Player Matchup

Nemesis
Nemesis
Atrak16
Nemesis
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
310W - 294L
1,547 Elo+
Party 2
Cerberus
Cerberus
Emorrii
Cerberus
Level 146
God Stats
9W - 8L
1,765 SR
Queue Stats
310W - 280L
1,564 Elo+
Party 2
Cupid
Cupid
Rymnto99
Cupid
Level 147
God Stats
7W - 4L
1,637 SR
Queue Stats
195W - 170L
1,545 Elo+
Party 2
Ix Chel
Ix Chel
Shadow_Sheepp
Ix Chel
Level 152
God Stats
11W - 14L
1,462 SR
Queue Stats
110W - 110L
1,491 Elo+
Solo
Surtr
Surtr
x601 Kingheze
Surtr
Level 105
God Stats
6W - 8L
1,427 SR
Queue Stats
416W - 384L
1,564 Elo+
Solo
Team Averages
Level 139
1,558 SR
1,542 Elo+

VS

Team Averages
Level 136
1,644 SR
1,546 Elo+
Baron Samedi
Baron Samedi
AIG Fear
Baron Samedi
Level 187
God Stats
1W - 0L
1,601 SR
Queue Stats
456W - 443L
1,574 Elo+
Solo
Nu Wa
Nu Wa
SiiX0TvvO
Nu Wa
Level 147
God Stats
25W - 17L
1,673 SR
Queue Stats
532W - 492L
1,523 Elo+
Party 1
Zhong Kui
Zhong Kui
WaGGoN BuRRneR
Zhong Kui
Level 147
God Stats
19W - 9L
1,818 SR
Queue Stats
397W - 375L
1,526 Elo+
Party 1
Cu Chulainn
Cu Chulainn
aH Lucario
Cu Chulainn
Level 75
God Stats
8W - 9L
1,477 SR
Queue Stats
476W - 439L
1,520 Elo+
Party 1
Charybdis
Charybdis
youwouldgiveup
Charybdis
Level 123
God Stats
16W - 11L
1,651 SR
Queue Stats
79W - 54L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Atrak16
Nemesis
14
1 / 3 / 3
7,841
490
4,203
11,818
4,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cerberus
Emorrii
Cerberus
14
2 / 0 / 5
8,903
556
7,638
15,723
15,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cupid
Rymnto99
Cupid
14
2 / 1 / 1
8,666
542
3,741
10,461
3,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ix Chel
15
2 / 4 / 3
8,897
556
7,033
9,055
2,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 5 / 0
8,324
520
6,757
14,614
9,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AIG Fear
Baron Samedi
14
1 / 1 / 4
7,949
497
5,002
8,731
5,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Nu Wa
SiiX0TvvO
Nu Wa
16
5 / 2 / 2
9,421
589
7,738
4,733
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
WaGGoN BuRRneR
Zhong Kui
15
2 / 1 / 4
8,669
542
6,967
9,524
6,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
aH Lucario
Cu Chulainn
15
4 / 3 / 4
9,440
590
12,076
14,403
9,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
youwouldgiveup
Charybdis
15
1 / 3 / 2
8,522
533
10,985
14,887
4,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
29
10
Kills
13
13
Deaths
10
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AIG Fear
Baron Samedi
1
1
4
3
L
Nemesis
Atrak16
Nemesis
1
3
3
0.83
L
Cerberus
Emorrii
Cerberus
2
0
5
4.5
L
Cupid
Rymnto99
Cupid
2
1
1
2.5
L
Ix Chel
2
4
3
0.88
W
Nu Wa
SiiX0TvvO
Nu Wa
5
2
2
3
W
Zhong Kui
WaGGoN BuRRneR
Zhong Kui
2
1
4
4
W
Cu Chulainn
aH Lucario
Cu Chulainn
4
3
4
2
L
3
5
0
0.6
W
Charybdis
youwouldgiveup
Charybdis
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,372
Damage
42,768
61,671
Taken
52,278
36,113
Mitigated
27,211
21,199
Healing
18,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AIG Fear
Baron Samedi
5,002
642
429
2,220
8,731
5,875
132
2,506
6,134
28,073
2,330
L
Nemesis
Atrak16
Nemesis
4,203
1,210
0
1,486
11,818
4,801
0
4,095
7,601
0
62,619
L
Cerberus
Emorrii
Cerberus
7,638
450
0
4,374
15,723
15,340
0
5,704
9,767
39,734
0
L
Cupid
Rymnto99
Cupid
3,741
2,436
2,140
5,725
10,461
3,756
1,680
1,338
8,977
0
73,502
L
Ix Chel
7,033
697
538
2,179
9,055
2,913
0
5,825
2,920
64,343
0
W
Nu Wa
SiiX0TvvO
Nu Wa
7,738
1,086
0
767
4,733
945
260
3,145
1,352
65,861
289
W
Zhong Kui
WaGGoN BuRRneR
Zhong Kui
6,967
1,688
0
4,355
9,524
6,404
1,032
2,941
6,351
66,656
670
W
Cu Chulainn
aH Lucario
Cu Chulainn
12,076
1,446
0
2,758
14,403
9,436
22
3,121
10,490
12,796
65,167
L
6,757
1,980
0
4,757
14,614
9,303
0
3,961
10,557
1,837
42,599
W
Charybdis
youwouldgiveup
Charybdis
10,985
6,666
0
7,709
14,887
4,551
1,031
3,178
11,666
0
84,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,631
Gold Earned
44,001
508
Minions Killed
566
0
Camps Cleared
0
1,565,542
Distance Traveled
1,467,146
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,949
497
54
3
0
271,227
3
L
Nemesis
7,841
490
97
6
0
317,912
0
L
Cerberus
8,903
556
48
3
0
347,247
5
L
Cupid
8,666
542
126
8
0
313,088
3
L
Ix Chel
8,897
556
151
9
0
313,047
4
W
Nu Wa
9,421
589
132
8
0
303,768
2
W
Zhong Kui
8,669
542
116
7
0
302,821
0
W
Cu Chulainn
9,440
590
134
8
0
300,911
0
L
Surtr
8,324
520
86
5
0
274,248
0
W
Charybdis
8,522
533
130
8
0
288,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role