Player Matchup

Nu Wa
Nu Wa
Baezil
Nu Wa
Level 224
God Stats
4W - 0L
1,711 SR
Queue Stats
543W - 43L
2,120 Elo+
Party 1
Shiva
Shiva
Miggу
Shiva
Level 213
God Stats
3W - 1L
1,413 SR
Queue Stats
467W - 362L
1,566 Elo+
Party 2
Ao Kuang
Ao Kuang
Sparconix
Ao Kuang
Level 192
God Stats
11W - 0L
2,197 SR
Queue Stats
461W - 20L
2,122 Elo+
Party 1
Ix Chel
Ix Chel
average
Ix Chel
Level 207
God Stats
8W - 1L
1,872 SR
Queue Stats
574W - 77L
2,046 Elo+
Party 1
Hachiman
Hachiman
іrene
Hachiman
Level 170
God Stats
1W - 0L
2,026 SR
Queue Stats
269W - 210L
1,568 Elo+
Party 2
Team Averages
Level 201
1,844 SR
1,884 Elo+

VS

Team Averages
Level 93
1,319 SR
1,504 Elo+
Maui
Maui
UnkinkedTiger0
Maui
Level 88
God Stats
0W - 3L
1,189 SR
Queue Stats
32W - 23L
1,589 Elo+
Party 3
Terra
Terra
ViciousGamerX
Terra
Level 67
God Stats
0W - 2L
1,269 SR
Queue Stats
32W - 42L
1,467 Elo+
Party 3
Raijin
Raijin
holeymoley147
Raijin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,518 Elo+
Party 3
Ishtar
Ishtar
withnoclever
Ishtar
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 58L
1,498 Elo+
Party 3
Anhur
Anhur
xStaIIion
Anhur
Level 118
God Stats
0W - 3L
1,135 SR
Queue Stats
31W - 47L
1,446 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Baezil
Nu Wa
16
7 / 3 / 18
10,630
966
16,741
9,918
3,892
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
Miggу
Shiva
17
11 / 3 / 17
10,434
949
14,256
18,070
17,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
Sparconix
Ao Kuang
17
3 / 1 / 24
9,647
877
12,092
13,629
11,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
average
Ix Chel
17
7 / 2 / 17
10,097
918
12,344
8,889
4,105
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hachiman
іrene
Hachiman
15
4 / 4 / 13
9,507
864
10,103
9,835
3,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 9
8,145
740
6,733
15,777
15,781
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
2 / 5 / 9
8,501
773
9,137
16,636
13,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
3 / 8 / 6
8,377
762
8,902
12,219
4,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
14
2 / 6 / 6
7,622
693
10,997
12,937
5,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
xStaIIion
Anhur
15
5 / 6 / 4
8,284
753
7,106
12,205
5,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
47
32
Kills
13
13
Deaths
32
89
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Baezil
Nu Wa
7
3
18
5.33
W
Shiva
Miggу
Shiva
11
3
17
6.5
W
Ao Kuang
Sparconix
Ao Kuang
3
1
24
15
L
1
7
9
0.79
L
2
5
9
1.3
W
Ix Chel
average
Ix Chel
7
2
17
7.75
L
3
8
6
0.75
L
Ishtar
2
6
6
0.83
L
Anhur
xStaIIion
Anhur
5
6
4
1.17
W
Hachiman
іrene
Hachiman
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,536
Damage
42,875
60,341
Taken
69,774
40,949
Mitigated
44,419
29,535
Healing
18,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Baezil
Nu Wa
16,741
2,985
963
621
9,918
3,892
1,850
5,680
4,238
32,562
851
W
Shiva
Miggу
Shiva
14,256
1,283
2,184
2,366
18,070
17,841
635
5,863
12,207
2,319
17,764
W
Ao Kuang
Sparconix
Ao Kuang
12,092
828
1,228
4,447
13,629
11,551
1,700
4,247
9,382
17,299
0
L
6,733
602
573
1,101
15,777
15,781
0
8,769
6,544
10,201
142
L
9,137
672
5,616
4,735
16,636
13,625
0
9,954
6,151
15,004
0
W
Ix Chel
average
Ix Chel
12,344
1,917
12,203
3,132
8,889
4,105
683
3,235
5,654
30,090
0
L
8,902
818
419
1,269
12,219
4,514
0
7,611
4,208
17,024
0
L
Ishtar
10,997
5,818
590
1,397
12,937
5,283
0
5,803
6,865
0
26,553
L
Anhur
xStaIIion
Anhur
7,106
3,405
1,356
1,534
12,205
5,216
0
8,559
3,405
0
16,742
W
Hachiman
іrene
Hachiman
10,103
3,975
959
1,432
9,835
3,560
1,607
5,663
4,172
0
24,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,315
Gold Earned
40,929
133
Minions Killed
90
0
Camps Cleared
0
1,066,254
Distance Traveled
830,500
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,630
966
32
3
0
221,767
0
W
Shiva
10,434
949
24
2
0
208,581
0
W
Ao Kuang
9,647
877
13
1
0
235,441
0
L
Maui
8,145
740
10
1
0
177,038
0
L
Terra
8,501
773
7
1
0
169,606
0
W
Ix Chel
10,097
918
38
3
0
210,945
0
L
Raijin
8,377
762
20
2
0
146,763
0
L
Ishtar
7,622
693
33
3
0
178,644
0
L
Anhur
8,284
753
20
2
0
158,449
0
W
Hachiman
9,507
864
26
2
0
189,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role