Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AwesomeJoke408
Horus
Level 126
God Stats
9W - 4L
1,649 SR
Queue Stats
76W - 84L
1,428 Elo+
Solo
Baron Samedi
Baron Samedi
Charcon2967
Baron Samedi
Level 114
God Stats
1W - 3L
1,324 SR
Queue Stats
58W - 63L
1,477 Elo+
Solo
Bastet
Bastet
codarino
Bastet
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,492 Elo+
Solo
Team Averages
Level 136
1,495 SR
1,479 Elo+

VS

Team Averages
Level 49
1,486 SR
1,459 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Nezuxfr
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,564 Elo+
Party 1
King Arthur
King Arthur
annome
King Arthur
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 24L
1,292 Elo+
Party 1
Da Ji
Da Ji
roromaness
Da Ji
Level 17
God Stats
1W - 2L
1,447 SR
Queue Stats
12W - 19L
1,438 Elo+
Party 1
Izanami
Izanami
xReVeNGx-1
Izanami
Level 68
God Stats
9W - 10L
1,484 SR
Queue Stats
106W - 117L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
3 / 0 / 2
4,424
885
4,206
2,130
540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ix Chel
 
Ix Chel
7
0 / 0 / 2
3,926
785
1,699
1,917
534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
2 / 0 / 2
4,176
835
1,500
3,686
1,531
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
Charcon2967
Baron Samedi
8
1 / 0 / 1
4,222
844
2,883
4,813
1,924
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bastet
codarino
Bastet
7
3 / 0 / 0
3,909
782
1,608
3,460
983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
4
0 / 2 / 0
3,043
609
905
3,597
2,605
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 2 / 0
3,127
625
445
2,497
527
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

King Arthur
annome
King Arthur
6
0 / 1 / 0
3,435
687
1,581
4,904
1,890
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Da Ji
7
0 / 2 / 0
3,624
725
779
3,905
967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
xReVeNGx-1
Izanami
6
0 / 2 / 0
3,367
673
1,664
3,879
814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
9
Kills
0
0
Deaths
9
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
0
2
4
W
Ix Chel
 
Ix Chel
0
0
2
1
L
Cabrakan
 
Cabrakan
0
2
0
0
W
2
0
2
3
W
Baron Samedi
Charcon2967
Baron Samedi
1
0
1
1.5
L
0
2
0
0
L
King Arthur
annome
King Arthur
0
1
0
0
W
Bastet
codarino
Bastet
3
0
0
3
L
Da Ji
0
2
0
0
L
Izanami
xReVeNGx-1
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,896
Damage
5,374
16,006
Taken
18,782
5,512
Mitigated
6,803
9,029
Healing
5,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,206
2,135
0
1,618
2,130
540
0
383
1,747
0
28,094
W
Ix Chel
 
Ix Chel
1,699
103
298
1,294
1,917
534
0
154
1,763
19,278
1,460
L
Cabrakan
 
Cabrakan
905
217
0
1,301
3,597
2,605
0
0
3,597
3,686
0
W
1,500
640
160
1,860
3,686
1,531
0
522
3,164
0
7,024
W
Baron Samedi
Charcon2967
Baron Samedi
2,883
713
0
2,837
4,813
1,924
0
0
4,813
22,107
409
L
445
84
0
570
2,497
527
0
1,196
1,123
7,539
0
L
King Arthur
annome
King Arthur
1,581
449
0
1,120
4,904
1,890
0
2,514
2,390
0
16,403
W
Bastet
codarino
Bastet
1,608
651
0
962
3,460
983
0
291
3,169
0
17,340
L
Da Ji
779
159
0
1,902
3,905
967
0
531
3,328
0
16,680
L
Izanami
xReVeNGx-1
Izanami
1,664
1,416
0
1,042
3,879
814
0
0
3,879
0
19,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,657
Gold Earned
16,596
171
Minions Killed
134
0
Camps Cleared
0
583,091
Distance Traveled
512,133
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,424
885
48
10
0
97,365
0
W
Ix Chel
3,926
785
44
9
0
104,658
3
L
Cabrakan
3,043
609
5
1
0
71,660
0
W
Horus
4,176
835
12
2
0
131,487
2
W
Baron Samedi
4,222
844
35
7
0
101,945
0
L
Ra
3,127
625
12
2
0
107,310
0
L
King Arthur
3,435
687
24
5
0
98,002
0
W
Bastet
3,909
782
32
6
0
147,636
2
L
Da Ji
3,624
725
48
10
0
125,009
0
L
Izanami
3,367
673
45
9
0
110,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role