Player Matchup

Bakasura
Bakasura
OceanTear
Bakasura
Level 145
God Stats
19W - 24L
1,477 SR
Queue Stats
559W - 518L
1,496 Elo+
Solo
Thanatos
Thanatos
PABLO1412
Thanatos
Level 128
God Stats
1W - 2L
1,703 SR
Queue Stats
77W - 66L
1,552 Elo+
Solo
Neith
Neith
ShimmySideways
Neith
Level 79
God Stats
13W - 13L
1,503 SR
Queue Stats
118W - 98L
1,596 Elo+
Party 1
Cthulhu
Cthulhu
UnIeashed v2
Cthulhu
Level 159
God Stats
13W - 13L
1,497 SR
Queue Stats
262W - 233L
1,526 Elo+
Party 1
Janus
Janus
kalendeer
Janus
Level 129
God Stats
7W - 6L
1,688 SR
Queue Stats
306W - 303L
1,474 Elo+
Solo
Team Averages
Level 128
1,574 SR
1,529 Elo+

VS

Team Averages
Level 146
1,520 SR
1,488 Elo+
Ymir
Ymir
 
Ymir
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Kratoss1996
Nike
Level 109
God Stats
61W - 37L
1,618 SR
Queue Stats
247W - 249L
1,478 Elo+
Solo
Charybdis
Charybdis
OTCOCHOCKOB
Charybdis
Level 159
God Stats
3W - 2L
1,509 SR
Queue Stats
163W - 146L
1,491 Elo+
Solo
Nu Wa
Nu Wa
Tionorv7
Nu Wa
Level 105
God Stats
89W - 93L
1,472 SR
Queue Stats
734W - 721L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
OceanTear
Bakasura
11
0 / 1 / 2
5,858
533
2,536
7,961
2,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
PABLO1412
Thanatos
11
4 / 2 / 0
6,292
572
6,415
9,849
2,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

11
1 / 2 / 2
5,889
535
4,706
6,219
2,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
UnIeashed v2
Cthulhu
11
0 / 2 / 0
6,214
565
5,589
9,627
6,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
kalendeer
Janus
11
1 / 3 / 0
5,561
506
2,559
4,547
1,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 1 / 4
7,278
662
2,791
8,639
5,672
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Arachne
 
Arachne
10
2 / 1 / 3
5,906
537
4,097
9,720
2,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 0 / 3
7,253
659
7,451
9,911
5,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charybdis
OTCOCHOCKOB
Charybdis
12
2 / 2 / 1
6,755
614
5,095
7,616
2,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
Tionorv7
Nu Wa
12
3 / 2 / 2
6,895
627
5,469
3,853
945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
6
Kills
10
10
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
4
3
W
Arachne
 
Arachne
2
1
3
3.5
W
2
0
3
3.5
W
Charybdis
OTCOCHOCKOB
Charybdis
2
2
1
1.25
L
Bakasura
OceanTear
Bakasura
0
1
2
1
L
Thanatos
PABLO1412
Thanatos
4
2
0
2
L
1
2
2
1
W
Nu Wa
Tionorv7
Nu Wa
3
2
2
2
L
Cthulhu
UnIeashed v2
Cthulhu
0
2
0
0
L
Janus
kalendeer
Janus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,805
Damage
24,903
38,203
Taken
39,739
15,153
Mitigated
16,750
16,447
Healing
11,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,791
685
0
1,970
8,639
5,672
0
1,248
7,135
33,363
0
W
Arachne
 
Arachne
4,097
2,406
0
3,824
9,720
2,589
0
1,192
8,270
0
32,522
W
7,451
1,069
0
1,740
9,911
5,008
0
3,813
5,074
0
52,552
W
Charybdis
OTCOCHOCKOB
Charybdis
5,095
2,829
0
3,144
7,616
2,536
928
297
7,229
0
58,105
L
Bakasura
OceanTear
Bakasura
2,536
1,711
0
4,380
7,961
2,538
0
1,882
6,079
0
20,533
L
Thanatos
PABLO1412
Thanatos
6,415
1,499
0
8,439
9,849
2,792
0
2,844
7,005
0
42,345
L
4,706
1,778
0
1,168
6,219
2,107
0
564
5,655
0
40,517
W
Nu Wa
Tionorv7
Nu Wa
5,469
2,344
0
500
3,853
945
434
89
3,703
47,425
2,506
L
Cthulhu
UnIeashed v2
Cthulhu
5,589
73
0
1,770
9,627
6,551
0
598
9,029
38,299
1,129
L
Janus
kalendeer
Janus
2,559
149
0
690
4,547
1,165
0
2,365
2,182
33,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,814
Gold Earned
34,087
367
Minions Killed
407
0
Camps Cleared
0
1,103,280
Distance Traveled
1,214,806
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,278
662
62
6
0
250,400
0
W
Arachne
5,906
537
64
6
0
295,515
2
W
Nike
7,253
659
93
8
0
232,855
1
W
Charybdis
6,755
614
116
11
0
217,312
0
L
Bakasura
5,858
533
68
6
0
238,362
1
L
Thanatos
6,292
572
73
7
0
251,646
2
L
Neith
5,889
535
76
7
0
209,736
0
W
Nu Wa
6,895
627
72
7
0
218,724
0
L
Cthulhu
6,214
565
87
8
0
218,549
1
L
Janus
5,561
506
63
6
0
184,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role