Player Matchup

Ravana
Ravana
Gold V
A1lmpact
Ravana
Gold V
Level 85
God Stats
8W - 13L
1,472 SR
Queue Stats
227W - 271L
1,314 MMR
Solo
Ix Chel
Ix Chel
Bronze V
Darthred
Ix Chel
Bronze V
Level 159
God Stats
0W - 1L
1,453 SR
Queue Stats
0W - 6L
1,353 MMR
Solo
Athena
Athena
Silver I
PlStyles
Athena
Silver I
Level 140
God Stats
89W - 97L
1,501 SR
Queue Stats
546W - 625L
1,369 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,475 SR
1,345 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 96
1,567 SR
1,344 MMR
He Bo
He Bo
Platinum IV
DezzitooTTV
He Bo
Platinum IV
Level 117
God Stats
21W - 10L
1,857 SR
Queue Stats
145W - 143L
1,548 MMR
Solo
Hercules
Hercules
Bronze III
freakybryce9186
Hercules
Bronze III
Level 87
God Stats
1W - 3L
1,307 SR
Queue Stats
10W - 25L
946 MMR
Solo
Hachiman
Hachiman
Gold IV
pookapooka4
Hachiman
Gold IV
Level 84
God Stats
19W - 11L
1,538 SR
Queue Stats
177W - 192L
1,538 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
A1lmpact
Ravana
15
1 / 5 / 3
9,390
722
6,819
15,189
13,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
Darthred
Ix Chel
15
0 / 4 / 4
8,764
674
4,863
11,272
5,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
PlStyles
Athena
15
4 / 7 / 1
10,413
801
8,400
19,462
21,058
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bans
VulcanCthulhuChaacMulanKuzenbo

VS

Bans
AchillesXing TianAnhurYmirMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 2 / 6
12,307
947
15,555
5,954
2,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hercules
17
2 / 1 / 14
10,522
809
7,567
11,162
14,711
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
pookapooka4
Hachiman
17
4 / 2 / 10
11,039
849
16,084
9,343
4,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
5
Kills
16
16
Deaths
5
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ravana
A1lmpact
Ravana
1
5
3
0.5
L
Ix Chel
Darthred
Ix Chel
0
4
4
0.5
W
10
2
6
6.5
L
Athena
PlStyles
Athena
4
7
1
0.64
W
Hercules
2
1
14
9
W
Hachiman
pookapooka4
Hachiman
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,082
Damage
39,206
45,923
Taken
26,459
40,178
Mitigated
21,330
5,062
Healing
5,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
A1lmpact
Ravana
6,819
1,104
0
1,549
15,189
13,815
0
4,269
10,197
0
29,228
L
Ix Chel
Darthred
Ix Chel
4,863
700
1,148
1,965
11,272
5,305
28
2,485
8,595
23,966
0
W
15,555
982
130
1,197
5,954
2,406
915
2,674
3,280
57,706
240
L
Athena
PlStyles
Athena
8,400
1,299
0
400
19,462
21,058
0
7,113
11,568
14,232
924
W
Hercules
7,567
1,476
0
1,625
11,162
14,711
489
5,245
5,917
0
18,539
W
Hachiman
pookapooka4
Hachiman
16,084
8,362
0
2,855
9,343
4,213
2,338
4,457
4,886
0
41,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,567
Gold Earned
33,868
92
Minions Killed
159
0
Camps Cleared
0
691,779
Distance Traveled
734,637
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,390
722
52
4
0
240,552
0
L
Ix Chel
8,764
674
23
2
0
213,292
0
W
He Bo
12,307
947
95
7
0
237,619
0
L
Athena
10,413
801
17
1
0
237,935
4
W
Hercules
10,522
809
22
2
0
271,103
0
W
Hachiman
11,039
849
42
3
0
225,915
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role