Player Matchup

Scylla
Scylla
Phligga
Scylla
Level 109
God Stats
1W - 2L
1,285 SR
Queue Stats
74W - 69L
1,537 Elo+
Party 1
Freya
Freya
RApTEr437
Freya
Level 123
God Stats
5W - 2L
1,703 SR
Queue Stats
124W - 131L
1,472 Elo+
Party 1
Artio
Artio
YungChalupa
Artio
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,462 Elo+
Party 1
Chaac
Chaac
hunchodak
Chaac
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 45L
1,440 Elo+
Party 1
Thanatos
Thanatos
pleberry
Thanatos
Level 99
God Stats
7W - 12L
1,489 SR
Queue Stats
34W - 49L
1,480 Elo+
Party 1
Team Averages
Level 110
1,496 SR
1,479 Elo+

VS

Team Averages
Level 125
1,542 SR
1,556 Elo+
Geb
Geb
NyneRanger
Geb
Level 98
God Stats
90W - 73L
1,647 SR
Queue Stats
137W - 151L
1,545 Elo+
Party 2
Scylla
Scylla
Schnoidle
Scylla
Level 127
God Stats
9W - 12L
1,562 SR
Queue Stats
311W - 278L
1,554 Elo+
Party 2
Sylvanus
Sylvanus
Sebastiaη
Sylvanus
Level 176
God Stats
26W - 25L
1,549 SR
Queue Stats
237W - 260L
1,511 Elo+
Solo
Thor
Thor
Thtdude1234
Thor
Level 116
God Stats
6W - 4L
1,760 SR
Queue Stats
267W - 223L
1,608 Elo+
Solo
Jing Wei
Jing Wei
manwithaplan77
Jing Wei
Level 108
God Stats
1W - 3L
1,190 SR
Queue Stats
205W - 191L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Phligga
Scylla
13
0 / 4 / 3
7,434
496
3,686
6,416
943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Freya
RApTEr437
Freya
15
1 / 2 / 4
8,444
563
8,409
13,668
4,093
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 3 / 3
6,998
467
2,232
15,132
8,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
hunchodak
Chaac
13
1 / 3 / 2
8,098
540
6,506
13,529
5,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
pleberry
Thanatos
17
5 / 4 / 0
8,845
590
7,427
14,116
4,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 9
8,354
557
6,983
13,785
10,014
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Scylla
Schnoidle
Scylla
17
9 / 0 / 4
10,367
691
12,870
6,804
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sylvanus
Sebastiaη
Sylvanus
14
2 / 2 / 5
8,972
598
9,771
11,397
9,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 0 / 6
9,021
601
6,941
7,803
3,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Jing Wei
14
0 / 3 / 1
8,037
536
6,886
9,048
3,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
7
Kills
16
16
Deaths
7
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
0
2
9
2.25
L
Scylla
Phligga
Scylla
0
4
3
0.38
L
Freya
RApTEr437
Freya
1
2
4
1.5
W
Scylla
Schnoidle
Scylla
9
0
4
11
W
Sylvanus
Sebastiaη
Sylvanus
2
2
5
2.25
W
5
0
6
8
L
0
3
3
0.5
L
Chaac
hunchodak
Chaac
1
3
2
0.67
W
Jing Wei
0
3
1
0.17
L
Thanatos
pleberry
Thanatos
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,260
Damage
43,451
62,861
Taken
48,837
23,606
Mitigated
28,682
33,042
Healing
11,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,983
931
0
2,493
13,785
10,014
250
5,769
8,016
27,967
1,494
L
Scylla
Phligga
Scylla
3,686
84
0
22
6,416
943
0
4,761
1,447
56,874
563
L
Freya
RApTEr437
Freya
8,409
2,592
0
7,742
13,668
4,093
2,457
4,751
8,877
68,642
3,853
W
Scylla
Schnoidle
Scylla
12,870
1,151
0
1,712
6,804
2,313
1,599
3,002
3,802
83,409
312
W
Sylvanus
Sebastiaη
Sylvanus
9,771
3,356
400
3,681
11,397
9,902
25
485
10,912
42,816
14,188
W
6,941
1,771
0
375
7,803
3,110
126
1,739
6,064
0
64,680
L
2,232
522
1,758
4,236
15,132
8,485
0
7,267
7,497
10,838
0
L
Chaac
hunchodak
Chaac
6,506
787
0
4,803
13,529
5,393
0
7,285
6,236
0
52,739
W
Jing Wei
6,886
5,930
0
2,873
9,048
3,343
1,993
3,527
5,521
0
64,665
L
Thanatos
pleberry
Thanatos
7,427
1,436
0
14,481
14,116
4,692
418
3,455
10,529
0
78,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,819
Gold Earned
44,751
469
Minions Killed
483
0
Camps Cleared
0
1,506,557
Distance Traveled
1,536,266
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,354
557
29
2
0
304,852
5
L
Scylla
7,434
496
126
8
0
292,759
2
L
Freya
8,444
563
112
7
0
263,396
4
W
Scylla
10,367
691
157
10
0
340,199
3
W
Sylvanus
8,972
598
98
7
0
252,969
0
W
Thor
9,021
601
91
6
0
368,562
2
L
Artio
6,998
467
16
1
0
298,162
3
L
Chaac
8,098
540
83
6
0
274,435
3
W
Jing Wei
8,037
536
108
7
0
269,684
0
L
Thanatos
8,845
590
132
9
0
377,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role