Player Matchup

Sun Wukong
Sun Wukong
DonUND
Sun Wukong
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,473 Elo+
Party 2
Janus
Janus
Fredo2Stunna
Janus
Level 38
God Stats
8W - 4L
1,706 SR
Queue Stats
18W - 12L
1,617 Elo+
Party 2
Serqet
Serqet
GushyWushy
Serqet
Level 36
God Stats
5W - 2L
1,641 SR
Queue Stats
11W - 10L
1,520 Elo+
Party 2
Ullr
Ullr
Pawninat0r
Ullr
Level 126
God Stats
1W - 2L
1,357 SR
Queue Stats
15W - 13L
1,534 Elo+
Party 2
Ymir
Ymir
RobTheBuilder97
Ymir
Level 47
God Stats
1W - 0L
1,492 SR
Queue Stats
5W - 7L
1,393 Elo+
Party 2
Team Averages
Level 67
1,539 SR
1,507 Elo+

VS

Team Averages
Level 163
1,496 SR
1,528 Elo+
Nox
Nox
 
Nox
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Biohazard14x
Cerberus
Level 170
God Stats
11W - 11L
1,603 SR
Queue Stats
241W - 229L
1,515 Elo+
Party 1
Anhur
Anhur
Cry0spension
Anhur
Level 125
God Stats
0W - 2L
1,297 SR
Queue Stats
42W - 23L
1,554 Elo+
Solo
Mercury
Mercury
TheSpiritof1776
Mercury
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
21W - 27L
1,512 Elo+
Party 1
Hercules
Hercules
xX63N64RXx
Hercules
Level 172
God Stats
24W - 22L
1,580 SR
Queue Stats
189W - 181L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DonUND
Sun Wukong
15
5 / 1 / 8
9,098
1,011
8,712
7,363
5,566
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
5 / 2 / 6
9,482
1,054
6,538
7,099
1,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
GushyWushy
Serqet
15
6 / 2 / 7
9,122
1,014
10,169
10,163
4,434
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 2 / 8
9,094
1,010
4,831
8,237
2,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 3 / 11
8,426
936
3,075
12,003
9,273
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
10
0 / 1 / 1
6,819
758
58
902
243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Biohazard14x
Cerberus
14
4 / 6 / 5
8,584
954
10,708
11,904
4,984
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
2 / 1 / 5
8,994
999
8,600
3,900
1,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 5 / 5
7,707
856
3,869
9,361
3,543
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
xX63N64RXx
Hercules
14
4 / 7 / 3
8,491
943
10,835
14,318
6,723
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
29
19
Kills
10
10
Deaths
20
40
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
1
1
0.5
L
Cerberus
Biohazard14x
Cerberus
4
6
5
1.08
L
2
1
5
4.5
W
Sun Wukong
DonUND
Sun Wukong
5
1
8
9
W
5
2
6
4
W
Serqet
GushyWushy
Serqet
6
2
7
4.75
W
1
2
8
2.5
W
2
3
11
2.5
L
0
5
5
0.5
L
Hercules
xX63N64RXx
Hercules
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,325
Damage
34,070
44,865
Taken
40,385
23,023
Mitigated
16,842
7,180
Healing
4,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
58
41
0
250
902
243
0
196
706
519
33
L
Cerberus
Biohazard14x
Cerberus
10,708
1,014
0
439
11,904
4,984
0
3,679
7,781
23,993
0
L
8,600
3,300
0
1,306
3,900
1,349
0
1,750
2,150
0
30,516
W
Sun Wukong
DonUND
Sun Wukong
8,712
1,992
0
503
7,363
5,566
31
772
6,591
0
22,206
W
6,538
444
85
1,724
7,099
1,599
1,224
1,254
5,845
32,380
0
W
Serqet
GushyWushy
Serqet
10,169
2,619
0
1,880
10,163
4,434
863
2,364
7,799
0
13,993
W
4,831
1,427
919
741
8,237
2,151
2,546
2,755
5,482
0
36,306
W
3,075
946
0
1,328
12,003
9,273
550
3,604
8,399
6,492
0
L
3,869
1,417
0
924
9,361
3,543
0
1,542
7,651
0
12,948
L
Hercules
xX63N64RXx
Hercules
10,835
4,270
0
1,136
14,318
6,723
0
2,446
11,872
0
18,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,222
Gold Earned
40,595
197
Minions Killed
149
0
Camps Cleared
0
956,937
Distance Traveled
701,275
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,819
758
1
0
0
24,907
0
L
Cerberus
8,584
954
51
6
0
154,969
0
L
Anhur
8,994
999
57
6
0
181,610
0
W
Sun Wukong
9,098
1,011
43
5
0
181,184
0
W
Janus
9,482
1,054
56
6
0
199,770
0
W
Serqet
9,122
1,014
17
2
0
203,959
0
W
Ullr
9,094
1,010
71
8
0
196,996
0
W
Ymir
8,426
936
10
1
0
175,028
3
L
Mercury
7,707
856
23
3
0
179,423
0
L
Hercules
8,491
943
17
2
0
160,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role