Player Matchup

Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ravana
Ravana
ISWIPEBOT
Ravana
Level 58
God Stats
2W - 2L
1,676 SR
Queue Stats
24W - 35L
1,505 Elo+
Solo
Cerberus
Cerberus
JuanSArvelo
Cerberus
Level 127
God Stats
70W - 56L
1,474 SR
Queue Stats
280W - 248L
1,467 Elo+
Party 3
Arachne
Arachne
Swidit1028
Arachne
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,372 Elo+
Solo
Merlin
Merlin
ThomasVzla
Merlin
Level 128
God Stats
0W - 2L
1,447 SR
Queue Stats
48W - 55L
1,484 Elo+
Party 3
Team Averages
Level 98
1,519 SR
1,466 Elo+

VS

Team Averages
Level 105
1,529 SR
1,455 Elo+
Fenrir
Fenrir
Aquamarine8469
Fenrir
Level 121
God Stats
2W - 4L
1,256 SR
Queue Stats
187W - 191L
1,482 Elo+
Party 1
Skadi
Skadi
MeltedFries
Skadi
Level 43
God Stats
6W - 2L
1,674 SR
Queue Stats
51W - 48L
1,437 Elo+
Solo
Sylvanus
Sylvanus
ReaperWolf-PR
Sylvanus
Level 111
God Stats
3W - 3L
1,465 SR
Queue Stats
60W - 60L
1,439 Elo+
Party 2
Ra
Ra
YerBoi_67
Ra
Level 131
God Stats
7W - 2L
1,749 SR
Queue Stats
182W - 183L
1,481 Elo+
Party 1
Sun Wukong
Sun Wukong
feyojavierpr
Sun Wukong
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 51L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
2 / 2 / 0
5,759
480
7,973
6,553
1,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
ISWIPEBOT
Ravana
12
1 / 1 / 0
6,459
538
5,214
8,441
3,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
JuanSArvelo
Cerberus
9
0 / 5 / 2
5,100
425
5,144
11,690
8,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
Swidit1028
Arachne
10
0 / 4 / 1
5,419
452
1,824
10,193
3,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Merlin
ThomasVzla
Merlin
12
0 / 1 / 0
6,777
565
1,274
4,202
946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 4
6,945
579
4,004
7,371
2,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 1 / 4
6,381
532
8,293
5,060
1,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
ReaperWolf-PR
Sylvanus
11
2 / 1 / 7
6,907
576
5,005
10,119
7,070
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 0 / 0
7,552
629
1,989
2,435
952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
feyojavierpr
Sun Wukong
13
1 / 1 / 2
7,443
620
5,166
9,107
6,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
12
13
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
2
0
1
W
3
0
4
5
L
Ravana
ISWIPEBOT
Ravana
1
1
0
1
L
Cerberus
JuanSArvelo
Cerberus
0
5
2
0.2
W
3
1
4
5
W
Sylvanus
ReaperWolf-PR
Sylvanus
2
1
7
5.5
L
Arachne
Swidit1028
Arachne
0
4
1
0.13
L
Merlin
ThomasVzla
Merlin
0
1
0
0
W
3
0
0
3
W
Sun Wukong
feyojavierpr
Sun Wukong
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,429
Damage
24,457
41,079
Taken
34,092
17,834
Mitigated
18,726
15,412
Healing
12,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,973
2,690
0
2,505
6,553
1,915
0
1,702
4,851
0
35,653
W
4,004
901
0
4,586
7,371
2,741
0
501
6,732
0
48,450
L
Ravana
ISWIPEBOT
Ravana
5,214
1,070
0
3,608
8,441
3,231
0
826
7,143
0
40,765
L
Cerberus
JuanSArvelo
Cerberus
5,144
154
276
4,152
11,690
8,367
0
2,570
9,077
21,797
214
W
8,293
3,223
0
240
5,060
1,576
0
922
4,031
0
37,544
W
Sylvanus
ReaperWolf-PR
Sylvanus
5,005
1,348
331
2,252
10,119
7,070
0
2,921
6,875
20,955
0
L
Arachne
Swidit1028
Arachne
1,824
944
0
3,282
10,193
3,375
0
819
9,252
0
42,071
L
Merlin
ThomasVzla
Merlin
1,274
111
0
1,589
4,202
946
0
1,118
2,852
48,785
0
W
1,989
136
190
925
2,435
952
0
1,140
1,295
51,126
1,186
W
Sun Wukong
feyojavierpr
Sun Wukong
5,166
1,500
0
3,805
9,107
6,387
0
387
8,211
0
52,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,514
Gold Earned
35,228
381
Minions Killed
412
0
Camps Cleared
0
1,210,000
Distance Traveled
1,160,945
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,759
480
72
6
0
252,450
0
W
Fenrir
6,945
579
85
7
0
282,877
0
L
Ravana
6,459
538
89
7
0
234,329
1
L
Cerberus
5,100
425
43
4
0
249,009
0
W
Skadi
6,381
532
70
6
0
233,250
0
W
Sylvanus
6,907
576
42
4
0
203,315
0
L
Arachne
5,419
452
76
6
0
236,218
0
L
Merlin
6,777
565
101
8
0
237,994
0
W
Ra
7,552
629
109
9
0
215,938
1
W
Sun Wukong
7,443
620
106
9
0
225,565
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role