Player Matchup

Ullr
Ullr
Mayoliketortas
Ullr
Level 24
God Stats
2W - 2L
1,508 SR
Queue Stats
13W - 8L
1,567 Elo+
Party 2
Cerberus
Cerberus
NoctaQ-
Cerberus
Level 16
God Stats
7W - 3L
1,426 SR
Queue Stats
13W - 6L
1,655 Elo+
Party 2
Baron Samedi
Baron Samedi
WeeWeeButter
Baron Samedi
Level 54
God Stats
1W - 1L
1,872 SR
Queue Stats
24W - 13L
1,620 Elo+
Party 2
Team Averages
Level 31
1,602 SR
1,614 Elo+

VS

Team Averages
Level 86
1,669 SR
1,560 Elo+
Freya
Freya
AlmxndMilk
Freya
Level 106
God Stats
5W - 1L
1,755 SR
Queue Stats
85W - 81L
1,569 Elo+
Party 1
Kuzenbo
Kuzenbo
shmiggyy
Kuzenbo
Level 6
God Stats
12W - 9L
1,536 SR
Queue Stats
14W - 13L
1,538 Elo+
Party 1
Tyr
Tyr
shmolp
Tyr
Level 146
God Stats
5W - 3L
1,715 SR
Queue Stats
140W - 123L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 0
9,334
667
5,153
5,791
2,275
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
NoctaQ-
Cerberus
15
0 / 4 / 0
9,006
643
3,262
10,551
8,733
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Baron Samedi
WeeWeeButter
Baron Samedi
15
0 / 4 / 0
9,128
652
7,944
10,055
4,141
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
18
4 / 0 / 4
12,080
863
7,527
6,625
2,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Kuzenbo
shmiggyy
Kuzenbo
18
1 / 0 / 6
11,196
800
8,578
12,627
17,005
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
shmolp
Tyr
17
3 / 0 / 5
11,047
789
5,742
11,256
10,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
8
8
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Freya
4
0
4
6
L
0
0
0
0
L
Cerberus
NoctaQ-
Cerberus
0
4
0
0
L
Baron Samedi
WeeWeeButter
Baron Samedi
0
4
0
0
W
Kuzenbo
shmiggyy
Kuzenbo
1
0
6
4
W
Tyr
shmolp
Tyr
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,359
Damage
21,847
26,397
Taken
30,508
15,149
Mitigated
30,159
5,990
Healing
7,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
7,527
2,363
0
2,549
6,625
2,812
1,390
2,447
4,178
58,686
584
L
5,153
1,664
0
1,245
5,791
2,275
0
2,725
2,849
0
31,743
L
Cerberus
NoctaQ-
Cerberus
3,262
119
0
711
10,551
8,733
0
6,081
4,106
10,705
0
L
Baron Samedi
WeeWeeButter
Baron Samedi
7,944
34
800
3,234
10,055
4,141
0
5,453
4,328
40,559
0
W
Kuzenbo
shmiggyy
Kuzenbo
8,578
2,659
0
1,100
12,627
17,005
880
5,434
7,193
24,446
4,749
W
Tyr
shmolp
Tyr
5,742
775
0
3,505
11,256
10,342
1,117
3,555
7,701
0
32,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,468
Gold Earned
34,323
142
Minions Killed
203
0
Camps Cleared
0
754,086
Distance Traveled
855,947
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
12,080
863
110
8
0
279,688
0
L
Ullr
9,334
667
61
4
0
276,062
4
L
Cerberus
9,006
643
24
2
0
248,881
0
L
Baron Samedi
9,128
652
57
4
0
229,143
4
W
Kuzenbo
11,196
800
39
3
0
294,001
0
W
Tyr
11,047
789
54
4
0
282,258
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role