Player Matchup

Medusa
Medusa
Platinum II
Mudkip
Medusa
Platinum II
Level 157
God Stats
15W - 1L
2,176 SR
Queue Stats
31W - 2L
2,291 MMR
Party 1
Ares
Ares
Platinum III
N0P0T3NTIAL
Ares
Platinum III
Level 157
God Stats
6W - 0L
2,025 SR
Queue Stats
21W - 0L
2,178 MMR
Party 1
Bacchus
Bacchus
Diamond I
Papameltz
Bacchus
Diamond I
Level 129
God Stats
8W - 0L
1,753 SR
Queue Stats
98W - 20L
2,461 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,985 SR
2,310 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,565 SR
1,543 MMR
Thoth
Thoth
Platinum III
 
Thoth
Platinum III
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold III
SwaggyCash
Tyr
Gold III
Level 135
God Stats
37W - 34L
1,675 SR
Queue Stats
311W - 337L
1,643 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
TXC Siren
Cthulhu
Bronze IV
Level 114
God Stats
0W - 1L
1,520 SR
Queue Stats
0W - 2L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Mudkip
Medusa
16
8 / 1 / 6
10,213
1,021
15,835
9,056
3,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 2 / 10
9,155
916
6,390
10,229
9,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
Papameltz
Bacchus
15
4 / 0 / 12
9,206
921
8,076
8,996
9,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bans
KuzenboAchillesSerqetNe ZhaMulan

VS

Bans
AthenaChironFenrirGebPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
0 / 5 / 3
7,559
756
6,804
8,105
2,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 5 / 1
8,342
834
4,392
10,638
4,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
TXC Siren
Cthulhu
13
1 / 6 / 2
8,089
809
7,401
17,017
11,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
16
Kills
3
3
Deaths
16
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
5
3
0.3
W
Medusa
Mudkip
Medusa
8
1
6
11
W
4
2
10
4.5
W
Bacchus
Papameltz
Bacchus
4
0
12
10
L
2
5
1
0.5
L
Cthulhu
TXC Siren
Cthulhu
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,301
Damage
18,597
28,281
Taken
35,760
22,432
Mitigated
18,383
8,185
Healing
2,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
6,804
71
0
220
8,105
2,272
403
3,100
4,745
20,228
0
W
Medusa
Mudkip
Medusa
15,835
6,516
0
2,329
9,056
3,820
1,480
5,696
2,960
0
58,185
W
6,390
614
0
3,167
10,229
9,067
832
4,614
5,219
17,895
0
W
Bacchus
Papameltz
Bacchus
8,076
863
0
2,689
8,996
9,545
480
2,546
6,247
14,384
2,098
L
4,392
105
0
1,658
10,638
4,521
174
3,431
6,800
0
13,191
L
Cthulhu
TXC Siren
Cthulhu
7,401
207
0
1,064
17,017
11,590
29
6,686
9,824
26,170
580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,574
Gold Earned
23,990
120
Minions Killed
108
0
Camps Cleared
0
555,277
Distance Traveled
552,965
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,559
756
31
3
0
183,852
4
W
Medusa
10,213
1,021
78
8
0
181,408
0
W
Ares
9,155
916
24
2
0
170,979
2
W
Bacchus
9,206
921
18
2
0
202,890
2
L
Tyr
8,342
834
19
2
0
191,962
1
L
Cthulhu
8,089
809
58
6
0
177,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role