Player Matchup

Ravana
Ravana
Silver II
CrippledNARWHAL
Ravana
Silver II
Level 121
God Stats
1W - 1L
1,292 SR
Queue Stats
146W - 162L
1,037 MMR
Party 1
Surtr
Surtr
Silver III
Joe_Fitz420
Surtr
Silver III
Level 104
God Stats
9W - 5L
1,636 SR
Queue Stats
131W - 150L
759 MMR
Solo
Artio
Artio
Silver IV
Mugiwara_No_Tez
Artio
Silver IV
Level 147
God Stats
4W - 5L
1,380 SR
Queue Stats
74W - 104L
713 MMR
Solo
Anubis
Anubis
Silver I
N8TEX_
Anubis
Silver I
Level 129
God Stats
6W - 4L
1,571 SR
Queue Stats
167W - 180L
1,254 MMR
Solo
Izanami
Izanami
Silver IV
Thepurpleenzyme
Izanami
Silver IV
Level 144
God Stats
4W - 4L
1,692 SR
Queue Stats
329W - 355L
762 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,514 SR
905 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,486 SR
900 MMR
Janus
Janus
Silver III
GatoMsk1
Janus
Silver III
Level 139
God Stats
1W - 3L
1,426 SR
Queue Stats
64W - 84L
957 MMR
Solo
Horus
Horus
Silver III
God_Been_Gr8
Horus
Silver III
Level 86
God Stats
3W - 2L
1,644 SR
Queue Stats
15W - 27L
1,092 MMR
Solo
Fafnir
Fafnir
Silver V
Kamikaze-_Rogue
Fafnir
Silver V
Level 129
God Stats
46W - 56L
1,379 SR
Queue Stats
333W - 385L
584 MMR
Solo
Awilix
Awilix
Silver II
Vretux
Awilix
Silver II
Level 141
God Stats
85W - 60L
1,549 SR
Queue Stats
198W - 206L
1,017 MMR
Solo
Neith
Neith
Silver III
campboyz007
Neith
Silver III
Level 156
God Stats
5W - 6L
1,432 SR
Queue Stats
120W - 150L
852 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 5
11,172
621
11,409
8,346
3,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

16
1 / 1 / 3
10,624
590
11,999
17,140
10,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
3 / 1 / 5
9,360
520
5,096
13,973
12,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
N8TEX_
Anubis
17
9 / 1 / 5
11,446
636
14,617
9,532
4,484
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
3 / 1 / 5
10,951
608
5,490
7,666
2,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ao KuangMulanKing ArthurNu Wa

VS

Bans
AresThorMedusaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
GatoMsk1
Janus
14
1 / 6 / 0
7,936
441
10,600
11,859
2,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 2 / 2
8,468
470
2,965
14,863
10,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

14
1 / 2 / 1
8,467
470
4,074
16,437
19,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
Vretux
Awilix
16
3 / 10 / 0
8,923
496
11,357
20,266
5,833
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

8
0 / 2 / 0
6,266
348
1,813
5,474
1,284
Mystical Earring

Mystical Earring

+15
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
22
Kills
6
6
Deaths
22
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
6
2
5
4.25
L
Janus
GatoMsk1
Janus
1
6
0
0.17
L
1
2
2
1
W
1
1
3
2.5
L
1
2
1
0.75
W
3
1
5
5.5
W
Anubis
N8TEX_
Anubis
9
1
5
11.5
W
3
1
5
5.5
L
Awilix
Vretux
Awilix
3
10
0
0.3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,611
Damage
30,809
56,657
Taken
68,899
34,177
Mitigated
39,088
22,901
Healing
18,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,409
4,212
0
4,063
8,346
3,504
1,650
663
7,683
0
90,699
L
Janus
GatoMsk1
Janus
10,600
38
0
2,042
11,859
2,071
0
8,363
3,451
60,468
0
L
2,965
1,269
670
4,811
14,863
10,505
0
6,963
7,802
0
24,369
W
11,999
4,797
0
5,246
17,140
10,488
0
4,621
12,519
2,254
63,612
L
4,074
921
0
4,117
16,437
19,395
0
583
15,035
49,063
0
W
5,096
654
200
3,623
13,973
12,907
28
5,999
7,974
22,084
987
W
Anubis
N8TEX_
Anubis
14,617
301
0
5,639
9,532
4,484
1,950
4,116
5,416
74,197
3,365
W
5,490
3,380
0
4,130
7,666
2,794
4,295
423
7,243
0
94,235
L
Awilix
Vretux
Awilix
11,357
4,205
0
5,624
20,266
5,833
0
4,047
16,018
0
82,861
L
1,813
597
0
1,226
5,474
1,284
63
463
5,011
0
23,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,553
Gold Earned
40,060
548
Minions Killed
364
0
Camps Cleared
0
1,828,839
Distance Traveled
1,582,028
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,172
621
148
8
0
416,117
0
L
Janus
7,936
441
96
5
0
344,113
2
L
Horus
8,468
470
41
2
0
370,012
4
W
Surtr
10,624
590
104
6
0
322,727
3
L
Fafnir
8,467
470
64
4
0
300,232
4
W
Artio
9,360
520
27
2
0
372,315
4
W
Anubis
11,446
636
118
7
0
343,348
0
W
Izanami
10,951
608
151
8
0
374,332
4
L
Awilix
8,923
496
124
7
0
367,877
6
L
Neith
6,266
348
39
2
0
199,794
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role