Player Matchup

Cthulhu
Cthulhu
Platinum IV
AcidMallard9470
Cthulhu
Platinum IV
Level 155
God Stats
23W - 13L
1,632 SR
Queue Stats
153W - 134L
1,737 MMR
Party 1
Medusa
Medusa
Platinum I
BigALnazty
Medusa
Platinum I
Level 148
God Stats
61W - 34L
1,739 SR
Queue Stats
219W - 203L
1,794 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
FrenchPeppers
Baron Samedi
Gold I
Level 157
God Stats
5W - 3L
1,678 SR
Queue Stats
215W - 187L
1,597 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 153
1,683 SR
1,709 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,679 SR
1,701 MMR
Zhong Kui
Zhong Kui
Platinum V
Franconix
Zhong Kui
Platinum V
Level 142
God Stats
23W - 19L
1,635 SR
Queue Stats
57W - 47L
1,777 MMR
Party 2
Hercules
Hercules
Gold I
Giordi69
Hercules
Gold I
Level 145
God Stats
2W - 2L
1,687 SR
Queue Stats
59W - 52L
1,641 MMR
Party 2
Bacchus
Bacchus
Gold II
Kaiser98
Bacchus
Gold II
Level 119
God Stats
35W - 23L
1,716 SR
Queue Stats
47W - 41L
1,686 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 7
11,673
834
10,052
10,056
9,303
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
BigALnazty
Medusa
18
5 / 0 / 4
12,338
881
13,853
10,913
4,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
FrenchPeppers
Baron Samedi
18
2 / 1 / 7
11,617
830
5,645
7,112
3,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ne ZhaAchillesKuzenboChaacSerqet

VS

Bans
MulanThothShivaMorgan Le FayChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Franconix
Zhong Kui
17
1 / 3 / 1
10,168
726
5,358
10,480
8,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Giordi69
Hercules
15
0 / 4 / 2
9,249
661
4,918
14,233
14,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bacchus
Kaiser98
Bacchus
16
0 / 3 / 1
9,235
660
3,191
10,321
10,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
10
Kills
1
2
Deaths
10
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
7
6.5
W
Medusa
BigALnazty
Medusa
5
0
4
7
L
Zhong Kui
Franconix
Zhong Kui
1
3
1
0.5
W
Baron Samedi
FrenchPeppers
Baron Samedi
2
1
7
5.5
L
Hercules
Giordi69
Hercules
0
4
2
0.25
L
Bacchus
Kaiser98
Bacchus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,550
Damage
13,467
28,081
Taken
35,034
17,142
Mitigated
33,002
10,127
Healing
8,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,052
542
531
3,531
10,056
9,303
244
1,869
7,907
32,838
2,692
W
Medusa
BigALnazty
Medusa
13,853
4,052
0
4,125
10,913
4,101
2,132
3,615
6,964
0
76,590
L
Zhong Kui
Franconix
Zhong Kui
5,358
650
0
3,660
10,480
8,022
0
6,152
4,253
49,821
479
W
Baron Samedi
FrenchPeppers
Baron Samedi
5,645
222
424
1,516
7,112
3,738
1,017
2,601
4,251
35,975
577
L
Hercules
Giordi69
Hercules
4,918
825
0
3,379
14,233
14,938
0
5,861
8,291
0
18,937
L
Bacchus
Kaiser98
Bacchus
3,191
139
0
1,072
10,321
10,042
0
2,877
7,396
14,921
304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,628
Gold Earned
28,652
209
Minions Killed
160
0
Camps Cleared
0
887,578
Distance Traveled
780,316
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,673
834
41
3
0
287,172
6
W
Medusa
12,338
881
102
7
0
327,927
6
L
Zhong Kui
10,168
726
106
8
0
264,039
0
W
Baron Samedi
11,617
830
66
5
0
272,479
0
L
Hercules
9,249
661
31
2
0
252,506
2
L
Bacchus
9,235
660
23
2
0
263,771
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role