Player Matchup

Nike
Nike
BobofarealBR
Nike
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 88L
1,339 Elo+
Solo
Ix Chel
Ix Chel
Erthyue
Ix Chel
Level 151
God Stats
40W - 34L
1,554 SR
Queue Stats
288W - 278L
1,492 Elo+
Solo
Cerberus
Cerberus
HuuVo89
Cerberus
Level 109
God Stats
15W - 12L
1,549 SR
Queue Stats
99W - 104L
1,514 Elo+
Solo
Tsukuyomi
Tsukuyomi
IIDrowzy_JrixkII
Tsukuyomi
Level 68
God Stats
10W - 6L
1,631 SR
Queue Stats
186W - 180L
1,489 Elo+
Solo
Danzaburou
Danzaburou
SxFxlcon
Danzaburou
Level 129
God Stats
84W - 63L
1,540 SR
Queue Stats
412W - 413L
1,412 Elo+
Solo
Team Averages
Level 104
1,555 SR
1,449 Elo+

VS

Team Averages
Level 100
1,452 SR
1,467 Elo+
Arachne
Arachne
CABL6969
Arachne
Level 53
God Stats
11W - 3L
1,817 SR
Queue Stats
38W - 35L
1,478 Elo+
Party 1
Gilgamesh
Gilgamesh
CridoDynor
Gilgamesh
Level 119
God Stats
4W - 5L
1,504 SR
Queue Stats
134W - 136L
1,463 Elo+
Party 1
Sol
Sol
Dona1210
Sol
Level 123
God Stats
14W - 14L
1,595 SR
Queue Stats
103W - 102L
1,480 Elo+
Solo
Jormungandr
Jormungandr
EdalWinder
Jormungandr
Level 63
God Stats
2W - 10L
1,309 SR
Queue Stats
105W - 102L
1,459 Elo+
Party 1
Ishtar
Ishtar
aLucaRd2290
Ishtar
Level 143
God Stats
0W - 7L
1,034 SR
Queue Stats
130W - 127L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 2
9,134
507
5,900
12,178
9,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ix Chel
Erthyue
Ix Chel
16
3 / 3 / 7
10,459
581
10,374
10,987
3,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
HuuVo89
Cerberus
14
1 / 0 / 7
8,624
479
2,957
11,607
8,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Tsukuyomi
19
13 / 2 / 2
11,342
630
15,581
16,739
6,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Danzaburou
SxFxlcon
Danzaburou
16
8 / 0 / 4
10,462
581
10,151
8,783
2,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CABL6969
Arachne
12
2 / 7 / 1
7,486
416
4,480
12,358
3,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
CridoDynor
Gilgamesh
16
2 / 0 / 0
9,798
544
8,049
15,561
13,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 5 / 1
7,984
444
6,956
11,726
3,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Jormungandr
EdalWinder
Jormungandr
11
0 / 5 / 0
7,088
394
8,686
14,697
11,735
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
12
0 / 9 / 0
7,034
391
5,723
13,776
4,039
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
25
Kills
7
7
Deaths
26
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
2
2
0.5
L
Arachne
CABL6969
Arachne
2
7
1
0.36
L
Gilgamesh
CridoDynor
Gilgamesh
2
0
0
2
L
3
5
1
0.7
L
Jormungandr
EdalWinder
Jormungandr
0
5
0
0
W
Ix Chel
Erthyue
Ix Chel
3
3
7
2.17
W
Cerberus
HuuVo89
Cerberus
1
0
7
4.5
W
Tsukuyomi
13
2
2
7
W
Danzaburou
SxFxlcon
Danzaburou
8
0
4
10
L
Ishtar
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,963
Damage
33,894
60,294
Taken
68,118
31,474
Mitigated
36,207
23,415
Healing
12,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,900
446
0
898
12,178
9,090
337
704
11,474
0
58,602
L
Arachne
CABL6969
Arachne
4,480
3,804
0
2,282
12,358
3,703
0
1,366
10,962
0
41,360
L
Gilgamesh
CridoDynor
Gilgamesh
8,049
1,536
0
2,014
15,561
13,386
0
876
14,045
0
80,732
L
6,956
1,873
0
2,843
11,726
3,344
0
5,389
6,261
42,321
4,975
L
Jormungandr
EdalWinder
Jormungandr
8,686
2,618
173
2,391
14,697
11,735
0
2,896
11,718
42,812
0
W
Ix Chel
Erthyue
Ix Chel
10,374
494
1,136
3,635
10,987
3,951
260
5,754
5,233
65,925
1,194
W
Cerberus
HuuVo89
Cerberus
2,957
30
0
3,880
11,607
8,988
475
2,961
8,646
32,142
0
W
Tsukuyomi
15,581
5,115
0
9,730
16,739
6,468
100
3,517
13,222
0
103,885
W
Danzaburou
SxFxlcon
Danzaburou
10,151
2,244
0
4,136
8,783
2,977
1,597
2,326
6,457
0
69,040
L
Ishtar
5,723
2,522
100
2,476
13,776
4,039
0
2,741
11,010
0
48,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,021
Gold Earned
39,390
565
Minions Killed
475
0
Camps Cleared
0
1,708,263
Distance Traveled
1,536,517
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,134
507
111
6
0
310,112
0
L
Arachne
7,486
416
62
3
0
296,181
0
L
Gilgamesh
9,798
544
149
8
0
321,042
11
L
Sol
7,984
444
95
5
0
255,388
5
L
Jormungandr
7,088
394
83
5
0
328,503
4
W
Ix Chel
10,459
581
136
8
0
350,393
3
W
Cerberus
8,624
479
56
3
0
260,058
0
W
Tsukuyomi
11,342
630
142
8
0
417,686
0
W
Danzaburou
10,462
581
120
7
0
370,014
6
L
Ishtar
7,034
391
86
5
0
335,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role