Player Matchup

Ra
Ra
ElectricDeew
Ra
Level 142
God Stats
2W - 13L
1,409 SR
Queue Stats
83W - 108L
1,421 Elo+
Party 1
Hun Batz
Hun Batz
FTDAJ
Hun Batz
Level 122
God Stats
1W - 4L
1,337 SR
Queue Stats
101W - 142L
1,406 Elo+
Party 1
Kumbhakarna
Kumbhakarna
SettlingShark39
Kumbhakarna
Level 82
God Stats
1W - 6L
1,147 SR
Queue Stats
21W - 52L
1,349 Elo+
Party 1
Skadi
Skadi
Step SlS2242
Skadi
Level 103
God Stats
3W - 6L
1,448 SR
Queue Stats
166W - 187L
1,430 Elo+
Party 1
Ymir
Ymir
TTVmasncouny
Ymir
Level 49
God Stats
5W - 8L
1,364 SR
Queue Stats
102W - 142L
1,375 Elo+
Party 1
Team Averages
Level 100
1,341 SR
1,396 Elo+

VS

Team Averages
Level 90
1,536 SR
1,531 Elo+
Hel
Hel
CRAB U X FR
Hel
Level 83
God Stats
8W - 8L
1,500 SR
Queue Stats
53W - 36L
1,567 Elo+
Party 2
Medusa
Medusa
DeathDefyed
Medusa
Level 46
God Stats
5W - 3L
1,634 SR
Queue Stats
57W - 34L
1,584 Elo+
Party 2
Amaterasu
Amaterasu
LuMaree-
Amaterasu
Level 161
God Stats
34W - 24L
1,637 SR
Queue Stats
624W - 567L
1,547 Elo+
Solo
Janus
Janus
XxKillaByBoBxX
Janus
Level 109
God Stats
4W - 2L
1,397 SR
Queue Stats
145W - 135L
1,482 Elo+
Solo
Fenrir
Fenrir
偽マフティー
Fenrir
Level 49
God Stats
30W - 25L
1,511 SR
Queue Stats
86W - 85L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,397
440
4,028
6,225
1,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
FTDAJ
Hun Batz
8
0 / 3 / 2
4,760
476
3,701
8,265
2,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
SettlingShark39
Kumbhakarna
6
1 / 2 / 1
4,932
493
2,597
10,389
5,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
1 / 3 / 1
4,886
489
3,959
5,733
1,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
0 / 7 / 1
4,497
450
5,110
9,899
3,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 6
5,773
577
4,308
5,592
2,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Medusa
10
5 / 1 / 2
5,766
577
6,624
6,621
1,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
LuMaree-
Amaterasu
11
6 / 1 / 1
6,681
668
7,056
10,393
4,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
7 / 0 / 2
6,710
671
8,499
4,207
1,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 5
5,409
541
3,652
7,141
2,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
2
Kills
20
21
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
Medusa
5
1
2
6
L
0
6
0
0
L
Hun Batz
FTDAJ
Hun Batz
0
3
2
0.33
W
Amaterasu
LuMaree-
Amaterasu
6
1
1
6.5
L
Kumbhakarna
SettlingShark39
Kumbhakarna
1
2
1
0.75
L
1
3
1
0.5
L
0
7
1
0.07
W
7
0
2
8
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,395
Damage
30,139
40,511
Taken
33,954
14,348
Mitigated
13,456
4,909
Healing
13,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,308
646
1,651
3,057
5,592
2,965
32
1,649
3,897
15,120
0
W
Medusa
6,624
2,327
0
850
6,621
1,812
144
2,412
4,097
0
36,960
L
4,028
98
228
778
6,225
1,847
0
2,893
3,108
21,894
537
L
Hun Batz
FTDAJ
Hun Batz
3,701
928
0
845
8,265
2,632
0
2,231
5,878
0
29,098
W
Amaterasu
LuMaree-
Amaterasu
7,056
2,872
0
5,159
10,393
4,774
0
3,824
6,024
0
37,681
L
Kumbhakarna
SettlingShark39
Kumbhakarna
2,597
263
0
1,504
10,389
5,276
0
3,691
6,535
11,111
1,960
L
3,959
881
0
605
5,733
1,352
0
2,151
3,532
0
25,905
L
5,110
933
0
949
9,899
3,241
0
1,241
8,200
17,715
0
W
8,499
371
0
1,492
4,207
1,229
0
949
3,218
45,434
0
W
3,652
547
0
1,182
7,141
2,676
0
1,557
5,452
0
34,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,472
Gold Earned
30,339
187
Minions Killed
272
0
Camps Cleared
0
977,917
Distance Traveled
1,008,111
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
5,773
577
20
2
0
178,770
0
W
Medusa
5,766
577
63
6
0
211,201
0
L
Ra
4,397
440
39
4
0
188,253
0
L
Hun Batz
4,760
476
55
6
0
217,052
0
W
Amaterasu
6,681
668
56
6
0
179,041
2
L
Kumbhakarna
4,932
493
18
2
0
206,225
2
L
Skadi
4,886
489
48
5
0
185,112
0
L
Ymir
4,497
450
27
3
0
181,275
0
W
Janus
6,710
671
76
8
0
205,761
0
W
Fenrir
5,409
541
57
6
0
233,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role