Player Matchup

Cerberus
Cerberus
Lambirkini
Cerberus
Level 45
God Stats
10W - 5L
1,690 SR
Queue Stats
18W - 14L
1,368 Elo+
Party 1
Olorun
Olorun
Shmemmett
Olorun
Level 60
God Stats
7W - 2L
1,676 SR
Queue Stats
110W - 91L
1,480 Elo+
Party 1
Medusa
Medusa
TheDMack
Medusa
Level 63
God Stats
14W - 8L
1,636 SR
Queue Stats
213W - 185L
1,449 Elo+
Party 1
Team Averages
Level 56
1,667 SR
1,432 Elo+

VS

Team Averages
Level 72
1,602 SR
1,543 Elo+
Nu Wa
Nu Wa
DocDre3
Nu Wa
Level 56
God Stats
1W - 1L
1,760 SR
Queue Stats
17W - 14L
1,528 Elo+
Solo
Sol
Sol
bellmar
Sol
Level 103
God Stats
42W - 35L
1,495 SR
Queue Stats
75W - 75L
1,474 Elo+
Party 2
Maui
Maui
thegovman
Maui
Level 56
God Stats
6W - 8L
1,553 SR
Queue Stats
12W - 18L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Lambirkini
Cerberus
16
1 / 1 / 8
9,743
812
6,002
9,147
6,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
Shmemmett
Olorun
17
6 / 2 / 6
11,051
921
10,477
10,336
3,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
TheDMack
Medusa
17
5 / 1 / 6
10,983
915
9,101
7,542
2,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DocDre3
Nu Wa
14
2 / 4 / 2
8,941
745
6,545
7,448
2,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sol
13
2 / 4 / 2
8,848
737
6,877
9,708
3,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Maui
14
0 / 4 / 4
7,990
666
3,698
11,297
9,832
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
12
Kills
4
4
Deaths
12
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
DocDre3
Nu Wa
2
4
2
0.75
W
Cerberus
Lambirkini
Cerberus
1
1
8
5
W
Olorun
Shmemmett
Olorun
6
2
6
4.5
W
Medusa
TheDMack
Medusa
5
1
6
8
L
Sol
2
4
2
0.75
L
Maui
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,580
Damage
17,120
27,025
Taken
28,453
11,962
Mitigated
15,358
9,160
Healing
4,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
DocDre3
Nu Wa
6,545
1,668
0
962
7,448
2,406
0
2,957
4,451
22,959
0
W
Cerberus
Lambirkini
Cerberus
6,002
201
0
1,147
9,147
6,445
770
5,275
3,632
29,084
2,023
W
Olorun
Shmemmett
Olorun
10,477
1,934
232
4,862
10,336
3,358
1,422
6,103
3,839
47,881
3,895
W
Medusa
TheDMack
Medusa
9,101
2,666
0
2,919
7,542
2,159
749
4,296
2,961
0
57,325
L
Sol
6,877
1,389
114
2,444
9,708
3,120
0
6,495
3,187
20,277
4,018
L
Maui
3,698
287
48
737
11,297
9,832
0
6,788
4,496
7,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,777
Gold Earned
25,779
241
Minions Killed
92
0
Camps Cleared
0
694,776
Distance Traveled
581,746
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,941
745
36
3
0
185,157
5
W
Cerberus
9,743
812
74
6
0
238,588
0
W
Olorun
11,051
921
74
6
0
205,919
0
W
Medusa
10,983
915
93
8
0
250,269
0
L
Sol
8,848
737
51
4
0
170,759
0
L
Maui
7,990
666
5
0
0
225,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role