Player Matchup

Ra
Ra
Gold III
Azuliie
Ra
Gold III
Level 162
God Stats
2W - 0L
1,555 SR
Queue Stats
12W - 3L
1,789 MMR
Party 2
Erlang Shen
Erlang Shen
Gold II
GioisHere
Erlang Shen
Gold II
Level 180
God Stats
1W - 0L
1,391 SR
Queue Stats
20W - 8L
1,802 MMR
Party 2
Horus
Horus
Gold IV
Xshadowbraverx
Horus
Gold IV
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,735 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 165
1,482 SR
1,775 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 152
1,571 SR
1,670 MMR
Chaac
Chaac
Silver I
GigglyBones
Chaac
Silver I
Level 128
God Stats
3W - 9L
1,478 SR
Queue Stats
22W - 28L
1,516 MMR
Solo
Cthulhu
Cthulhu
Gold III
IxGolD_DacO
Cthulhu
Gold III
Level 128
God Stats
50W - 51L
1,577 SR
Queue Stats
123W - 167L
1,614 MMR
Party 1
Medusa
Medusa
Platinum III
Tsoyushi
Medusa
Platinum III
Level 201
God Stats
28W - 23L
1,657 SR
Queue Stats
590W - 560L
1,879 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 10
13,235
945
21,148
14,644
8,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
GioisHere
Erlang Shen
16
3 / 2 / 15
11,202
800
11,863
19,708
24,982
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
7 / 1 / 12
12,231
874
12,856
22,001
18,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
BacchusNe ZhaShivaThoth

VS

Bans
AchillesCabrakanAthenaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 2
10,000
714
8,618
17,022
17,809
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
IxGolD_DacO
Cthulhu
16
0 / 7 / 2
9,767
698
14,905
18,620
16,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Tsoyushi
Medusa
17
1 / 6 / 3
10,569
755
11,132
14,781
5,480
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
19
Kills
2
4
Deaths
19
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
9
1
10
14
L
1
6
2
0.33
W
Erlang Shen
GioisHere
Erlang Shen
3
2
15
5.25
L
Cthulhu
IxGolD_DacO
Cthulhu
0
7
2
0.14
L
Medusa
Tsoyushi
Medusa
1
6
3
0.42
W
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,867
Damage
34,655
56,353
Taken
50,423
51,715
Mitigated
39,729
29,007
Healing
7,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,148
2,306
4,789
6,178
14,644
8,317
2,131
3,931
10,430
77,557
0
L
8,618
871
0
2,176
17,022
17,809
0
6,372
9,494
0
20,671
W
Erlang Shen
GioisHere
Erlang Shen
11,863
5,667
0
2,469
19,708
24,982
557
2,651
16,604
0
22,217
L
Cthulhu
IxGolD_DacO
Cthulhu
14,905
649
439
3,040
18,620
16,440
0
7,287
10,055
38,099
2,020
L
Medusa
Tsoyushi
Medusa
11,132
4,389
0
2,229
14,781
5,480
0
5,414
8,361
0
45,642
W
12,856
4,819
5,283
10,288
22,001
18,416
510
6,189
15,459
0
22,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,668
Gold Earned
30,336
160
Minions Killed
145
0
Camps Cleared
0
826,109
Distance Traveled
758,363
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,235
945
127
9
0
271,948
0
L
Chaac
10,000
714
21
2
0
250,880
0
W
Erlang Shen
11,202
800
19
1
0
281,028
5
L
Cthulhu
9,767
698
48
3
0
252,927
0
L
Medusa
10,569
755
76
5
0
254,556
1
W
Horus
12,231
874
14
1
0
273,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role