Player Matchup

Jormungandr
Jormungandr
FoxDieEXE
Jormungandr
Level 128
God Stats
10W - 4L
1,771 SR
Queue Stats
38W - 36L
1,474 Elo+
Party 1
Chaac
Chaac
iDrxpDMNYTH
Chaac
Level 128
God Stats
6W - 2L
1,945 SR
Queue Stats
38W - 36L
1,474 Elo+
Party 1
Eset
Eset
lildrago18
Eset
Level 141
God Stats
2W - 2L
1,710 SR
Queue Stats
38W - 36L
1,474 Elo+
Party 1
Team Averages
Level 132
1,809 SR
1,474 Elo+

VS

Team Averages
Level 94
1,461 SR
1,455 Elo+
Hun Batz
Hun Batz
InsaneBolt69
Hun Batz
Level 109
God Stats
2W - 3L
1,524 SR
Queue Stats
100W - 97L
1,474 Elo+
Party 2
Scylla
Scylla
Timmy1015433
Scylla
Level 26
God Stats
3W - 3L
1,238 SR
Queue Stats
143W - 152L
1,407 Elo+
Party 2
Sun Wukong
Sun Wukong
XOceanSpiritX
Sun Wukong
Level 148
God Stats
0W - 1L
1,619 SR
Queue Stats
35W - 39L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FoxDieEXE
Jormungandr
14
2 / 1 / 10
9,347
850
6,486
9,753
6,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
4 / 0 / 7
9,707
882
7,080
6,839
7,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
7 / 1 / 4
10,242
931
9,644
7,150
2,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
InsaneBolt69
Hun Batz
14
1 / 5 / 0
8,716
792
7,900
10,646
4,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
14
1 / 5 / 0
8,450
768
2,374
7,018
2,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
XOceanSpiritX
Sun Wukong
15
0 / 3 / 1
8,321
756
4,346
10,806
8,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
13
Kills
2
2
Deaths
13
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
FoxDieEXE
Jormungandr
2
1
10
7
L
Hun Batz
InsaneBolt69
Hun Batz
1
5
0
0.2
L
Scylla
1
5
0
0.2
L
Sun Wukong
XOceanSpiritX
Sun Wukong
0
3
1
0.17
W
4
0
7
7.5
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,210
Damage
14,620
23,742
Taken
28,470
17,256
Mitigated
14,964
4,823
Healing
3,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
FoxDieEXE
Jormungandr
6,486
897
111
1,209
9,753
6,852
187
1,665
8,088
25,549
1,277
L
Hun Batz
InsaneBolt69
Hun Batz
7,900
2,558
0
0
10,646
4,244
0
5,911
4,075
0
29,353
L
Scylla
2,374
632
324
291
7,018
2,062
0
3,432
3,321
15,368
0
L
Sun Wukong
XOceanSpiritX
Sun Wukong
4,346
397
169
2,660
10,806
8,658
0
5,816
4,322
0
27,465
W
7,080
1,306
0
2,244
6,839
7,688
267
605
6,234
0
23,868
W
9,644
1,174
513
746
7,150
2,716
645
120
7,030
30,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,296
Gold Earned
25,487
132
Minions Killed
119
0
Camps Cleared
0
663,398
Distance Traveled
607,208
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,347
850
34
3
0
219,629
0
L
Hun Batz
8,716
792
42
4
0
219,570
1
L
Scylla
8,450
768
26
2
0
190,423
6
L
Sun Wukong
8,321
756
51
5
0
197,215
0
W
Chaac
9,707
882
42
4
0
238,582
0
W
Eset
10,242
931
56
5
0
205,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role