Player Matchup

Bastet
Bastet
Bronze III
WetMango3144
Bastet
Bronze III
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 48
1,500 SR
1,500 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 208
1,502 SR
1,458 MMR
Nu Wa
Nu Wa
Gold IV
VIVAVIAZUS
Nu Wa
Gold IV
Level 208
God Stats
45W - 51L
1,502 SR
Queue Stats
47W - 55L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
1 / 4 / 0
8,518
774
3,586
11,499
4,239
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
MedusaChang'eAnubisZhong KuiAo Kuang

VS

Bans
PoseidonKukulkanChronosHeimdallrBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
4 / 1 / 0
11,091
1,008
7,782
7,137
5,358
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
4
4
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
4
1
0
4
L
Bastet
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,586
Damage
7,782
11,499
Taken
7,137
4,239
Mitigated
5,358
2,665
Healing
570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
7,782
3,593
0
570
7,137
5,358
1,574
194
6,943
52,863
3,296
L
Bastet
3,586
580
0
2,665
11,499
4,239
0
7,927
3,572
0
37,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,518
Gold Earned
11,091
63
Minions Killed
109
2
Camps Cleared
6
187,517
Distance Traveled
174,664
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,091
1,008
109
10
6
174,664
0
L
Bastet
8,518
774
63
6
2
187,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role