Player Matchup

Vamana
Vamana
 
Vamana
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
ElBabyJ
Hou Yi
Level 64
God Stats
1W - 1L
1,221 SR
Queue Stats
6W - 7L
1,433 Elo+
Party 1
Susano
Susano
FuttyClam
Susano
Level 153
God Stats
1W - 0L
1,315 SR
Queue Stats
189W - 196L
1,491 Elo+
Solo
Ix Chel
Ix Chel
MapleSyrrups
Ix Chel
Level 155
God Stats
41W - 32L
1,656 SR
Queue Stats
771W - 735L
1,576 Elo+
Solo
Fafnir
Fafnir
NeeTickler
Fafnir
Level 61
God Stats
1W - 0L
1,201 SR
Queue Stats
6W - 7L
1,433 Elo+
Party 1
Team Averages
Level 116
1,378 SR
1,487 Elo+

VS

Team Averages
Level 123
1,533 SR
1,472 Elo+
Arachne
Arachne
EPOCHHERO
Arachne
Level 147
God Stats
30W - 34L
1,560 SR
Queue Stats
162W - 176L
1,533 Elo+
Party 2
Khepri
Khepri
MephistonFU
Khepri
Level 144
God Stats
2W - 1L
1,830 SR
Queue Stats
73W - 81L
1,500 Elo+
Party 2
Apollo
Apollo
OperatedMusic93
Apollo
Level 57
God Stats
1W - 6L
1,276 SR
Queue Stats
18W - 41L
1,376 Elo+
Solo
Chiron
Chiron
WHEATYZ
Chiron
Level 116
God Stats
1W - 4L
1,549 SR
Queue Stats
14W - 17L
1,514 Elo+
Party 2
Ra
Ra
robertarq
Ra
Level 149
God Stats
6W - 15L
1,449 SR
Queue Stats
327W - 343L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
17
1 / 0 / 3
10,677
593
9,605
11,769
8,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hou Yi
ElBabyJ
Hou Yi
14
1 / 2 / 0
8,407
467
4,715
7,995
2,616
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Susano
FuttyClam
Susano
17
6 / 1 / 1
9,969
554
9,581
17,389
6,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
MapleSyrrups
Ix Chel
15
1 / 1 / 4
9,709
539
11,454
11,095
3,688
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
NeeTickler
Fafnir
14
1 / 1 / 2
9,350
519
4,676
12,217
13,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
EPOCHHERO
Arachne
12
0 / 1 / 4
7,204
400
6,302
15,646
5,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
11
0 / 2 / 4
7,207
400
7,988
13,473
14,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 3 / 0
7,319
407
1,029
12,031
4,072
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
WHEATYZ
Chiron
15
4 / 2 / 1
9,331
518
10,927
10,778
4,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 2 / 2
9,414
523
4,643
8,579
3,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
10
Kills
4
5
Deaths
10
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
1
0
3
2.5
L
Arachne
EPOCHHERO
Arachne
0
1
4
2
W
Hou Yi
ElBabyJ
Hou Yi
1
2
0
0.5
W
Susano
FuttyClam
Susano
6
1
1
6.5
W
Ix Chel
MapleSyrrups
Ix Chel
1
1
4
3
L
Khepri
0
2
4
1
W
Fafnir
NeeTickler
Fafnir
1
1
2
2
L
0
3
0
0
L
Chiron
WHEATYZ
Chiron
4
2
1
2.25
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,031
Damage
30,889
60,465
Taken
60,507
35,022
Mitigated
31,535
23,403
Healing
14,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
9,605
2,495
0
889
11,769
8,880
72
3,216
8,101
0
81,471
L
Arachne
EPOCHHERO
Arachne
6,302
4,684
0
4,333
15,646
5,831
0
2,894
12,752
0
33,121
W
Hou Yi
ElBabyJ
Hou Yi
4,715
2,295
0
2,762
7,995
2,616
624
750
7,088
0
63,318
W
Susano
FuttyClam
Susano
9,581
2,100
0
8,463
17,389
6,416
0
1,734
15,346
0
92,354
W
Ix Chel
MapleSyrrups
Ix Chel
11,454
1,044
2,096
6,276
11,095
3,688
421
3,781
6,759
83,452
0
L
Khepri
7,988
514
146
2,011
13,473
14,176
0
5,803
7,670
26,327
3,131
W
Fafnir
NeeTickler
Fafnir
4,676
1,236
0
2,917
12,217
13,422
203
1,286
10,597
22,296
0
L
1,029
345
0
285
12,031
4,072
0
762
11,269
0
46,834
L
Chiron
WHEATYZ
Chiron
10,927
4,222
908
3,925
10,778
4,185
1,017
3,898
6,859
0
66,658
L
4,643
154
731
2,245
8,579
3,271
0
2,773
5,806
81,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,112
Gold Earned
40,475
578
Minions Killed
443
0
Camps Cleared
0
1,824,337
Distance Traveled
1,832,674
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,677
593
146
8
0
372,288
2
L
Arachne
7,204
400
59
3
0
434,534
0
W
Hou Yi
8,407
467
114
6
0
297,520
0
W
Susano
9,969
554
142
8
0
455,039
4
W
Ix Chel
9,709
539
155
9
0
350,328
0
L
Khepri
7,207
400
26
1
0
337,858
1
W
Fafnir
9,350
519
21
1
0
349,162
0
L
Apollo
7,319
407
69
4
0
367,954
0
L
Chiron
9,331
518
116
6
0
303,574
2
L
Ra
9,414
523
173
10
0
388,754
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role