Player Matchup

Ares
Ares
 
Ares
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Maui
Maui
AUTheTormenta
Maui
Level 5
God Stats
1W - 1L
1,745 SR
Queue Stats
9W - 3L
1,836 Elo+
Party 3
Ne Zha
Ne Zha
AlterUnit
Ne Zha
Level 25
God Stats
1W - 2L
1,640 SR
Queue Stats
13W - 3L
1,946 Elo+
Party 3
Heimdallr
Heimdallr
AuTheMystic
Heimdallr
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
66W - 53L
1,626 Elo+
Party 3
Nike
Nike
ekngteroxD
Nike
Level 87
God Stats
22W - 10L
1,730 SR
Queue Stats
41W - 26L
1,581 Elo+
Party 3
Team Averages
Level 88
1,623 SR
1,698 Elo+

VS

Team Averages
Level 132
1,782 SR
1,598 Elo+
Surtr
Surtr
GhostOfKatagawa
Surtr
Level 65
God Stats
6W - 4L
1,985 SR
Queue Stats
99W - 148L
1,347 Elo+
Party 2
Loki
Loki
Rhiju
Loki
Level 166
God Stats
9W - 3L
1,909 SR
Queue Stats
15W - 4L
1,783 Elo+
Party 1
Fafnir
Fafnir
Turlless
Fafnir
Level 172
God Stats
13W - 2L
2,006 SR
Queue Stats
397W - 92L
1,866 Elo+
Party 1
Nox
Nox
YoungLegend408
Nox
Level 107
God Stats
7W - 3L
1,509 SR
Queue Stats
564W - 618L
1,442 Elo+
Party 2
Janus
Janus
cCapitanFiesta
Janus
Level 148
God Stats
11W - 8L
1,502 SR
Queue Stats
134W - 127L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
3 / 4 / 1
7,975
798
5,809
12,593
12,569
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
1 / 1 / 2
8,304
830
2,387
7,054
4,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
AlterUnit
Ne Zha
15
2 / 3 / 3
8,979
898
8,145
9,961
3,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
AuTheMystic
Heimdallr
14
0 / 2 / 4
8,122
812
5,096
7,004
2,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 1 / 2
7,574
757
5,648
8,572
5,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
7,645
765
4,926
10,052
6,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Loki
Rhiju
Loki
16
7 / 1 / 4
9,686
969
13,221
8,749
2,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Fafnir
Turlless
Fafnir
14
1 / 0 / 9
9,255
926
7,515
7,913
10,495
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

14
0 / 0 / 2
8,459
846
2,392
2,718
1,462
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 2 / 2
9,462
946
9,647
6,156
2,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
6
Kills
11
11
Deaths
6
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
3
4
1
0.88
L
1
1
2
2
L
Ne Zha
AlterUnit
Ne Zha
2
3
3
1.17
L
Heimdallr
AuTheMystic
Heimdallr
0
2
4
1
W
0
3
2
0.33
W
Loki
Rhiju
Loki
7
1
4
9
W
Fafnir
Turlless
Fafnir
1
0
9
5.5
W
0
0
2
1
W
3
2
2
2
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,085
Damage
37,701
45,184
Taken
35,588
28,866
Mitigated
23,526
6,830
Healing
6,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
5,809
62
0
1,496
12,593
12,569
0
4,554
7,623
12,306
461
L
2,387
0
1,125
1,092
7,054
4,785
0
2,885
3,984
12,617
295
L
Ne Zha
AlterUnit
Ne Zha
8,145
1,043
0
1,129
9,961
3,505
0
3,505
6,071
0
38,151
L
Heimdallr
AuTheMystic
Heimdallr
5,096
2,230
0
948
7,004
2,261
0
2,398
4,452
0
24,342
W
4,926
821
0
1,922
10,052
6,766
67
1,999
8,053
105
10,692
W
Loki
Rhiju
Loki
13,221
3,053
0
536
8,749
2,762
582
1,506
7,243
0
34,747
W
Fafnir
Turlless
Fafnir
7,515
1,841
0
2,486
7,913
10,495
26
1,817
6,096
8,735
531
W
2,392
297
0
1,609
2,718
1,462
218
456
2,262
19,953
0
W
9,647
533
0
0
6,156
2,041
0
1,838
4,318
36,236
790
L
5,648
60
414
626
8,572
5,746
0
4,616
3,446
0
10,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,954
Gold Earned
44,507
164
Minions Killed
203
0
Camps Cleared
0
963,628
Distance Traveled
1,080,699
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,975
798
16
2
0
183,676
0
L
Maui
8,304
830
38
4
0
172,964
6
L
Ne Zha
8,979
898
54
5
0
216,757
0
L
Heimdallr
8,122
812
50
5
0
172,303
0
W
Surtr
7,645
765
16
2
0
220,805
0
W
Loki
9,686
969
38
4
0
256,345
0
W
Fafnir
9,255
926
2
0
0
196,973
0
W
Nox
8,459
846
50
5
0
174,566
0
W
Janus
9,462
946
97
10
0
232,010
0
L
Nike
7,574
757
6
1
0
217,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role