9,166
509
5,917
18,529
6,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Aphrodite
NeroEden
Aphrodite
15
5 / 3 / 4
8,887
494
11,742
15,337
5,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
Ophar14
Cupid
15
1 / 3 / 1
8,900
494
3,940
13,254
3,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 4 / 6
9,659
537
7,374
18,935
15,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aspire15
Neith
17
5 / 0 / 5
10,241
569
17,389
10,164
3,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
IHO Il OWI
Baron Samedi
15
1 / 5 / 0
9,043
502
8,613
13,758
9,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
5 / 2 / 4
9,624
535
12,905
14,243
5,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cabrakan
Mr Meepsta
Cabrakan
13
2 / 6 / 5
8,225
457
9,092
16,497
13,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Freya
sahgey
Freya
17
3 / 1 / 2
9,629
535
14,161
9,820
3,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
32
13
Kills
16
16
Deaths
14
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
Aspire15
Neith
5
0
5
7.5
L
Ratatoskr
Blurrymemes
Ratatoskr
3
1
2
4
L
Izanami
Devemon77
Izanami
1
5
1
0.3
W
Baron Samedi
IHO Il OWI
Baron Samedi
1
5
0
0.2
W
5
2
4
3.5
W
Cabrakan
Mr Meepsta
Cabrakan
2
6
5
0.75
L
Aphrodite
NeroEden
Aphrodite
5
3
4
2.33
L
Cupid
Ophar14
Cupid
1
3
1
0.5
L
3
4
6
1.5
W
Freya
sahgey
Freya
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,144
Damage
62,160
85,793
Taken
64,482
41,039
Mitigated
36,280
42,664
Healing
22,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Aspire15
Neith
17,389
5,308
0
3,422
10,164
3,602
778
5,749
4,415
0
85,427
L
Ratatoskr
Blurrymemes
Ratatoskr
12,171
3,737
407
10,852
19,738
11,244
0
8,213
11,525
624
59,597
L
Izanami
Devemon77
Izanami
5,917
2,897
0
6,630
18,529
6,134
505
2,394
16,135
0
98,959
W
Baron Samedi
IHO Il OWI
Baron Samedi
8,613
418
453
4,588
13,758
9,153
0
1,940
11,818
60,923
671
W
12,905
5,220
0
6,271
14,243
5,634
150
1,569
12,674
0
70,210
W
Cabrakan
Mr Meepsta
Cabrakan
9,092
772
0
3,227
16,497
13,966
0
7,557
8,940
27,985
0
L
Aphrodite
NeroEden
Aphrodite
11,742
895
6,552
10,418
15,337
5,052
168
4,960
10,377
65,471
0
L
Cupid
Ophar14
Cupid
3,940
1,680
144
4,833
13,254
3,579
1,414
7,771
5,483
0
66,139
L
7,374
125
0
2,828
18,935
15,030
0
7,688
11,247
27,491
897
W
Freya
sahgey
Freya
14,161
5,365
0
5,020
9,820
3,925
0
2,476
7,344
73,858
10,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,939
Gold Earned
46,762
510
Minions Killed
486
0
Camps Cleared
0
1,710,845
Distance Traveled
1,728,975
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,241
569
135
8
0
329,945
5
L
Ratatoskr
9,327
518
90
5
0
380,823
2
L
Izanami
9,166
509
155
9
0
345,332
2
W
Baron Samedi
9,043
502
106
6
0
298,928
1
W
Kali
9,624
535
98
5
0
414,965
0
W
Cabrakan
8,225
457
27
2
0
332,910
0
L
Aphrodite
8,887
494
111
6
0
324,400
0
L
Cupid
8,900
494
125
7
0
303,148
5
L
Ares
9,659
537
29
2
0
357,142
0
W
Freya
9,629
535
120
7
0
352,227
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role