Player Matchup

Bacchus
Bacchus
Silver I
MiniYeets420
Bacchus
Silver I
Level 105
God Stats
13W - 12L
1,481 SR
Queue Stats
152W - 166L
1,158 MMR
Party 1
Awilix
Awilix
Silver I
MudButtKing
Awilix
Silver I
Level 156
God Stats
8W - 4L
1,500 SR
Queue Stats
46W - 46L
1,479 MMR
Party 1
Baba Yaga
Baba Yaga
Gold IV
holJacob24
Baba Yaga
Gold IV
Level 143
God Stats
1W - 2L
1,501 SR
Queue Stats
97W - 95L
1,439 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,494 SR
1,358 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,457 SR
1,364 MMR
Ix Chel
Ix Chel
Silver I
Gaburoon
Ix Chel
Silver I
Level 47
God Stats
28W - 25L
1,374 SR
Queue Stats
199W - 277L
1,287 MMR
Party 2
Cerberus
Cerberus
Gold I
Ghosttboy305
Cerberus
Gold I
Level 159
God Stats
21W - 28L
1,509 SR
Queue Stats
509W - 407L
1,490 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze IV
dankfeelings
Sun Wukong
Bronze IV
Level 107
God Stats
0W - 1L
1,488 SR
Queue Stats
1W - 8L
1,316 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MiniYeets420
Bacchus
19
2 / 2 / 12
12,520
835
11,375
16,449
26,734
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Awilix
19
8 / 6 / 3
13,212
881
11,033
12,079
4,483
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Baba Yaga
holJacob24
Baba Yaga
20
5 / 4 / 8
13,858
924
14,564
12,542
5,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ThothSerqetKuzenboNe Zha

VS

Bans
AchillesMedusaCupidPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Gaburoon
Ix Chel
17
1 / 6 / 5
11,417
761
7,804
11,693
4,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
Ghosttboy305
Cerberus
17
6 / 4 / 5
12,027
802
9,964
19,462
24,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
dankfeelings
Sun Wukong
17
5 / 5 / 5
12,097
806
10,749
14,826
15,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
27
15
Kills
12
12
Deaths
15
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Gaburoon
Ix Chel
1
6
5
0.58
L
Cerberus
Ghosttboy305
Cerberus
6
4
5
2.13
W
Bacchus
MiniYeets420
Bacchus
2
2
12
4
W
Awilix
8
6
3
1.58
L
Sun Wukong
dankfeelings
Sun Wukong
5
5
5
1.5
W
Baba Yaga
holJacob24
Baba Yaga
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,972
Damage
28,517
41,070
Taken
45,981
37,165
Mitigated
44,712
7,480
Healing
5,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Gaburoon
Ix Chel
7,804
495
1,334
679
11,693
4,740
0
7,037
4,618
44,111
0
L
Cerberus
Ghosttboy305
Cerberus
9,964
685
0
2,609
19,462
24,584
434
9,270
9,993
29,795
1,858
W
Bacchus
MiniYeets420
Bacchus
11,375
651
0
3,280
16,449
26,734
531
5,593
10,164
28,514
1,015
W
Awilix
11,033
4,033
0
1,962
12,079
4,483
1,885
4,935
6,687
0
52,018
L
Sun Wukong
dankfeelings
Sun Wukong
10,749
1,516
0
1,150
14,826
15,388
665
8,451
6,334
0
28,578
W
Baba Yaga
holJacob24
Baba Yaga
14,564
887
0
2,238
12,542
5,948
1,185
5,644
6,382
57,368
608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,590
Gold Earned
35,541
179
Minions Killed
164
0
Camps Cleared
0
862,950
Distance Traveled
767,041
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
11,417
761
83
6
0
265,106
6
L
Cerberus
12,027
802
49
3
0
254,497
0
W
Bacchus
12,520
835
29
2
0
322,372
2
W
Awilix
13,212
881
48
3
0
283,703
0
L
Sun Wukong
12,097
806
32
2
0
247,438
6
W
Baba Yaga
13,858
924
102
7
0
256,875
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role