Player Matchup

Pele
Pele
AOESB
Pele
Level 80
God Stats
5W - 1L
1,500 SR
Queue Stats
18W - 13L
1,405 Elo+
Party 2
Medusa
Medusa
MsFrizzleMe901
Medusa
Level 87
God Stats
5W - 1L
1,614 SR
Queue Stats
155W - 151L
1,521 Elo+
Solo
Amaterasu
Amaterasu
NXGHTMXNSTER
Amaterasu
Level 53
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 8L
1,441 Elo+
Solo
Bacchus
Bacchus
Sayrstoned
Bacchus
Level 108
God Stats
4W - 2L
1,714 SR
Queue Stats
22W - 21L
1,338 Elo+
Party 2
Hera
Hera
namiogun
Hera
Level 104
God Stats
2W - 2L
1,532 SR
Queue Stats
20W - 23L
1,363 Elo+
Party 2
Team Averages
Level 86
1,572 SR
1,414 Elo+

VS

Team Averages
Level 126
1,485 SR
1,490 Elo+
Bakasura
Bakasura
AlanLeinhart
Bakasura
Level 146
God Stats
2W - 6L
1,341 SR
Queue Stats
342W - 320L
1,538 Elo+
Solo
Agni
Agni
IHO Il OWI
Agni
Level 89
God Stats
11W - 13L
1,591 SR
Queue Stats
92W - 98L
1,454 Elo+
Solo
Sylvanus
Sylvanus
IliketacosKLE83
Sylvanus
Level 143
God Stats
16W - 6L
1,807 SR
Queue Stats
187W - 180L
1,571 Elo+
Party 1
Hachiman
Hachiman
SnuffLeader
Hachiman
Level 150
God Stats
2W - 4L
1,409 SR
Queue Stats
198W - 196L
1,539 Elo+
Party 1
Ao Kuang
Ao Kuang
TenRollRule
Ao Kuang
Level 102
God Stats
0W - 4L
1,279 SR
Queue Stats
20W - 30L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
AOESB
Pele
14
10 / 0 / 4
8,381
645
9,573
8,765
3,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 5 / 3
6,785
522
4,965
8,162
2,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Amaterasu
NXGHTMXNSTER
Amaterasu
11
1 / 2 / 2
6,385
491
2,027
5,813
2,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Sayrstoned
Bacchus
12
4 / 2 / 8
7,463
574
5,783
9,282
9,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
13
6 / 4 / 5
8,389
645
9,943
8,060
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AlanLeinhart
Bakasura
13
2 / 2 / 1
7,954
612
4,913
8,278
3,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 7 / 2
6,590
507
2,486
9,464
2,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
12
2 / 3 / 5
7,213
555
4,694
12,977
8,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
SnuffLeader
Hachiman
13
5 / 2 / 2
7,314
563
5,745
8,537
2,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
TenRollRule
Ao Kuang
11
4 / 7 / 2
6,801
523
6,479
12,818
3,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
21
Kills
13
13
Deaths
21
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Pele
AOESB
Pele
10
0
4
12
L
Bakasura
AlanLeinhart
Bakasura
2
2
1
1.25
L
0
7
2
0.14
L
Sylvanus
2
3
5
1.5
W
0
5
3
0.3
W
Amaterasu
NXGHTMXNSTER
Amaterasu
1
2
2
1
W
Bacchus
Sayrstoned
Bacchus
4
2
8
4
L
Hachiman
SnuffLeader
Hachiman
5
2
2
3
L
Ao Kuang
TenRollRule
Ao Kuang
4
7
2
0.71
W
Hera
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,291
Damage
24,317
40,082
Taken
52,074
19,835
Mitigated
20,937
11,502
Healing
18,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
AOESB
Pele
9,573
1,762
0
4,855
8,765
3,211
210
4,396
4,139
0
57,647
L
Bakasura
AlanLeinhart
Bakasura
4,913
2,906
0
3,736
8,278
3,316
1,011
633
7,515
0
35,171
L
2,486
0
0
1,940
9,464
2,438
0
4,590
4,874
37,833
797
L
Sylvanus
4,694
948
2,608
4,157
12,977
8,545
60
3,841
9,107
24,309
0
W
4,965
1,731
0
1,448
8,162
2,301
134
1,903
6,259
0
57,420
W
Amaterasu
NXGHTMXNSTER
Amaterasu
2,027
339
0
557
5,813
2,925
53
981
4,619
0
25,721
W
Bacchus
Sayrstoned
Bacchus
5,783
724
0
2,722
9,282
9,242
29
2,165
6,752
12,126
0
L
Hachiman
SnuffLeader
Hachiman
5,745
2,939
0
1,739
8,537
2,691
0
1,785
6,752
0
44,604
L
Ao Kuang
TenRollRule
Ao Kuang
6,479
1,807
0
3,864
12,818
3,947
17
4,748
8,030
26,144
0
W
Hera
9,943
1,412
0
1,920
8,060
2,156
458
3,765
4,121
58,844
1,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,403
Gold Earned
35,872
347
Minions Killed
328
0
Camps Cleared
0
1,313,210
Distance Traveled
1,261,808
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,381
645
96
7
0
316,732
0
L
Bakasura
7,954
612
94
7
0
254,874
3
L
Agni
6,590
507
75
6
0
254,177
2
L
Sylvanus
7,213
555
23
2
0
239,958
2
W
Medusa
6,785
522
81
6
0
238,535
1
W
Amaterasu
6,385
491
51
4
0
251,868
0
W
Bacchus
7,463
574
17
1
0
283,251
7
L
Hachiman
7,314
563
89
7
0
254,568
1
L
Ao Kuang
6,801
523
47
4
0
258,231
1
W
Hera
8,389
645
102
8
0
222,824
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role