Player Matchup

Ah Puch
Ah Puch
BrokenLunge
Ah Puch
Level 125
God Stats
0W - 5L
1,214 SR
Queue Stats
323W - 307L
1,520 Elo+
Solo
Mulan
Mulan
Fenrisulfr129
Mulan
Level 138
God Stats
5W - 7L
1,443 SR
Queue Stats
299W - 283L
1,530 Elo+
Party 1
Geb
Geb
Frisky-1k
Geb
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 88L
1,440 Elo+
Solo
Neith
Neith
KingFrills
Neith
Level 230
God Stats
5W - 6L
1,573 SR
Queue Stats
343W - 348L
1,532 Elo+
Party 1
Bakasura
Bakasura
Twisted Abuse
Bakasura
Level 159
God Stats
48W - 55L
1,442 SR
Queue Stats
281W - 273L
1,523 Elo+
Solo
Team Averages
Level 151
1,435 SR
1,509 Elo+

VS

Team Averages
Level 125
1,488 SR
1,531 Elo+
Medusa
Medusa
 
Medusa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
ClaudiosMindset
Discordia
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 56L
1,567 Elo+
Party 2
Loki
Loki
Wasabiiking16
Loki
Level 118
God Stats
15W - 11L
1,544 SR
Queue Stats
129W - 120L
1,529 Elo+
Solo
Terra
Terra
ashlynne002
Terra
Level 142
God Stats
9W - 14L
1,395 SR
Queue Stats
160W - 164L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BrokenLunge
Ah Puch
11
1 / 2 / 0
6,391
639
4,081
6,310
2,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
0 / 6 / 2
4,590
459
2,690
7,865
2,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
0 / 4 / 1
4,644
464
2,172
7,519
4,445
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
11
4 / 0 / 0
6,122
612
4,078
6,152
1,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bakasura
Twisted Abuse
Bakasura
11
2 / 0 / 2
5,836
584
3,590
6,554
2,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
7 / 1 / 1
6,901
690
6,320
6,212
1,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atlas
 
Atlas
9
1 / 2 / 6
5,792
579
3,876
7,373
5,072
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
ClaudiosMindset
Discordia
10
0 / 2 / 0
5,177
518
5,224
3,650
763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 1 / 0
5,960
596
3,556
6,844
2,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 1 / 1
5,952
595
2,198
5,581
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
7
Kills
12
12
Deaths
7
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
1
1
7.5
W
Atlas
 
Atlas
1
2
6
2
L
Ah Puch
BrokenLunge
Ah Puch
1
2
0
0.5
W
Discordia
ClaudiosMindset
Discordia
0
2
0
0
L
0
6
2
0.17
L
0
4
1
0.13
L
Neith
4
0
0
4
L
Bakasura
Twisted Abuse
Bakasura
2
0
2
3
W
3
1
0
3
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,611
Damage
21,174
34,400
Taken
29,660
13,977
Mitigated
11,937
9,932
Healing
9,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,320
3,270
0
1,882
6,212
1,833
580
726
5,266
0
50,083
W
Atlas
 
Atlas
3,876
1,221
0
1,597
7,373
5,072
0
851
6,302
14,738
274
L
Ah Puch
BrokenLunge
Ah Puch
4,081
357
0
2,094
6,310
2,838
0
1,852
4,125
43,467
745
W
Discordia
ClaudiosMindset
Discordia
5,224
402
0
720
3,650
763
0
438
2,997
37,160
904
L
2,690
464
0
1,006
7,865
2,260
0
742
7,123
0
21,288
L
2,172
271
0
899
7,519
4,445
0
2,798
4,721
12,256
715
L
Neith
4,078
868
0
1,342
6,152
1,884
0
4,277
1,875
0
38,742
L
Bakasura
Twisted Abuse
Bakasura
3,590
2,371
0
4,591
6,554
2,550
0
1,015
5,539
0
35,229
W
3,556
1,062
0
3,811
6,844
2,008
0
815
5,787
0
42,286
W
2,198
170
68
1,710
5,581
2,261
0
3,323
2,258
30,112
533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,583
Gold Earned
29,782
321
Minions Killed
330
0
Camps Cleared
0
1,006,704
Distance Traveled
1,006,781
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,901
690
65
7
0
194,847
1
W
Atlas
5,792
579
33
3
0
191,813
0
L
Ah Puch
6,391
639
101
10
0
163,688
0
W
Discordia
5,177
518
70
7
0
193,558
2
L
Mulan
4,590
459
37
4
0
187,384
0
L
Geb
4,644
464
21
2
0
201,293
0
L
Neith
6,122
612
73
7
0
205,742
0
L
Bakasura
5,836
584
89
9
0
248,597
0
W
Loki
5,960
596
85
9
0
238,846
1
W
Terra
5,952
595
77
8
0
187,717
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role