Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
BrawS01
King Arthur
Level 155
God Stats
2W - 1L
1,551 SR
Queue Stats
41W - 43L
1,530 Elo+
Party 2
Izanami
Izanami
HomeGrown348
Izanami
Level 152
God Stats
115W - 85L
1,550 SR
Queue Stats
730W - 732L
1,483 Elo+
Solo
Chaac
Chaac
seniortaquito20
Chaac
Level 13
God Stats
5W - 1L
1,110 SR
Queue Stats
8W - 6L
1,500 Elo+
Party 2
Team Averages
Level 129
1,442 SR
1,503 Elo+

VS

Team Averages
Level 148
1,538 SR
1,524 Elo+
Artemis
Artemis
 
Artemis
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
HoNehNay
Odin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 35L
1,579 Elo+
Party 3
Eset
Eset
Mudiño
Eset
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,508 Elo+
Party 1
Vulcan
Vulcan
MysteryFigure
Vulcan
Level 168
God Stats
6W - 5L
1,604 SR
Queue Stats
91W - 84L
1,473 Elo+
Party 3
Ne Zha
Ne Zha
SlackerReturns
Ne Zha
Level 149
God Stats
1W - 4L
1,587 SR
Queue Stats
53W - 48L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
8 / 0 / 5
7,918
1,131
6,195
7,211
3,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
 
Nu Wa
14
3 / 0 / 9
7,707
1,101
8,196
3,516
962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
BrawS01
King Arthur
13
4 / 0 / 7
7,510
1,073
6,061
8,844
7,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Izanami
HomeGrown348
Izanami
7
0 / 0 / 0
4,125
589
0
0
0
12
1 / 1 / 3
6,636
948
1,815
3,622
3,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
1 / 3 / 0
6,959
994
3,937
6,555
2,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
11
0 / 1 / 1
6,055
865
1,968
5,736
3,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Eset
Mudiño
Eset
12
0 / 5 / 1
6,441
920
2,272
4,876
1,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 1
6,163
880
3,905
2,914
907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 5 / 1
6,064
866
3,089
6,221
1,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
16
Kills
1
1
Deaths
16
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
0
5
10.5
W
Nu Wa
 
Nu Wa
3
0
9
7.5
L
Artemis
 
Artemis
1
3
0
0.33
W
King Arthur
BrawS01
King Arthur
4
0
7
7.5
L
Odin
0
1
1
0.5
W
Izanami
HomeGrown348
Izanami
0
0
0
0
L
Eset
Mudiño
Eset
0
5
1
0.1
L
0
2
1
0.25
L
0
5
1
0.1
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,267
Damage
15,171
23,193
Taken
26,302
15,385
Mitigated
9,869
4,733
Healing
2,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,195
972
0
1,563
7,211
3,291
225
1,306
5,830
0
12,811
W
Nu Wa
 
Nu Wa
8,196
3,293
0
580
3,516
962
1,224
1,519
1,964
27,095
0
L
Artemis
 
Artemis
3,937
1,878
0
816
6,555
2,273
135
1,503
4,910
0
25,015
W
King Arthur
BrawS01
King Arthur
6,061
1,168
0
1,746
8,844
7,999
301
2,882
5,836
0
21,316
L
Odin
1,968
244
0
173
5,736
3,175
0
3,169
2,496
60
10,499
W
Izanami
HomeGrown348
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Eset
Mudiño
Eset
2,272
356
238
164
4,876
1,533
0
1,051
3,825
20,488
0
L
3,905
243
0
100
2,914
907
0
1,022
1,892
14,550
336
L
3,089
557
0
673
6,221
1,981
0
1,451
4,737
0
11,876
W
1,815
129
0
844
3,622
3,133
308
424
3,161
0
12,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,896
Gold Earned
31,682
113
Minions Killed
177
0
Camps Cleared
0
660,206
Distance Traveled
719,825
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,918
1,131
13
2
0
183,964
0
W
Nu Wa
7,707
1,101
44
6
0
159,186
0
L
Artemis
6,959
994
59
8
0
148,893
0
W
King Arthur
7,510
1,073
25
4
0
167,245
0
L
Odin
6,055
865
19
3
0
166,077
0
W
Izanami
4,125
589
0
0
0
0
0
L
Eset
6,441
920
48
7
0
144,113
0
L
Vulcan
6,163
880
33
5
0
162,601
0
L
Ne Zha
6,064
866
18
3
0
98,141
0
W
Chaac
6,636
948
31
4
0
149,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role