Player Matchup

Geb
Geb
Locosamuelin
Geb
Level 129
God Stats
0W - 3L
1,225 SR
Queue Stats
109W - 102L
1,540 Elo+
Solo
He Bo
He Bo
Nipsyyy
He Bo
Level 127
God Stats
0W - 3L
1,182 SR
Queue Stats
412W - 387L
1,560 Elo+
Party 1
Hou Yi
Hou Yi
QuiG0nGing
Hou Yi
Level 126
God Stats
24W - 15L
1,924 SR
Queue Stats
268W - 256L
1,510 Elo+
Party 1
Janus
Janus
Tahjaun
Janus
Level 152
God Stats
7W - 5L
1,594 SR
Queue Stats
58W - 68L
1,505 Elo+
Party 1
Hercules
Hercules
jjfridayy
Hercules
Level 136
God Stats
6W - 7L
1,636 SR
Queue Stats
261W - 257L
1,556 Elo+
Party 1
Team Averages
Level 134
1,512 SR
1,534 Elo+

VS

Team Averages
Level 124
1,602 SR
1,533 Elo+
Sobek
Sobek
Ciegon47TTV
Sobek
Level 103
God Stats
4W - 3L
1,650 SR
Queue Stats
116W - 123L
1,524 Elo+
Solo
Hun Batz
Hun Batz
FreyaSimp
Hun Batz
Level 154
God Stats
12W - 10L
1,528 SR
Queue Stats
139W - 142L
1,538 Elo+
Solo
Nu Wa
Nu Wa
Qasui
Nu Wa
Level 125
God Stats
15W - 11L
1,649 SR
Queue Stats
167W - 165L
1,562 Elo+
Party 2
Achilles
Achilles
QasuisToilet
Achilles
Level 58
God Stats
4W - 9L
1,407 SR
Queue Stats
210W - 236L
1,523 Elo+
Party 2
Anhur
Anhur
ZER0PENGUIN
Anhur
Level 179
God Stats
6W - 4L
1,775 SR
Queue Stats
122W - 118L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,897
491
5,977
10,556
6,898
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

He Bo
Nipsyyy
He Bo
11
1 / 2 / 2
5,836
486
4,631
8,388
1,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
QuiG0nGing
Hou Yi
10
0 / 3 / 0
5,307
442
4,022
8,225
1,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Tahjaun
Janus
11
0 / 2 / 1
6,260
522
2,906
6,238
1,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
jjfridayy
Hercules
11
3 / 2 / 0
6,461
538
9,835
11,315
10,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 5
6,428
536
4,137
10,443
7,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
FreyaSimp
Hun Batz
12
3 / 1 / 2
7,055
588
5,585
8,554
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Qasui
Nu Wa
13
1 / 1 / 2
7,797
650
7,548
4,040
1,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
QasuisToilet
Achilles
11
3 / 3 / 0
6,941
578
6,838
13,762
9,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 0 / 1
7,588
632
7,544
6,433
2,027
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
5
Kills
11
11
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
W
Hun Batz
FreyaSimp
Hun Batz
3
1
2
4
L
1
2
0
0.5
L
He Bo
Nipsyyy
He Bo
1
2
2
1
W
Nu Wa
Qasui
Nu Wa
1
1
2
2
W
Achilles
QasuisToilet
Achilles
3
3
0
1
L
Hou Yi
QuiG0nGing
Hou Yi
0
3
0
0
L
Janus
Tahjaun
Janus
0
2
1
0.25
W
4
0
1
4.5
L
Hercules
jjfridayy
Hercules
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,371
Damage
31,652
44,722
Taken
43,232
21,460
Mitigated
22,977
18,085
Healing
18,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,137
326
1,640
4,449
10,443
7,098
0
3,336
6,957
17,446
0
W
Hun Batz
FreyaSimp
Hun Batz
5,585
1,502
0
3,993
8,554
2,823
0
2,644
5,894
0
46,338
L
5,977
889
0
3,928
10,556
6,898
0
3,790
6,766
21,692
0
L
He Bo
Nipsyyy
He Bo
4,631
193
0
4,497
8,388
1,783
0
1,652
6,736
41,445
953
W
Nu Wa
Qasui
Nu Wa
7,548
1,325
0
1,247
4,040
1,154
791
2,558
1,264
64,300
524
W
Achilles
QasuisToilet
Achilles
6,838
1,316
0
2,924
13,762
9,875
0
1,736
11,223
0
38,253
L
Hou Yi
QuiG0nGing
Hou Yi
4,022
1,660
0
2,314
8,225
1,460
0
2,276
5,949
0
34,355
L
Janus
Tahjaun
Janus
2,906
105
0
1,861
6,238
1,315
0
3,243
2,995
44,871
806
W
7,544
3,795
0
4,092
6,433
2,027
847
2,525
3,908
0
60,656
L
Hercules
jjfridayy
Hercules
9,835
3,252
0
5,485
11,315
10,004
0
546
10,769
0
41,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,761
Gold Earned
35,809
352
Minions Killed
397
0
Camps Cleared
0
1,231,140
Distance Traveled
1,248,742
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,428
536
9
1
0
260,534
5
W
Hun Batz
7,055
588
84
7
0
284,413
2
L
Geb
5,897
491
20
2
0
247,568
4
L
He Bo
5,836
486
68
6
0
258,207
1
W
Nu Wa
7,797
650
114
10
0
226,644
4
W
Achilles
6,941
578
66
6
0
257,157
2
L
Hou Yi
5,307
442
86
7
0
232,155
2
L
Janus
6,260
522
106
9
0
246,716
1
W
Anhur
7,588
632
124
10
0
219,994
2
L
Hercules
6,461
538
72
6
0
246,494
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role