Player Matchup

Danzaburou
Danzaburou
FrenchToastR
Danzaburou
Level 41
God Stats
45W - 9L
1,934 SR
Queue Stats
137W - 27L
1,812 Elo+
Party 2
Tsukuyomi
Tsukuyomi
IanW
Tsukuyomi
Level 98
God Stats
4W - 2L
1,773 SR
Queue Stats
187W - 37L
1,828 Elo+
Party 2
Cthulhu
Cthulhu
SirNeegrumps
Cthulhu
Level 148
God Stats
20W - 2L
2,045 SR
Queue Stats
191W - 33L
1,837 Elo+
Party 2
Scylla
Scylla
SonofRobot87
Scylla
Level 55
God Stats
161W - 131L
1,606 SR
Queue Stats
173W - 151L
1,555 Elo+
Solo
Vulcan
Vulcan
jdog406
Vulcan
Level 142
God Stats
4W - 0L
1,924 SR
Queue Stats
32W - 9L
1,819 Elo+
Party 2
Team Averages
Level 97
1,856 SR
1,770 Elo+

VS

Team Averages
Level 128
1,580 SR
1,478 Elo+
Martichoras
Martichoras
 
Martichoras
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
BuffaloSawce
Anubis
Level 63
God Stats
3W - 5L
1,732 SR
Queue Stats
11W - 17L
1,446 Elo+
Party 3
Achilles
Achilles
IriLikeTheLake
Achilles
Level 165
God Stats
0W - 1L
1,705 SR
Queue Stats
231W - 273L
1,482 Elo+
Party 1
Sun Wukong
Sun Wukong
Peaceman
Sun Wukong
Level 138
God Stats
2W - 3L
1,462 SR
Queue Stats
111W - 113L
1,483 Elo+
Party 3
Sylvanus
Sylvanus
SpiltMilkk
Sylvanus
Level 126
God Stats
55W - 59L
1,500 SR
Queue Stats
108W - 115L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FrenchToastR
Danzaburou
15
4 / 1 / 10
9,346
935
8,968
8,164
2,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tsukuyomi
IanW
Tsukuyomi
16
5 / 3 / 11
9,682
968
11,046
9,436
3,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cthulhu
SirNeegrumps
Cthulhu
16
11 / 1 / 10
10,273
1,027
10,970
14,308
15,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
15
2 / 0 / 9
9,086
909
8,274
4,961
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vulcan
jdog406
Vulcan
16
4 / 1 / 10
9,749
975
12,797
4,815
1,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
14
0 / 5 / 2
8,163
816
3,459
10,132
4,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
11
0 / 6 / 1
7,209
721
2,694
5,536
1,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
12
1 / 8 / 1
7,738
774
6,436
15,194
15,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
Peaceman
Sun Wukong
15
2 / 3 / 0
8,690
869
6,080
12,567
8,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
SpiltMilkk
Sylvanus
14
3 / 4 / 1
8,727
873
10,102
14,508
7,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
11
26
Kills
6
6
Deaths
26
50
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Martichoras
 
Martichoras
0
5
2
0.2
L
Anubis
0
6
1
0.08
W
Danzaburou
FrenchToastR
Danzaburou
4
1
10
9
W
Tsukuyomi
IanW
Tsukuyomi
5
3
11
3.5
L
Achilles
1
8
1
0.19
L
Sun Wukong
Peaceman
Sun Wukong
2
3
0
0.67
W
Cthulhu
SirNeegrumps
Cthulhu
11
1
10
16
W
Scylla
2
0
9
6.5
L
Sylvanus
SpiltMilkk
Sylvanus
3
4
1
0.88
W
Vulcan
jdog406
Vulcan
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,055
Damage
28,771
41,684
Taken
57,937
24,679
Mitigated
38,618
6,079
Healing
7,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
 
Martichoras
3,459
992
0
575
10,132
4,129
0
5,135
4,997
0
27,802
L
Anubis
2,694
129
0
0
5,536
1,955
0
3,254
2,282
3,409
0
W
Danzaburou
FrenchToastR
Danzaburou
8,968
3,790
0
2,092
8,164
2,522
1,492
3,430
4,674
0
15,943
W
Tsukuyomi
IanW
Tsukuyomi
11,046
3,530
0
340
9,436
3,415
0
2,586
6,614
0
31,082
L
Achilles
6,436
732
0
1,591
15,194
15,774
0
8,624
6,570
0
10,045
L
Sun Wukong
Peaceman
Sun Wukong
6,080
594
0
2,376
12,567
8,834
0
6,591
5,976
0
26,849
W
Cthulhu
SirNeegrumps
Cthulhu
10,970
1,083
231
2,616
14,308
15,647
198
3,552
10,543
23,785
229
W
Scylla
8,274
1,030
0
420
4,961
1,512
315
1,067
3,629
32,037
0
L
Sylvanus
SpiltMilkk
Sylvanus
10,102
2,737
212
2,616
14,508
7,926
0
7,808
6,700
18,062
1,811
W
Vulcan
jdog406
Vulcan
12,797
549
0
380
4,815
1,583
472
1,021
3,315
33,123
1,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,136
Gold Earned
40,527
222
Minions Killed
147
0
Camps Cleared
0
1,077,259
Distance Traveled
810,784
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
8,163
816
55
6
0
162,842
0
L
Anubis
7,209
721
4
0
0
112,570
0
W
Danzaburou
9,346
935
19
2
0
207,527
0
W
Tsukuyomi
9,682
968
47
5
0
222,857
0
L
Achilles
7,738
774
9
1
0
154,303
0
L
Sun Wukong
8,690
869
52
5
0
201,780
0
W
Cthulhu
10,273
1,027
42
4
0
210,426
0
W
Scylla
9,086
909
57
6
0
205,752
0
L
Sylvanus
8,727
873
27
3
0
179,289
0
W
Vulcan
9,749
975
57
6
0
230,697
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role