Player Matchup

Chiron
Chiron
Bronze II
 
Chiron
Bronze II
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Bronze II
GameDrake395431
Athena
Bronze II
Level 174
God Stats
55W - 63L
1,400 SR
Queue Stats
266W - 367L
351 MMR
Party 1
Cernunnos
Cernunnos
Silver II
NvrHadItNvrWill
Cernunnos
Silver II
Level 161
God Stats
12W - 15L
1,381 SR
Queue Stats
326W - 340L
813 MMR
Solo
Yu Huang
Yu Huang
Silver III
qeterxln
Yu Huang
Silver III
Level 63
God Stats
36W - 26L
1,544 SR
Queue Stats
159W - 172L
942 MMR
Solo
Cthulhu
Cthulhu
Silver III
xatan2011
Cthulhu
Silver III
Level 145
God Stats
1W - 4L
1,099 SR
Queue Stats
38W - 62L
879 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 143
1,385 SR
897 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 104
1,484 SR
643 MMR
Neith
Neith
Bronze I
AchillesSamaras
Neith
Bronze I
Level 110
God Stats
85W - 110L
1,382 SR
Queue Stats
736W - 794L
581 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver V
Jonnyownz32
Kumbhakarna
Silver V
Level 60
God Stats
8W - 12L
1,719 SR
Queue Stats
64W - 100L
603 MMR
Solo
Hun Batz
Hun Batz
Bronze II
Pjquinto77
Hun Batz
Bronze II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 292L
487 MMR
Solo
Izanami
Izanami
Silver III
SheluzJD
Izanami
Silver III
Level 124
God Stats
0W - 2L
1,407 SR
Queue Stats
68W - 86L
967 MMR
Solo
Discordia
Discordia
Bronze II
кτψζpψd
Discordia
Bronze II
Level 69
God Stats
7W - 8L
1,414 SR
Queue Stats
30W - 52L
576 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
1 / 1 / 2
8,023
573
5,166
7,406
2,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
0 / 0 / 3
7,435
531
1,856
9,610
7,737
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cernunnos
NvrHadItNvrWill
Cernunnos
15
3 / 1 / 2
8,597
614
5,141
10,199
3,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Yu Huang
qeterxln
Yu Huang
16
7 / 0 / 1
9,513
680
10,994
5,804
2,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
xatan2011
Cthulhu
13
2 / 1 / 1
8,359
597
2,903
8,417
5,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
ChronosHadesSun WukongMulan

VS

Bans
AchillesArachneMedusaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
6,354
454
3,832
6,158
1,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kumbhakarna
Jonnyownz32
Kumbhakarna
10
0 / 1 / 1
6,115
437
2,509
9,624
6,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
Pjquinto77
Hun Batz
10
0 / 5 / 0
6,219
444
1,697
10,368
2,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Izanami
SheluzJD
Izanami
10
0 / 3 / 1
6,022
430
3,499
7,824
1,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
кτψζpψd
Discordia
10
2 / 3 / 0
6,173
441
4,100
6,273
1,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
13
Kills
3
3
Deaths
14
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
1
1
2
2
L
1
2
0
0.5
W
0
0
3
1.5
L
Kumbhakarna
Jonnyownz32
Kumbhakarna
0
1
1
0.5
W
Cernunnos
NvrHadItNvrWill
Cernunnos
3
1
2
4
L
Hun Batz
Pjquinto77
Hun Batz
0
5
0
0
L
Izanami
SheluzJD
Izanami
0
3
1
0.17
W
Yu Huang
qeterxln
Yu Huang
7
0
1
7.5
W
Cthulhu
xatan2011
Cthulhu
2
1
1
2.5
L
Discordia
кτψζpψd
Discordia
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,060
Damage
15,637
41,436
Taken
40,247
21,736
Mitigated
13,836
13,929
Healing
7,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
5,166
1,177
313
2,864
7,406
2,349
1,034
2,960
4,446
0
58,244
L
3,832
1,509
0
1,575
6,158
1,451
0
3,492
2,640
0
35,956
W
1,856
296
0
2,936
9,610
7,737
397
1,404
8,206
21,479
1,877
L
Kumbhakarna
Jonnyownz32
Kumbhakarna
2,509
82
279
2,900
9,624
6,495
0
3,153
6,261
16,868
1,012
W
Cernunnos
NvrHadItNvrWill
Cernunnos
5,141
2,612
0
3,876
10,199
3,531
257
768
9,431
0
81,850
L
Hun Batz
Pjquinto77
Hun Batz
1,697
153
0
470
10,368
2,985
0
4,216
5,828
0
38,522
L
Izanami
SheluzJD
Izanami
3,499
2,432
0
2,093
7,824
1,616
0
1,211
6,585
0
47,343
W
Yu Huang
qeterxln
Yu Huang
10,994
936
0
750
5,804
2,297
216
1,402
4,402
68,312
1,724
W
Cthulhu
xatan2011
Cthulhu
2,903
370
0
3,190
8,417
5,822
0
810
7,607
46,552
240
L
Discordia
кτψζpψd
Discordia
4,100
296
0
585
6,273
1,289
78
2,792
3,281
21,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,927
Gold Earned
30,883
459
Minions Killed
274
0
Camps Cleared
0
1,414,627
Distance Traveled
1,101,618
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,023
573
104
7
0
249,102
4
L
Neith
6,354
454
67
5
0
139,573
0
W
Athena
7,435
531
30
2
0
269,328
0
L
Kumbhakarna
6,115
437
23
2
0
285,293
4
W
Cernunnos
8,597
614
119
9
0
305,608
0
L
Hun Batz
6,219
444
65
5
0
242,603
0
L
Izanami
6,022
430
93
7
0
222,593
0
W
Yu Huang
9,513
680
116
8
0
304,966
0
W
Cthulhu
8,359
597
90
6
0
285,623
3
L
Discordia
6,173
441
26
2
0
211,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role