Player Matchup

Janus
Janus
 
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
DrewExum
Erlang Shen
Level 71
God Stats
2W - 0L
1,801 SR
Queue Stats
8W - 4L
1,523 Elo+
Party 2
The Morrigan
The Morrigan
KuroEvo
The Morrigan
Level 177
God Stats
19W - 10L
1,555 SR
Queue Stats
38W - 21L
1,827 Elo+
Party 2
Medusa
Medusa
PonýSalvaje
Medusa
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,646 Elo+
Party 2
Da Ji
Da Ji
Zokito
Da Ji
Level 79
God Stats
16W - 9L
1,614 SR
Queue Stats
417W - 366L
1,525 Elo+
Solo
Team Averages
Level 116
1,594 SR
1,604 Elo+

VS

Team Averages
Level 108
1,581 SR
1,507 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DarealSulfur
Arachne
Level 102
God Stats
3W - 2L
1,830 SR
Queue Stats
205W - 196L
1,387 Elo+
Solo
Bacchus
Bacchus
DiscordicAurora
Bacchus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 67L
1,534 Elo+
Party 1
Hou Yi
Hou Yi
LazyDracon
Hou Yi
Level 103
God Stats
8W - 7L
1,674 SR
Queue Stats
239W - 237L
1,572 Elo+
Party 1
King Arthur
King Arthur
xELPRIMO XDx
King Arthur
Level 103
God Stats
13W - 17L
1,400 SR
Queue Stats
494W - 455L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
0 / 2 / 2
5,169
574
1,582
4,690
1,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
DrewExum
Erlang Shen
8
1 / 3 / 0
4,506
501
1,503
5,611
3,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

The Morrigan
KuroEvo
The Morrigan
10
2 / 0 / 4
5,581
620
2,887
3,888
2,499
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
9
3 / 0 / 2
4,877
542
4,013
4,141
1,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Zokito
Da Ji
10
3 / 2 / 0
5,226
581
3,150
7,762
2,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
4 / 1 / 0
6,418
713
5,246
4,624
1,562
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
DarealSulfur
Arachne
5
0 / 4 / 0
3,892
432
1,185
4,913
1,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

8
0 / 3 / 0
4,760
529
3,154
6,406
4,208
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
LazyDracon
Hou Yi
8
0 / 2 / 0
4,431
492
1,264
4,538
1,434
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
xELPRIMO XDx
King Arthur
10
3 / 0 / 0
6,051
672
3,098
7,394
2,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
9
Kills
7
7
Deaths
10
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
2
2
0.5
L
Ix Chel
 
Ix Chel
4
1
0
4
L
Arachne
DarealSulfur
Arachne
0
4
0
0
L
0
3
0
0
W
Erlang Shen
DrewExum
Erlang Shen
1
3
0
0.33
W
The Morrigan
KuroEvo
The Morrigan
2
0
4
4
L
Hou Yi
LazyDracon
Hou Yi
0
2
0
0
W
Medusa
3
0
2
4
W
Da Ji
Zokito
Da Ji
3
2
0
1.5
L
King Arthur
xELPRIMO XDx
King Arthur
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,135
Damage
13,947
26,092
Taken
27,875
11,606
Mitigated
10,938
7,268
Healing
8,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,582
139
0
975
4,690
1,415
28
3,285
1,405
32,424
704
L
Ix Chel
 
Ix Chel
5,246
495
142
2,280
4,624
1,562
0
925
3,603
44,035
1,284
L
Arachne
DarealSulfur
Arachne
1,185
831
0
1,416
4,913
1,105
0
577
4,254
0
13,711
L
3,154
271
159
985
6,406
4,208
0
1,418
4,988
13,725
0
W
Erlang Shen
DrewExum
Erlang Shen
1,503
755
0
753
5,611
3,768
0
0
5,611
0
17,104
W
The Morrigan
KuroEvo
The Morrigan
2,887
545
0
1,177
3,888
2,499
0
1,109
2,779
26,547
0
L
Hou Yi
LazyDracon
Hou Yi
1,264
342
0
1,354
4,538
1,434
0
1,289
3,249
0
31,565
W
Medusa
4,013
1,126
0
470
4,141
1,454
0
2,111
2,030
0
27,593
W
Da Ji
Zokito
Da Ji
3,150
790
0
3,893
7,762
2,470
0
1,825
5,937
0
29,698
L
King Arthur
xELPRIMO XDx
King Arthur
3,098
333
0
2,250
7,394
2,629
0
118
7,064
0
36,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,359
Gold Earned
25,552
260
Minions Killed
261
0
Camps Cleared
0
891,256
Distance Traveled
890,600
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,169
574
78
9
0
179,932
2
L
Ix Chel
6,418
713
86
10
0
181,875
0
L
Arachne
3,892
432
28
3
0
150,177
0
L
Bacchus
4,760
529
18
2
0
200,214
1
W
Erlang Shen
4,506
501
42
5
0
158,307
0
W
The Morrigan
5,581
620
34
4
0
165,069
5
L
Hou Yi
4,431
492
64
7
0
164,068
3
W
Medusa
4,877
542
53
6
0
186,511
0
W
Da Ji
5,226
581
53
6
0
201,437
0
L
King Arthur
6,051
672
65
7
0
194,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role